Npc headcrab

From Valve Developer Community
Revision as of 01:17, 27 January 2008 by AceldArsit (talk | contribs) (daracol)
Jump to navigation Jump to search

taalboouolos Template:Wrongtitle

Entity description

Headcrab

These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.

Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged below the head.

PlacementTip.gifPlacement Tip:Classic headcrabs can be paired with their fast-moving or poisonous relatives to make it more interesting.
PlacementTip.gifPlacement Tip:Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated CVARs

  • sk_headcrab_health
<integer> A headcrab's spawn health
  • sk_headcrab_melee_dmg
<integer> Melee damage

Keyvalues

  • startburrowed
<boolean>

Flags

Inputs

Start hanging from ceiling.
Drop if hanging from ceiling.

Outputs

Template:Otherlang:en Template:Otherlang:en:ru