DEM (file format)

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Revision as of 14:57, 24 January 2007 by Jupix (talk | contribs) (cat)
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Note that it is not possible to edit what happens in a Source demo, it basically stores the packets right off the wire, and we don't know the packet format.

For the purpose of this, I will be referring to each collection of events as a frame. This may or may not add up to the number of frames given by the header.

Demo Header

Type Field Value
String Header 7+NULL characters, should be "HL2DEMO"
Int Demo Protocol Demo protocol version, should be '3'
Int Network Protocol Network protocl version number
String Server name 260 characters long
String Client name 260 characters long
String Map name 260 characters long
String Game directory 260 characters long
Float Playback time The length of the demo, in seconds
Int Ticks The number of ticks in the demo
Int Frames The number of frames in the demo
Int Sign on length ?

Frame

Each frame begins with 0 or more of these commands: These are described in hl2sdk\utils\demoinfo\demoformat.h

Type Value
dem_signon 1
dem_packet 2
dem_synctick 3
dem_consolecmd 4
dem_usercmd 5
dem_datatables 6
dem_stop 7
dem_lastcommand dem_stop

Depending on the command that was recieved, a different action needs to be taken.

dem_stop, dem_lastcommand

This is a signal that the demo is over, and there is no more data to be parsed.

dem_consolecmd, dem_datatables, dem_usercmd

Read a standard data packet, deal with it as necessary.

dem_synctick, dem_signon, dem_packet

Ignore.

Standard Data "Packet"

Any time there is more then one byte to be read in, a standard format is used.

This begins with an integer that has the number of bytes in this packet.

Example code to handle this:

int ReadData(char **buffer)
{
	int len;
	fread (&len,sizeof(int),1,fDemo);
	if (len > 0)
	{
		*buffer = new char[len];
		fread(*buffer,len,1,fDemo);
	}
	return len;
}