Bullet Penetration in Counter-Strike: Source

From Valve Developer Community
Revision as of 04:58, 18 August 2005 by TheHankerChief (talk | contribs)
Jump to navigation Jump to search

This document aims to provide detailed information about what parameters affect the penetration depth of bullets from the various weapons in Counter-Strike:Source. This is a work-in-progress.

Rudimentary Results

The following table gives the shallowest depth of a sigle brush that completely blocks the incoming bullet. The brushes were six faced with dimensions 80x104xN and with each face set to the given material.

Weapon glass/prodwndwa tools/toolsblockbullets
tools/toolsnodraw
Glock 21 9
USP 15 6
P228 25 10
Deagle 30 12
Elites 21 9
Five-Seven 30 12
M3 1 1
XM1014 1 1
Mac-10 15 6
TMP 20 8
MP5 21 9
UMP 15 6
P90 30 12
Galil 35 14
Famas 35 14
AK-47 39 16
M4-A1 35 14
Scout 39 16
SG 552 35 14
Aug 39 16
G3SG1 39 16
SG 550 35 14
AWP 45 18
M249 35 14

The results of this are somewhat troubling: Toolsblockbullets does not live up to its name. Even worse is the fact that nodraw is just as good at stopping bullets.

Dependence on SurfaceProperties.txt

Upon further testing, it has become clear that the penetration depth is depended on the "gamematerial" field of the surface property entry of the given material. Here is a table in order of stopping power of the gamematerials:

AWP inches gamematerial general description
18 none, "C" nodraw type materials and concrete
45 "Y", "G" glass, metal grate