Talk:Team Fortress 2/Mapper's Reference

From Valve Developer Community
Jump to navigation Jump to search

Nice job on gathering these, however, I can't believe a scout is four times wider than a heavy. --Baliame 19:12, 10 Nov 2007 (PST)

Thanks! And thanks for adding the item stuff. I didn't really get the scout one either, but he does have a really wide stance - he stands with his legs apart and gestures pretty wildly. I suppose I should link where I got that stuff from, but it was just a discussion post elsewhere, not even sure how to link to that..--Daeval 20:27, 10 Nov 2007 (PST)

Hehe did you borrow some of my numbers in the level creation talk? --Siyime

If you mean the class sizes, then yeah, probably. That discussion post wasn't signed, so I didn't know whose those were. If you mean the dimensions section, I actually took those from a decomped map. If you have more that you think would be useful to add, please do! --Daeval 11:35, 11 Nov 2007 (PST)

More numbers

I'm not up to speed on editing wiki pages just yet, so posting this here instead.

For all player classes:

Minimum Height to duck under = 56 units

Minimum Height to stand under = 83 units

Minimum Width to pass through = 49 units


For Engineers:

Dispensers require minimum 83 units vertical, 49 units wide to place.

Sentry guns require minimum 87 units vertical, 49 units wide to place.

Teleporters require minimum 95 units vertical, 57 units wide to place.


I only checked width and height - I suppose there may be situations where "depth" is needed, i.e. a hole a player can fall through, or an indentation in a floor where engineers can place stuff. --Artbroken 22:37, 11 Nov 2007 (PST)

Excellent! These numbers flesh out and simplify the models section nicely. Consider them added. --Daeval 01:08, 12 Nov 2007 (PST)


more

I'm not certain it's the maximum, but a player can jump+crouch onto something 48 units tall. I'm not certain it's the maximum, but a player can fall from something 256 units high without taking damage.