Creating a brush entity
Jump to navigation
Jump to search
Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
How to create a brush entity
- Create a new world brush.
- Select it in one of the 2D views.
- Right-click on it.
- Choose Tie to Entity from the right-click menu. (Or press
Ctrl+T
) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.