Func hostage rescue
Entity Description
func_hostage_rescue is a brush entity that determines the area in which hostages may be saved. It is not rendered. You should apply the trigger texture on this brush when making it. Multiple entities of this kind may be used in a map.
Keyvalues
targetname <target_source> The name that other entities refer to this entity by.
Inputs
- Kill
Removes this entity from the world.
- KillHierarchy
Removes this entity and all its children from the world.
- AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. Format: <key> <value> Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- FireUser1-4
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Outputs
- OnUser1-4
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator Retrieved from "http://developer.valvesoftware.com/wiki/Func_wall"