MakeGameData is a command line tool that allows for conversion of
Source game files from PC to
Xbox 360 and
PlayStation 3 equivalents. A version of this tool is available in the
Dino D-Day SDK.
Command-Line Options
Taken directly from the
Dino D-Day version's help output:
usage: MakeGameData [filemask] [options]
options:
[-v] Version
[-q] Quiet (critical spew only)
[-h] [-help] [-?] Help
[-t targetPath] Alternate output path, will generate output at target
[-r] [-recurse] Recurse into source directory
[-f] [-force] Force update, otherwise checks timestamps
[-test] Skip writing to disk
[-z <zipname>] Generate zip file AND create or update stale conversions
[-preloadinfo] Spew contents of preload section in zip
[-kvinfo] Spew contents of kvpool in zip
[-xmaquality <quality>] XMA Encoding quality override, [0-100]
[-scenes] Make Xbox 360 scene image cache.
[-pcscenes] Make PC scene image cache.
[-usemaplist] For BSP related conversions, restricts to maplist.txt.
[-files <script>] Restricts processing to files specified in script.
[-zipformat] Compatible zip format (Allows WinZip viewing)
[-audiocache] Make PC audio _master.cache file.
[-updateaudiocache] Update PC audio _master.cache file w/ new or changed .wav files.
[-language <name>] Build _master_name.cache language specific cache file.
[-ps3] Build for Sony PS3
[-sonyps3] Build for Sony PS3
[-cert] CERT build, uses environment VPC_AUTO_ARGS or VPC_CONSOLE_ARGS
Note:For filemask, you can use "*.*" to process all files.