Npc enemyfinder
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Entity Description
This NPC is invisible, immobile, and does not cause collisions. Its purpose is to notify its squadmates when an enemy comes into the enemyfinder's view.

Keyvalues
- FieldOfView
- <string> How far to look (1.0 = straight ahead, 0.0 = +/- 90 degrees, -1.0 = all directions)
- MinSearchDist
- <integer>
- MaxSearchDist
- <integer>
- freepass_timetotrigger
- <float> Amount of time an enemy is hidden after which a 'free pass' on reaquire is granted
- freepass_duration
- <float> After granted 'free pass', the amount of time a target is allowed before reaquire
- freepass_movetolerance
- <float> After granted 'free pass', the distance the target is allowed to move before reaquire
- freepass_refillrate
- <float> After free pass begins expiring, how much the time the target gets back for every second they hide again
- freepass_peektime
- <float> How long targets in cover are allowed to peek without penalty
- StartOn
- <boolean>
Flags
Inputs
- TurnOn
- Turn on: Look for enemies
- TurnOff
- Turn off: Stop looking for enemies
Outputs
- Fires when the enemy finder has no enemies.
- Fires when the enemy finder acquires enemies.