Savage Defiance

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Story

In the 1990s, a small biological research company patented a new form of biomechanical medicine. Using tiny organic biological nanobots programmed to repair cells or hunt viruses and bacteria, doctors could easily target a single type of bacteria, or repair a large wound quickly. It was an amazing technological breakthrough.

An in-game screenshot.

Instead of selling the patent, they decided to create a small lab and production facility - and produced the nanobots themselves. They quickly adopted the acronym gRi. It has never been officially defined, but is believed to stand for Genetic Research Initiative.

It is now 2043, and the gRi has grown into a multi-trillion dollar industry. The factory and lab have entirely consumed the surrounding city, replacing it with a dark metropolis of glass skyscrapers and domes used to house research and production. The surrounding suburbs have suffered incredibly, with the gRi bribing most of the government and law enforcement in the area to their cause. Police often beat and kill citizens for ridiculous reasons, and people are often arrested for no reason. Many of the arrestees are never seen again - it is rumored that they are taken into the labs as test subjects.

You are currently being held in the Donhurst High-Security Detention Center. Your crime: the beating to death of a rogue cop, who killed your best friend over an argument about coffee. You have been given the death sentence, and are set for execution today.

Gameplay

Another in-game screenshot.

This modification is both a single-player story and online multiplayer. We are planning on many multiplayer modes, including objective mode, domination and (of course) deathmatch. There are other game modes planned for release, however they have not been confirmed.

Single-player

Note.pngNote:This area is under construction.

Objective Mode

Objective mode is similar to "Assault" from Unreal Tournament 2004. One team has to carry out an objective, while the other team has to prevent them from doing so. The scenarios included with the mod includes CS-style bomb/defusion, sabotage, and the location/extraction of special interest items.

Domination

Domination is a "hold the point" style gamemode, similar to any game from the Battlefield series.

For those who are unfamiliar with these games, there are a set number of strongholds that each team tries to control. Whichever team holds less than half of them will slowly lose points. The team with the most points at the end of a round is the winner.

Deathmatch/Team Deathmatch

Getting down to basics, Deathmatch mode is a purely shoot-everything-that-moves experience. Play against other players with the Savage Defiance weapon stockpile. Team Deathmatch is much the same, except players are bound to teams.

Additions

Enemies and Allies

This area is under construction

Vehicles

This area is under construction

Visual effects

This area is under construction

Other additions

This area is under construction

We're hiring

Savage Defiance needs you!

We're currently looking for experienced modders of any role, especially skinners, animators and coders. So, if you think you have what it takes, make your way over to the Official Forum, and make an application. We are also trying to build a community here, so if you just want a place to chat on a forum, please feel free to register.

External links