Talk:Reflective Materials

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Revision as of 04:55, 8 April 2007 by Bluestrike (talk | contribs)
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This page says back is no reflection and white is full reflection. But when the aplhachannel of the base texture is used, it seems that its the other way around?

(anyone knows how this is when the alpha of the normal is used as reflection mask?)

Also when using a seperate mask texture, there is no need for a env_tint value?

(I notice the hl2/glass textures use seperate masks and no tints, while the hl2/metal textures always have envmaptint values.)

--Bluestrike 04:55, 8 Apr 2007 (PDT)