Trigger autosave

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Revision as of 21:33, 20 February 2007 by Thelonesoldier (talk | contribs) (was that supposed to be clever or something?)
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Entity Description

A brush entity that triggers an autosave when the player enters its volume.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
  • DangerousTimer
<float> The number of seconds the player must survive before this autosave takes effect.

Inputs

Outputs