HL2Tex
Jump to navigation
Jump to search

This page is actively undergoing a major edit.
As a courtesy, please do not edit this while this message is displayed.
If this page has not been edited for at least several hours to a few days, please remove this template. This message is intended to help reduce edit conflicts; please remove it between editing sessions to allow others to edit the page.
As a courtesy, please do not edit this while this message is displayed.
If this page has not been edited for at least several hours to a few days, please remove this template. This message is intended to help reduce edit conflicts; please remove it between editing sessions to allow others to edit the page.
The person who added this notice will be listed in its edit history should you wish to contact them.
Half-Life: 2 - Texture Tool
What is it?
The Half-Life: 2 - Texture Tool, or HL2Tex is a tool I created to assist people in creating graphics for the Source engine, developed by --Daedalus 07:58, 9 Jan 2007 (PST)
It simplifies the transformation of TARGA images to VTF files, creates the .TXT configuration file for VTEX, and creates the .VMT file that Hammer uses.
It has a number of options availible in the dialogs.
How do I use it?
- Start the application
- Navigate to your
materialsrc
folder - Select the file you wish to convert to VTF (only .tga files are displayed)
- Set your options in the bottom two dialogs
- Click Run VTEX. This also creates the .txt setting file (if desired) and the .vmt file (if desired)