Ai speechfilter
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Entity description
An entity that can be used to control the idle speech patterns of a set of NPCs. Speech patterns for NPCs are defined in Response System.
Keyvalues
- Template:Kv targetname
- ResponseContext
- <string> Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.
- subject
- <target_destination> This is the NPC(s) whose speech we're filtering. May be a targetname or a classname.
- IdleModifier
- <float> Multiplier to the percentage chance that our NPC(s) will idle speak. Set to 0 to prevent all idle speech.
- NeverSayHello
- <boolean> If set to Yes, our NPC(s) won't greet the player when they first meet him.
Inputs
- AddContext <string>
- Adds a context to this entity's list of response contexts. The format should be 'key:value'.
- RemoveContext <string>
- Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.
- ClearContext
- Removes all contexts in this entity's list of response contexts.
- Allows designers to change the idle modifier at runtime.