Template:KV LeadGoalBase

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Target Actor (actor)

<target_name_or_class> Actor(s) to affect
  • Actor Goal (goal)
<string> Target Entity
  • WaitPointName
<target_destination> Point to wait at if the target's not visible.
  • WaitDistance
<float> Wait until player gets this close.
  • LeadDistance
<float> The player is considered to be lagging if he's beyond this distance.
  • Run
<boolean> Run instead of walk
  • Retrieve
<boolean> Retrieve player?
  • AttractPlayerConceptModifier
<string> Attract player concept modifier
  • WaitOverConceptModifier
<string> Player wait over concept modifier
  • ArrivalConceptModifier
<string> Arrival concept modifier
  • PostArrivalConceptModifier
<string> Post-arrival concept modifier
  • SuccessConceptModifier
<string> Success concept modifier
  • FailureConceptModifier
<string> Failure concept modifier