Talk:Two-stop elevators

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Revision as of 17:43, 9 February 2007 by DarkD (talk | contribs)
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looking for a tutorial on how to create a simple elevator

Broken (this one wasn't added by me) --CrabbyData 08:23, 13 May 2006 (PDT)
No longer broken. --wisemx 17:37, 6 Sep 2006 (PDT)

BTW, I'm still making 3 tutorials about the elevators (and they look a lot nicer too...), so this one will be gone in a couple of weeks... --CrabbyData 08:23, 13 May 2006 (PDT)

Crabby, by this time you've told us this three times over now, so while it would be terrific if you did write a better article, I now don't believe in you enough to keep this article unchanged anymore. On a further notice, WiseMX told me that he was fine with his tutorials being copied, so that's a relief too. I'm going to clean this article up somewhat now, but it is still going to require some improvements when I'm done. I'd really prefer if you finished your article, Crabby. --Andreasen 21:41, 6 Sep 2006 (PDT)


Just as a tip if someone wants to add it, in a lot of maps tracktrains are very jerky, as you may have noticed. To avoid this, you should never have the player touching the actual tracktrain entity. You should instead parent a func_brush to the func_tracktrain. This can also be used on things like func_rotatings or other moving entities. If this is common knowledge or there is a better way of doing this, I am sorry for wasting your time. DarkD 16:43, 9 Feb 2007 (PST)