Vehicles (level design)

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Making a controllable brush vehicle.

First make your plane before you do anything. Your going to want to keep it balanced. If it's not it will keep dropping down on the heaviest side. SO keep it stays balanced like a real plane would or it will fly funky.


Select you whole plane and make it a func_physbox, then give it a name like plane_01


You need a chair to sit in. You should use the prop_vehicle_prisoner_pod (you could use a buggy or airboat but that would look lame) name the chair plane_01_pod Also make sure the pod isn't clipping into the planes func_physbox anywhere or it will go crazy sometimes. (it's ok if it clips with a door or other non-phys objects, but not the func_physbox)


Next set the outputs to the plane_01_pod like so. http://www.1337gamer.com/tutorials/vehicle/plane_01_pod_outputs.gif


Now make some phys_constrants to hold the plane_01_pod to the plane_01. http://www.1337gamer.com/tutorials/vehicle/plane_01_pod_constrants.jpg


You also might want to make a trigger system to make it easier for the player to get in the plane and one that will teleport the player somewhere when exiting the pod so there is no getting stuck.


Make a game_ui entity. Name it plane_01_game_ui Set the outputs for the plane_01_game_ui like so. http://www.1337gamer.com/tutorials/vehicle/plane_01_game_ui_outputs.gif


Not you are going to need 3 logic_compare entities. One for each, pitch. yawn. roll. These will control your thrusters.


First make a logic_compare near the front of the plane and name it plane_01_logic_comparey. Then set the outputs for plane_01_logic_comparey like this http://www.1337gamer.com/tutorials/vehicle/plane_01_logic_comparey_outputs.gif


Make another logic_compare on one of the wings. Name it plane_01_logic_comparex and set the outputs like so http://www.1337gamer.com/tutorials/vehicle/plane_01_logic_comparex_outputs.gif


Make another logic_compare near the engines. Name it plane_01_logic_fly and set the outputs like so http://www.1337gamer.com/tutorials/vehicle/plane_01_logic_fly_outputs.gif


Now you need to setup the phys_thruster


Place a phys_thruster on the left end on the wing and name it plane_01_roll_clockwise. Set the parent to plane_01 set the force to 800 and set the direction of the force UP. Go into the flags and check ignore mass.


Place a phys_thruster on the right end on the other wing and name it plane_01_roll_counter_clockwise. Set the parent to plane_01 set the force to 800 and set the direction of the force UP. Go into the flags and check ignore mass.


Place a phys_thruster on the front of the plane and name it plane_01_up. Set the parent to plane_01 set the force to 800 and set the direction of the force UP. Go into the flags and check ignore mass.


Place a phys_thruster on the front of the plane and name it plane_01_down. Set the parent to plane_01 set the force to 800 and set the direction of the force DOWN. Go into the flags and check ignore mass.


Place a phys_thruster at the end of the left engine and name it plane_01_fly1. Set the parent to plane_01 set the force to 2000 and set the direction of the force to "14 0 0". Go into the flags and check ignore mass.


Place a phys_thruster at the end of the right engine and name it plane_01_fly2. Set the parent to plane_01 set the force to 2000 and set the direction of the force to "14 0 0". Go into the flags and check ignore mass.


http://www.1337gamer.com/tutorials/vehicle/plane_01_finished_plane.jpg

-Rickler --Rickler 17:28, 4 Jan 2005 (EST)

You should now have a basic working plane that will probably need some adjustments here and there.

Example map done by tyrtill it is really crappy and basic bu here it is and it works:sdk_vehicles2.zip (offline !!!)
Edit by Price : Here u have convert 2 planes, the fire is only for show its dont hurt plane_examples.zip