WorldVertexTransition

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  • Used for displacements (terrain).
  • Two basetextures are vertex lit.
  • The percentage blend of each of the two textures is defined by alpha painting in Hammer.

Basic VMT Syntax

worldtwotextureblend ?


Additional Parameters

Note.pngNote: that support for using this on a non-displacement surface will go away "soon", although it should also be noted that this is in Valve Time.