Talk:$collisionmodel
Jump to navigation
Jump to search
lo-poly collision mesh
Collision meshes should be extremely low-poly in comparison to body meshes, and even lod meshes. See collision mesh.
- How about using the term "render mesh" to refer to the $body (reference.mdl) and $lod meshes? I'm thinking that this emphasises their NotSolid nature compared to Collision mesh, and AFAIK, Skins are only UV mapped to a rendermesh ? In a sense, a rendermesh's only job is to render the skin in 3D! ... --Beeswax 06:52, 28 Apr 2008 (PDT)