Combine Destiny 2

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Revision as of 12:32, 5 February 2008 by Bladesinger (talk | contribs) (Updated the info)
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This mod for Source is currently in development.

Overview

Combine Destiny 2 - Chapter 1: Volatile Delivery
Combine Destiny 2 - Chapter 3: Class Reduction
Combine Destiny 2 - Chapter 1: Volatile Delivery
Combine Destiny 2 - Chapter 3: Class Reduction

Combine Destiny 2 is the much awaited sequel to the zombie blasting Half-Life 2 mod; Combine Destiny. Leaving off from where the original ended, Combine Destiny 2 will bring the fight against the rebels to the next level, and the story to a new height!

Story

The prior assault on Installation 34 failed. You find yourself in retreat, escaping in a dropship with the remaining members of the assault force. Behind you echoed the muffled, screaming voices of the parasitics, howling in victory.

You braved through hell for the Combine cause and survived, yet the system requires you to fight again. Your destination is the mighty citadel of City 17, the magnificient structure at the epicenter of the Combine invasion.

Your next mission is to regroup, rearm and assault the rebels' defenses. You are sent with an assault team to re-establish control over Installation 34 and destroy the rebel threat.

Features

Combine Destiny 2 will introduce brand new weaponry, including useable Manhacks and Combine ranged weapons. In addition, new vehicles and utilities such as a driveable APC and night vision will also make an appearance.

Team

Henrik "Bladesinger" Axelsson
Project Leader, Lead Level Designer, 2D Art, Webmaster
Juha "MuZeR" Siponen
Lead Programmer, Level Designer, 2D Art
Nicholas "Woofy" Cummins
Level Designer
Dylan "Drake" Mack
Level Designer, 2D Art
John "Bridson" Tucker
Audio Designer
Adrian "razvan252" Ungureanu
Programmer
Danny "Fluffy The Hamster" O'Dea
Writer
Dave "UnhingedMouse0" Humphreys
2D Art,
Aleksi "Spulaser" Nylund
Storyboard, Concept Artist, All-around guy

External links

Help wanted

  • Modeller
  • Weapon/Model Animator