Func hostage rescue

From Valve Developer Community
Revision as of 12:46, 23 February 2007 by Icetuner (talk | contribs) (→‎Inputs)
Jump to navigation Jump to search

Entity Description

func_hostage_rescue is a brush entity that determines the area in which hostages may be saved. It is not rendered. You should apply the trigger texture on this brush when making it. Multiple entities of this kind may be used in a map.

Keyvalues

targetname <target_source> The name that other entities refer to this entity by.



Inputs

  • Kill

Removes this entity from the world.

  • KillHierarchy

Removes this entity and all its children from the world.

  • AddOutput <string>

Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. Format: <key> <value> Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>

  • FireUser1-4

Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.


Outputs

  • OnUser1-4

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator Retrieved from "http://developer.valvesoftware.com/wiki/Func_wall"