Creating a brush entity

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Revision as of 21:47, 20 February 2007 by Ts2do (talk | contribs)
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Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.

How to create a brush entity

  1. Create a new world brush.
  2. Select it in one of the 2D views.
  3. Right-click on it.
  4. Choose Tie to Entity from the right-click menu. (Or press Ctrl+T)
  5. Select the type of brush entity to create from the Class list.
  6. Click Apply.

The standard for every brush entity is Func_detail, which is solid for everything.