Talk:HL2:Awakening

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Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight

(all after the august 2006 sdk update)

  • Bug: env_tonemap controller is not recognized
  • Bug: Buggy has no weapon
Code solution: (still hoping for a non code related fix)
1. Remove vehicle_jeep_episodic.cpp from the build
2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at
  • Bug: func_door_rotating acts as func_rotating since august sdk update
Found out this weird behavior happens when a parented object its origin is to far from the door's origin.
  • Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
  • Bug: The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
No error report just a sound and back in desktop.
Hasn't happened since I added it to Valve's buglist lol

Fixes

  • Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
|http://www.bluestrike.be/tempspul/aw_map40012.jpg
|http://www.bluestrike.be/tempspul/aw_map40013.jpg
|http://www.bluestrike.be/tempspul/aw_map40014.jpg
(reflecting sprites on the come from a nearby shaft)
|http://www.bluestrike.be/tempspul/bonus10001.jpg
--> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.