Team score with brushes
Overview
This tutorial will show you how to activate the team score in a HL2DM (Half-life 2 Deathmatch) using only brushes, which will allow you to create games like football, CTF, or other games that use a phys object to trigger team score.
**This tutorial assumes you have already created a map and spawns**
Step 1 ~ Create your trigger object
First create the object you want to trigger the team score with, this will most likely be a ball or some kind of flag for CTF. This can be done by creating a brush in the shape you want (sphere for a ball) and clicking the To Entity button on the right hand tool panel in hammer. When the shape is turned into an entity the default setting is usually a func_detail, but this can be changed to whatever entity type you need for the game you are making though for this tutorial we will make it into a func_physbox.
Step 2 ~ Setup your goal area
Once you have your objects you must make the trigger area that causes the team score to be advanced/decreased (cap area, goal ect ect)