User talk:Godlike
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Entity Description
An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.
Entity Values
Keys
- Name targetname <target_source>
- The name of this entity. Allows other entities in the map to trigger this one.
- Brightnes red green blue brightness
- The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
- Appearance <choose a style>
- A preset pattern of diverse flicker effects.
- Custom Appearance Example: azazazaz
- A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light.
- Constant
- Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
- Linear
- Simular to constant but affects all distances.
- Quadratic
- Increase to make a light bright but not travel far.
- Maximum distance
- Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
Flags
- Initially Dark
- Causes the light to be off when the map starts.
Inputs
- TurnOn <string>
- Turns the light on.
- TurnOff <string>
- Turns the light off.
- Toggle
- Toggles the light on or off.
- SetPattern
- Sets the light's custom appearance to the input's parameters.
- FadeToPattern
- Fades from the light's old pattern to the new one.