Adding More Detail to a map
Detailed maps
Creating more detailed maps does take more time however can also really change the outlook and apeal of a map. Its a known fact that most MOD's take screenshots of their most detailed areas. Players like to see detailed areas or places that look pretty or even fun to play in. However this deos not imply that you make a highly detailed room while the rest of the game is very low-detailed for the soul purpose of taking great looking screenshots.
Players like to see when many area have detailed rooms hallways etc.
This tutorial will explain simple things that you cand do as a mapper to make rooms hallways an various other types of brushwork look more interesting as well as making areas look more realistic in fact.
Rooms
For instance the player walks into a room where there is a hole in the celling.The qustion the player might be asking is where did that hole come from and why is there no rubbel here? Well not all players have the same qustion but its pretty obvious that there should be some rubbel on the floor and also some other detail.
Here is an example:
So the room is welll.........quite square. So lets add some more detail towards the room. Since the room has the combine/walol material applied toward it maybe a nice detialed combine room. Lets go for something like the citadel. The Citadel is i=one of the hardest places to detail due to the large size of the rooms as well as choosing the right coulor pallete. Most lighting within in the citadel is either dark or light blue,teal,white,and sometimes even red and orange. Red and orange are really more for the citadel in its destroyed state in Episode 1.