User:Jazmeister
I'd been playing with the Source SDK and Visual Express 2005, and found myself increasingly interested by the information on offer here. I had a cool idea for a mod which, sadly, probably isn't legally viable right now as it uses too many tf2 models. However, now that another nugget of coolness is forming in my mind, I'm going to continue to use and contribute to this community in the meantime. I'm also quite concerned with putting in an effort to develop the site actively; I'll be trying to improve the presentability and usefulness of all articles I come across, when I have free time.
My Knowledge Gaps
I don't know how to format an FGD file for my weapons. As an example, I've cloned the .357 from half-life and intend to gut it and turn it into an interesting Game-Selling beam weapon. Coding aside, I can't place it in Hammer; I know that I need FGD's for that. I can make brush FGD's, point FGD's, and Logical FGD's... is that all I need as far as hammer? Did I just answer my own question?
Improving the Modding Section
Todo:
- Decide on whether to develop Category:Modding...
- ...as a set of easy to understand tutorials.
- ...as a comprehensive knowledge base for experienced users.
- ...as something incorporating all of the above.
- Gather all relevant articles and plan how they link and connect to eachother.
- Start to finish tutorial, incorporating everything?
- Gateway tutorial, layered to allow easy skipping of things like programming or mapping if those aren't your particular cup of tea?
- Disconnected tutorials linked to main, informative articles?
- (Actually do it)
- Perhaps attempt to form a sort of "WikiProject" for modding, with established standards, etc.