grenade_tripmine
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grenade_tripmine
is a point entity available in Black Mesa. This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser.
Keyvalues
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
Inputs
- TripmineActivate !FGD
- Activate the tripmine turning on the blue laser
BaseGrenade:
- Detonate
- Fire to make the grenade explode.
Outputs
BaseGrenade:
- OnDetonate
- Grenade has just exploded.