User:Irish Taxi Driver/cp industrial

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Sketch over geometry, sketch by Fishbus

Overall Progress: 75%

Geometry: 90%

Detail: 50%

Scripting: 75%

General Information

cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 is BLU's excavation site.

Capture Point Layout And Progress

Round 1: Internal (99%)

Capture Point 1: Lift Room (CP1) (Complete)

Capture Point 2: Keg Storage (CP2) (Complete)

Round 2: External (90%)

Capture Point 3: Pump Room (CP3) (Complete)

Capture Point 4: Drainage (CP4) (Complete)

Round 3: Excavation (50%)

Capture Point 5: Excavation Enterence (CP5) (Geometry Complete)

Capture Point 6: Brewing Laboratory (CP6) (Geometry Complete)

Screenshots and Concepts

Recent Progress (3/07/08)

  • Time of day changed, Industrial is now a night-time map. (Previously used cp_well's skybox and brightness values)
  • New skybox added, built by Fishbus.
  • Cap 4 overhauled, now a helipad.
  • Play geometry complete! Scripting needs to be done for a playable beta though.
  • Cap 5 geometry added
  • Cap 4 geometry added

Influences

-BLU base in cp_well

-BLU geometry in ctf_2fort

-BLU buildings in cp_granary

-BLU buildings in cp_badlands