Logic autosave

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Revision as of 20:20, 11 July 2005 by Ts2do (talk | contribs)
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Entity Description

Entity Name: logic_autosave

An entity that is used to force an autosave.

  • Arguably pointless for multiplayer.

Keyvalues

  • NewLevelUnit
<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.


Inputs

  • Save
Force an autosave.

Outputs