Creating custom soundscapes

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Revision as of 11:45, 12 July 2005 by Bluestrike (talk | contribs)
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Unless you're creating your own MOD, you can't create custom soundscapes for an individual level. The list of soundscape are determined by the file <game directory>\scripts\soundscapes.txt, of which there is only one per game. See Soundscapes for more information.


  • update

Soundscapes are no longer hard coded in the soundscapes_manifest.txt. With proper naming of your soundscape script the game will load it when the map loads. The soundscape name and location should be as following: <game directory>\scripts\soundscapes_yourmapname.txt Example for a Counter Strike source map called de_kilo2.bsp <game directory>\scripts\soundscapes_de_kilo2.txt