Category talk:Modeling

From Valve Developer Community
Revision as of 10:51, 1 July 2005 by RomeoJGuy (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Hello,

We have designed a new npc for my mod and we have all the animations done... A problem we are runnig into is allowing the npc's movement animations to actually move it. Our npc does not use a blended animation to run and regardless I looked at the male npc qc for animations I don't see how one is defining the speed the animation plays in there. I was hoping someone could explain how to have npc animations for a new skeleton to define the speed the npc moves when playing the anim.

Thanks RomeoJGuy