Talk:Team Fortress 2/Creating a Single Flag Keep-Away map
I assume you know the basics so I'm just showing you the concept and creation of this type of gameplay. Here you will learn how to make a one flag map where you play a simple game of keep-away. I will assume you know what that is. In case you don't, it's where either everyone tries to keep an object (such as a ball) away from everyone else, or where there are teams involved. I think you get the idea.
No I don't. :-p --TomEdwards 03:42, 16 Mar 2008 (PDT)
I do. Thanks so much for this tutorial. A great game play idea well implemented.--Cheesemoo0 21:15, 20 Mar 2008 (PDT)
I have further improved this method, and also fixed the bugs.
Instead of the forcerespawn, I have 3x game_round_win and 2x capture zone (both over whole level).
The first game_round_win (rfail) has team none (ie stalemate) and force restart=yes
The team_round_timer has the following outputs:
On1SecRemain capzone enable
OnFinish rfail RoundWin
OnFinish round_timer Resume (legacy may not be needed)
OnRoundStart capzone disable
OnSetupFinish flag Enable
OnSetupStart flag disable
(add doors if you wont I haven't yet. Use SetupStart and SetupFinish)
timer properties:
Start paused:no, Setup timer: 25 (yes this works), reset on start: yes.
Now there is a game_round_win per team:
Name: rwin_(TEAMHERE)
Team: (TEAMHERE)
force map reset: yes
Both capture zones are called capzone and are enabled/disabled together.
One for each team, so each have:
Name: capzone
Start disabled: yes
Team: (TEAMHERE)
With outputs:
OnCapture rwin_(TEAMHERE) RoundWin
OnCapture round_timer Pause (prevent stalemate race condition)
--Trevelyan 13:46, 31 Mar 2008 (PDT)
PS: Where can I get my map play tested? preferably on a UK server. PPS: What about the prefix ktf_... for keep the flag?