Talk:SDK Known Issues List

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Needs a cleanup pass

This page needs some serious cleanup and formatting for organization. It's too difficult to find and read the issues. Maybe there should each issue should have a section head so the table of contents gets made? Right now it's just one huge section. I'll do it if no one has any objections. --IanL 16:54, 20 Jul 2005 (PDT)

A table of contents at the top with #anchor tags would be great - not sure how to do so in wiki though. Bloodykenny 17:07, 20 Jul 2005 (PDT)
A TOC with anchors appears automatically if you make enough section headings (more than 2?). The huge section tag around the top title should be reduced, and small section heads placed throughout (i.e. ===Issue name===). My coding skills are not so hot, so it would be better for someone with more knowledge to add the proper headings. --IanL 17:13, 20 Jul 2005 (PDT)
I realized a better alternative would maybe be to create sections based on categories. Server, client, etc? Again, someone more familiar with the code would know better than me if there are categories that make sense. --IanL 18:29, 20 Jul 2005 (PDT)

Thanks! I just turned all the issues into subheaders. Looks better to me. Bloodykenny 17:35, 21 Jul 2005 (PDT)

Health fix

should it really be setting health to 100 in the constructor?

that's dealt with in the spawn function.... User_talk:ts2do

I found that you need to initialize it first, or it sends the spawn notice, then the health across the wire, causing the 'low health' sound to play the first time you ever spawn. Perhaps there's a more elegant solution to be had? Bloodykenny 17:46, 19 Jul 2005 (PDT)

I have a better solution in mind which is to more quickly update the PlayerResource on spawn - will post something soon. Bloodykenny 23:01, 19 Jul 2005 (PDT)

Done. New solution is much better and doesn't depend on a particular spawn value for health in your mod... Bloodykenny 17:55, 21 Jul 2005 (PDT)

progress bar fix

weren't they talking about the map_background in the post? the fix could be done in the rc file if so User_talk:ts2do

The map background doesn't ever display during a first load, so I don't see how... but if you get it working, explain in detail. Bloodykenny 17:46, 19 Jul 2005 (PDT)

Stun baton

Issue: Doing a 360 quickly with the Stun Baton as your active weapon causes the screen to flash white

I can't reproduce this. Even if I could, it sounds a lot like a gfx card issue. --TomEdwards 23:55, 19 Jul 2005 (PDT)

I believe it has something to do with the glow that the stun baton generates on the end of the stick. Several others have reproduced it... Bloodykenny 00:58, 20 Jul 2005 (PDT)