User:MrTwoVideoCards

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Revision as of 16:55, 6 September 2006 by MrTwoVideoCards (talk | contribs)
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[1] note:currently the site is not up yet so yeah itll be out in three weeks or so


  • Whats up there everyone. My name is MrTwoVideoCards aka Cory De La Torre and im a game-deisner with a pretty small team its just me and another person really but so far ive been working on my MOD called city 17 and yeah its doing quite well so far.

  • so the story takes place around the end of HL2 and ends at Episode 3 and instead of being Gordon your a rebel. I have my G/f working on the episode area while i work on the city atmosphere but tell then i need to peice everything together and make it flush properly or in this case just fit right.
  • Anyway so getting used to hammer is hard im still learning as i go along with desing but im not horibly bad haha.

But i love moding for HL2 its easy and its pretty much free to use which is cool but man theres so much i have to do with my mod i learned hammer but i have to learn Choragraphy as well as skinning and even some moddeling dang i gots lots to do and i keep telling myself that i need to do that stuff but i dont haha guess it wont gt done tell i do it lol. Just to lazy i guees im kinda of a no finish project starter i star projects and never finsh them so i definitely want to finish this MOD so everybody can have fun with it that whats so cool make stuff to let people have fun with it.

Anyway here are some screenshots of the game so far:

Okay so the citadel isnt a big major key to the map but it sure makes a nice postcard



This is also part of an arena the player will participate in as playing a rebel. There wasnt a ton of dog fights with combine attacking you constantly in HL2 so theres more of that in this game rather then letting the player catch a break. Its full out war so there "realisticly" should be no breaks.Also one of the main objectives is to take down a strider that is patroling the area. The player has to get passed the strider and go down a large area of the city to get to the rpg weapon. Seems dumb but in game it fits quite well.



File:City night 010007.jpg
this is an older screenshot of the first level. Its evolved since then and acuallty its a bit bigger now. WAY bigger and sry about the fog im acuattly trying to go for a tyiner fog in te newer version as well as add some falling ashes in a few places as well.

so the city area is done as of Sep 5, 2006 3:00 PM!

Ill put more screens up afterward. But now ill be busy on the parking lot area as well as the trainstation tha leads out of city 17. Oh and a couple of Sewer areas too but there very short. I want to focus more on the train station first since its right ext to the citdel at the time where its about to blowup. However the team create a underground parkinglot for the trainstation and i swear this idae wa made before ep1 hahaha anyway the mod had been invented before ep 1 but we were so happy ith ep 1 and gordons future that we wanted to do something like that. Plus the story wasnt realy fitting together very well so yeah that too lol.