Talk:Prop Types Overview

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Both Prop_Physics and Prop_Dynamic say BOTH "Optimal from a visibility standpoint, it uses the convex hull of the object. " and "From a visibility standpoint, they are assumed to be boxes." Which is it, a convex hull or box? --Kateye 20:03, 7 Oct 2006 (PDT)

Automatically emitting prop_details on a material

I have taken the liberty of moving the whole "Automatically emitting prop_details on a material" section to it's own page detailtype. I hope the reasons are fairly self evident and this won't upset anyone. It is quite a large section, containing valuable information, on quite a specific subject concerning a neat trick with prop_detail and VMT files. IMO it was too detailed to belong in "Prop Types Overview", which is already large enough. By giving it its own page, it is also easier to reference it from other articles. I'll put a link in the See Also section. I hope that's OK. --Beeswax 19:50, 3 Apr 2008 (PDT)

Well as it turned out someone had done this before, and added quite a bit to the material that used to live here. So see Detail Props now! --Beeswax 20:17, 3 Apr 2008 (PDT)

Prop Physics Question

SDK is still uploading on my computer, (Yes, still have Dial up, unlike you ;)) so, just wondering, can you use brushes as a prop physic, or do you need a prop physic override? --JeffMOD 14:24, 4 Apr 2008 (PDT)

I think you want a func_physbox. (Mind you, with a name like that who wouldn't want one ;-) --Beeswax 15:33, 4 Apr 2008 (PDT)