Template:KV Light

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Revision as of 06:48, 27 July 2007 by TomEdwards (talk | contribs) (L C and Q. Converted to DL.)
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_light
<color255 & integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
style
<choices> A preset pattern of diverse flicker effects.
Literal Value Description
0 Normal
1 Flicker A
2 Slow, strong pulse
3 Candle A
4 Fast strobe
5 Gentle pulse
6 Flicker B
7 Candle B
8 Candle C
9 Slow strobe
10 Fluorescent flicker
11 Slow pulse, noblack
Note.pngNote:Applies only to light entities with a targetname.
pattern
<string> A string of characters defining a custom pattern, a being most dark and z being most bright. Think of it as a sequence of Piano keys.
Note.pngNote:Applies only to light entities with a targetname.
_constant_attn
<float> Influences the light spread to be more constant, by dimming near the source and brightening at the edges. Used in equation with Linear and Quadratic.
_linear_attn
<float> Influences the light spread to decrease at a fixed rate. Used in equation with Constant and Quadratic.
_quadratic_attn
<float> Influences the light spread to decrease logarithmically, i.e. faster as one moves away from the source. Used in equation with Constant and Linear.
_distance
<integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
Template:Ep1 add
#000000 BrightnessHDR. Defaults to -1 -1 -1 1, which tells the compiler to inherit from _light.
Warning.pngWarning:The final digit in the default string is positive. Entering four negative numbers will suck the light out of your entire map!
Template:Ep1 add
<float> 50 percent falloff distance
Distance at which brightness should fall off to 50%. If set, overrides the Linear, Constant and Quadratic parameters.
Template:Ep1 add
<float> 0 percent falloff distance
Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use.