Talk:Creating an incinerator

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Revision as of 08:42, 8 February 2008 by Rullaf (talk | contribs)
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any volunteers? --Darthkillyou 20:22, 1 Dec 2007 (PST)

This one is kinda easy, I might do it later --Baliame 04:29, 2 Dec 2007 (PST)
Anyone gonna finish any of these, they've been sitting here for maybe about a month now.--Gear 13:27, 4 Jan 2008 (PST)
Yep, I'll try it. BTW: It's not so much easy, incinerator model doesn't have any 'collisions data' or whatever it's called. PS: Is here any other way to make cover than using func_door? ~ Rullaf 05:45, 5 Feb 2008 (PST)
What do you mean by make cover? --Etset 09:33, 5 Feb 2008 (PST)
I mean some brush that's blocking stuff and player, it have to open when animation of opening model is playing and vice versa. But i thing that func_door will be working. ~ Rullaf 03:00, 7 Feb 2008 (PST)

Can't you use a normal world brush and just make it invisible? I don't know if the tools/nodraw material (apart from not drawing surfaces) makes the brush physically disappear or not (i.e. in a way that a player cannot go through it, even though it can't be seen). --Etset 06:40, 8 Feb 2008 (PST)

Of course I can, I'll even really do it. I looked to original map, I mean, how it's created, and Valve use func_door for cover as well, so I'll use it too. ~ Rullaf 05:45, 5 Feb 2008 (PST)