Env headcrabcanister

From Valve Developer Community
Revision as of 11:06, 13 November 2007 by VimonElrac (talk | contribs)
Jump to navigation Jump to search

southern utah real estate coby dick canada fishing trips curvy women full metal drug tests promotional mix for business to business marketing pornografia infantil young shemales online flowchart creator adv sex and the city nude lesbian shower action st george homes vintage stockings cream pies agilent hairy cocks findlaw misty pokemon adult extreme big boobs elfen lied tandy leather young shemale gallery south park mexican rhiannon bray personalized beer bottle labels poker supplies power of one wet tee shirt contest make money online now teen redheads dorm fucking embroidered patches world cup tunisia peeping tom gallery doa volleyball shoei xxxproposal earth to the moon distance microsoft office 2003 activation dream interpretation removing adware and spyware zipcodes talk dirty smell like teen spirit edison lake wherever you will go severance release form amateur wife xp tracker twats ashley massaro thunder storm yuko little boy nude sears tools newspaper of 1863 kids playing doctor stuffed mushrooms adult yiffy art bloomberg monster garage signage manhunt hyper tgp candid girls fluffer american cancer fund raising society forsake the troops babydoll sun microsystems pokemon x oops accidental public nudity swirl peter north gay in ground swimming pool kits regina russell patricia richardson microwave mind control leela zone orgasm tips mosquito products hermione xxx mastercraft boats large pond filter harry nilsson paul walker nude drum and bass coporate affair lolita tgp rehab ice cold stock ari grams to ounces topless of pamela anderson hoffman enclosures afghanistan and iraq war video missing kick in grosgrain ribbon Template:Wrongtitle

Entity Description

Headcrab Canister

Headcrab Canister.

The canister is a mortar containing a payload of headcrabs. The mortar inflicts damage within a radius of where it lands and releases headcrabs after impact. Triggers and entity options offer control over impact damage and when the headcrabs are released, among other options.

For an example of their use, see the shantytown in d1_canals_05.

Dedicated Console Variables

  • sk_env_headcrabcanister_shake_amplitude
<float> Crash effect's shake amplitude
  • sk_env_headcrabcanister_shake_radius
<float> Crash effect's shake radius
  • sk_env_headcrabcanister_shake_radius_vehicle
<float> Crash effect's shake radius for vehicles

Keyvalues

  • HeadcrabType
<choices>
Literal Value Description
0 Normal headcrabs
1 Fast Headcrabs
2 Poison Headcrabs
  • HeadcrabCount
<integer> Number of headcrabs to spawn on impact
  • FlightSpeed
<float> Speed to fly through the air
  • FlightTime
<float> Time to fly through the air in seconds
  • StartingHeight
<float> Relative height from the landing position at which the canister should be launched. Positive values mean launch it above the impact point, negative values mean launch it below.
  • MinSkyboxRefireTime
<float> Min number of seconds before the canister is refired. This will only work for canisters placed in the skybox.
  • MaxSkyboxRefireTime
<float> Max number of seconds before the canister is refired. This will only work for canisters placed in the skybox.
  • SkyboxcanisterCount
<integer> Number of canisters to fire in the skybox (0 means fire continuously, forever).
  • Damage
<float> Max damage the canister applies on impact
  • DamageRadius
<float> Max radius of the impact damage for the canister
  • SmokeLifetime
<float> Duration that the canister smokes. -1 means always smoke.
<target_destination> If the canister should launch to its origin from another point within the world, this should specify an info_target at the launch origin.

Flags

  • 1 : No Impact Sound
  • 2 : No Launch Sound
  • 4096 : Start Impacted
  • 8192 : Land at initial position
  • 16384 : Wait for input to open
  • 32768 : Wait for input to spawn headcrabs
  • 65536 : No smoke
  • 131072 : No shake
  • 262144 : Remove on impact
  • 524288 : No impact effects

Inputs

  • FireCanister
  • OpenCanister
Opens the canister (must be called after the OnImpacted output is fired)
  • SpawnHeadcrabs
Spawns headcrabs (must be called after the OnImpacted output is fired and after OpenCanister is triggered, if the Wait for Input to open spawnflag is checked.)
  • StopSmoke

Outputs

Fired when the canister is launched. The ehandle points to the canister.
  • OnImpacted
Fires when canister hits the ground
  • OnOpened
Fires when canister has finished opening