Trigger autosave
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Entity Description
A brush entity that triggers an autosave when the player enters its volume.
Keyvalues
- Template:Kv targetname
- NewLevelUnit
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame filesizes; it should only be used when the player cannot backtrack to previous levels.
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- DangerousTimer
- <float> The number of seconds the player must survive before this autosave takes effect.