User:Thunder4ik/Sandbox

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The following is a list of Alien Swarm Alien Swarm console commands and variables listed in alphabetical order.

Note.pngNote:Retrieved from version 7.1.0.9, dated July 9, 2012 12:49:20.
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • There are 3914 console commands and variables listed on this page.
  • Some of the help text for certain commands and variables is cut off due to their length being excessive.

Cvar list

_

|- |_autosave || cmd || || Autosave |- |_autosavedangerous || cmd || || AutoSaveDangerous |- |_bugreporter_restart || cmd || || Restarts bug reporter .dll |- |_fov || 0 || , "cl" || Automates fov command to server. |- |_record || cmd || || Record a demo incrementally. |- |_resetgamestats || cmd || || Erases current game stats and writes out a blank stats file |- |_restart || cmd || || Shutdown and restart the engine.

==

A

|- |-ability1 || cmd || || |- |+ability1 || cmd || || |- |-ability2 || cmd || || |- |+ability2 || cmd || || |- |-ability3 || cmd || || |- |+ability3 || cmd || || |- |-ability4 || cmd || || |- |+ability4 || cmd || || |- |-ability5 || cmd || || |- |+ability5 || cmd || || |- |achievement_debug || 0 || , "cheat", "rep", "cl" || Turn on achievement debug msgs. |- |achievement_disable || 0 || , "cheat", "rep", "cl" || Turn off achievements. |- |addip || cmd || || Add an IP address to the ban list. |- |adsp_alley_min || 122 || || |- |adsp_courtyard_min || 126 || || |- |adsp_debug || 0 || , "a" || |- |adsp_door_height || 112 || || |- |adsp_duct_min || 106 || || |- |adsp_hall_min || 110 || || |- |adsp_low_ceiling || 108 || || |- |adsp_opencourtyard_min || 126 || || |- |adsp_openspace_min || 130 || || |- |adsp_openstreet_min || 118 || || |- |adsp_openwall_min || 130 || || |- |adsp_room_min || 102 || || |- |adsp_street_min || 118 || || |- |adsp_tunnel_min || 114 || || |- |adsp_wall_height || 128 || || |- |ai_actbusy_search_time || 10 || , "sv" || |- |ai_auto_contact_solver || 1 || , "sv" || |- |ai_block_damage || 0 || , "sv" || |- |ai_clear_bad_links || cmd || || Clears bits set on nav links indicating link is unusable ai_debug_actbusy  : 0  : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: |- |ai_debug_assault || 0 || , "sv" || |- |ai_debug_avoidancebounds || 0 || , "sv" || |- |ai_debug_directnavprobe || 0 || , "sv" || |- |ai_debug_doors || 0 || , "sv" || |- |ai_debug_dyninteractions || 0 || , "sv" || Debug the NPC dynamic interaction system. |- |ai_debug_efficiency || 0 || , "sv" || |- |ai_debug_enemies || 0 || , "sv" || |- |ai_debug_enemyfinders || 0 || , "sv" || |- |ai_debug_expressions || 0 || , "sv" || Show random expression decisions for NPCs. |- |ai_debug_follow || 0 || , "sv" || |- |ai_debug_loners || 0 || , "sv" || |- |ai_debug_looktargets || 0 || , "sv" || |- |ai_debug_los || 0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |- |ai_debug_nav || 0 || , "sv" || |- |ai_debug_node_connect || cmd || || Debug the attempted connection between two nodes |- |ai_debug_ragdoll_magnets || 0 || , "sv" || |- |ai_debug_shoot_positions || 0 || , "cheat", "rep", "cl" || |- |ai_debug_speech || 0 || , "sv" || |- |ai_debug_squads || 0 || , "sv" || |- |ai_debug_think_ticks || 0 || , "sv" || |- |ai_debugscriptconditions || 0 || , "sv" || |- |ai_default_efficient || 0 || , "sv" || |- |ai_disable || cmd || || Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t |- |ai_drawbattlelines || 0 || , "sv", "cheat" || |- |ai_drop_hint || cmd || || Drop an ai_hint at the player's current eye position. |- |ai_dump_hints || cmd || || |- |ai_ef_hate_npc_duration || 1 || , "sv" || |- |ai_ef_hate_npc_frequency || 5 || , "sv" || |- |ai_efficiency_override || 0 || , "sv" || |- |ai_enable_fear_behavior || 1 || , "sv" || |- |ai_expression_frametime || 0 || , "sv" || Maximum frametime to still play background expressions. |- |ai_expression_optimization || 0 || , "sv" || Disable npc background expressions when you can't see them. |- |ai_fear_player_dist || 720 || , "sv" || |- |ai_find_lateral_cover || 1 || , "sv" || |- |ai_find_lateral_los || 1 || , "sv" || |- |ai_follow_use_points || 1 || , "sv" || |- |ai_follow_use_points_when_moving || 1 || , "sv" || |- |ai_force_serverside_ragdoll || 0 || , "sv" || |- |ai_frametime_limit || 50 || , "sv" || frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull  : cmd  :  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, |- |ai_inhibit_spawners || 0 || , "sv", "cheat" || |- |ai_lead_time || 0 || , "sv" || |- |ai_LOS_mode || 0 || , "sv", "rep" || |- |ai_moveprobe_debug || 0 || , "sv" || |- |ai_moveprobe_jump_debug || 0 || , "sv" || |- |ai_moveprobe_usetracelist || 0 || , "sv" || |- |ai_nav_debug_experimental_pathing || 0 || , "sv" || Draw paths tried during search for bodysnatcher pathing |- |ai_navigator_generate_spikes || 0 || , "sv" || |- |ai_navigator_generate_spikes_strength || 8 || , "sv" || |- |ai_next_hull || cmd || || Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are |- |ai_no_local_paths || 0 || , "sv" || |- |ai_no_node_cache || 0 || , "sv" || |- |ai_no_select_box || 0 || , "sv" || |- |ai_no_steer || 0 || , "sv" || |- |ai_no_talk_delay || 0 || , "sv" || |- |ai_nodes || cmd || || Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a |- |ai_norebuildgraph || 0 || , "sv" || |- |ai_path_adjust_speed_on_immediate_turns || 1 || , "sv" || |- |ai_path_insert_pause_at_est_end || 1 || , "sv" || |- |ai_path_insert_pause_at_obstruction || 1 || , "sv" || |- |ai_post_frame_navigation || 0 || , "sv" || |- |ai_radial_max_link_dist || 512 || , "sv" || |- |ai_reaction_delay_alert || 0 || , "sv" || |- |ai_reaction_delay_idle || 0 || , "sv" || |- |ai_rebalance_thinks || 1 || , "sv" || |- |ai_report_task_timings_on_limit || 0 || , "a", "sv" || |- |ai_resume || cmd || || If NPC is stepping through tasks (see ai_step ) will resume normal processing. |- |ai_sequence_debug || 0 || , "sv" || |- |ai_set_move_height_epsilon || cmd || || Set how high AI bumps up ground walkers when checking steps |- |ai_setenabled || cmd || || Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. |- |ai_setupbones_debug || 0 || , "sv" || Shows that bones that are setup every think |- |ai_shot_bias || 1 || , "sv" || |- |ai_shot_bias_max || 1 || , "rep", "cl" || |- |ai_shot_bias_min || -1 || , "rep", "cl" || |- |ai_shot_stats || 0 || , "sv" || |- |ai_shot_stats_term || 1000 || , "sv" || ai_show_connect  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_crawl  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre |- |ai_show_graph_connect || cmd || || Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by |- |ai_show_grid || cmd || || Draw a grid on the floor where looking. |- |ai_show_hints || cmd || || Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull  : cmd  :  : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - |- |ai_show_hull_attacks || 0 || , "sv" || |- |ai_show_node || cmd || || Highlight the specified node |- |ai_show_think_tolerance || 0 || , "sv" || |- |ai_show_visibility || cmd || || Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d |- |ai_simulate_task_overtime || 0 || , "sv" || |- |ai_spread_cone_focus_time || 0 || , "sv" || |- |ai_spread_defocused_cone_multiplier || 3 || , "sv" || |- |ai_spread_pattern_focus_time || 0 || , "sv" || |- |ai_step || cmd || || NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no |- |ai_strong_optimizations || 0 || , "sv" || |- |ai_strong_optimizations_no_checkstand || 0 || , "sv" || |- |ai_task_pre_script || 0 || , "sv" || |- |ai_test_los || cmd || || Test AI LOS from the player's POV |- |ai_test_moveprobe_ignoresmall || 0 || , "sv" || |- |ai_think_limit_label || 0 || , "a", "sv" || |- |ai_use_clipped_paths || 1 || , "sv" || |- |ai_use_efficiency || 1 || , "sv" || |- |ai_use_frame_think_limits || 1 || , "sv" || |- |ai_use_think_optimizations || 1 || , "sv" || |- |ai_use_visibility_cache || 1 || , "sv" || |- |ai_vehicle_avoidance || 1 || , "sv", "cheat" || |- |ainet_generate_report || cmd || || Generate a report to the console. |- |ainet_generate_report_only || cmd || || Generate a report to the console. |- |air_density || cmd || || Changes the density of air for drag computations. |- |alias || cmd || || Alias a command. |- |-alt1 || cmd || || |- |+alt1 || cmd || || |- |-alt2 || cmd || || |- |+alt2 || cmd || || |- |anim_3wayblend || 1 || , "rep", "cl" || Toggle the 3-way animation blending code. |- |askconnect_accept || cmd || || Accept a redirect request by the server. |- |ASW_ActivateExtra || cmd || || Activates the item in your extra inventory slot |- |ASW_ActivatePrimary || cmd || || Activates the item in your primary inventory slot |- |ASW_ActivateSecondary || cmd || || Activates the item in your secondary inventory slot |- |asw_add_room_thumbnails_to_perforce || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be added to Perforce on creation |- |asw_adjust_difficulty_by_number_of_marines || 1 || , "sv", "cheat" || If enabled, difficulty will be reduced when there are only 3 or 2 marines. |- |asw_ai_button_hacking_scale || 0 || , "sv", "cheat" || Button panel hacking speed scale for AI marines |- |asw_ai_computer_hacking_scale || 0 || , "sv", "cheat" || Computer hacking speed scale for AI marines |- |asw_ai_enable_fear_behavior || 1 || , "sv", "cheat" || |- |asw_ai_fear_player_dist || 720 || , "sv", "cheat" || |- |asw_ai_report || cmd || || Lists various AI and their efficiencies |- |asw_alien_batch || cmd || || Creates a batch of aliens at the cursor |- |asw_alien_break_chance || 0 || , "sv" || chance the alien will break into ragdoll pieces instead of gib |- |asw_alien_burn_duration || 5 || , "sv", "cheat" || Alien burn time |- |asw_alien_debug_death_style || 0 || , "cheat", "rep", "cl" || For debugging alien deaths |- |asw_alien_fancy_death_chance || 0 || , "sv" || If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling |- |asw_alien_floor_texture || 0 || || Alien floor texture used for replacement |- |asw_alien_footstep_interval || 0 || , "cl" || Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing. |- |asw_alien_horde || cmd || || Creates a horde of aliens somewhere nearby |- |asw_alien_hurt_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is hurt after being shot |- |asw_alien_mining_laser_damage_scale || 0 || , "cheat", "rep", "cl" || |- |asw_alien_money_chance || 1 || , "sv", "cheat" || Chance of base aliens dropping money |- |asw_alien_object_motion_blur_scale || 0 || , "cl" || asw_alien_shadows  : 0  : , "cl"  : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active) |- |asw_alien_shover_speed || 50 || , "sv", "cheat" || Speed of a 75kg object thrown by an alien |- |asw_alien_speed_scale_easy || 0 || , "sv" || |- |asw_alien_speed_scale_hard || 0 || , "sv" || |- |asw_alien_speed_scale_insane || 0 || , "sv" || |- |asw_alien_speed_scale_normal || 0 || , "sv" || |- |asw_alien_stunned_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is electrostunned |- |asw_alien_unlag || 1 || , "sv" || Unlag alien positions by player's ping |- |asw_allow_detach || 0 || , "cheat", "rep", "cl" || Allow the camera to detach from the marine. |- |asw_allow_hull_shots || 1 || , "rep", "cl" || |- |ASW_AllowBriefing || cmd || || Let's you restart the briefing |- |asw_ammo_bag_burn_limit || 30 || , "sv", "cheat" || Amount of burn damage needed to make ammo bag explode |- |asw_ammo_bag_damage || 150 || , "sv", "cheat" || Damage from ammo bag explosion |- |asw_ammo_bag_damage_radius || 400 || , "sv", "cheat" || Radius from ammo bag explosion |- |asw_ammo_bag_report || cmd || || List contents of ammo bag |- |asw_ammo_bag_report_client || cmd || || List contents of ammo bag in client.dll |- |asw_arena || 0 || , "sv", "cheat" || Will spawn waves of enemies (requires appropriate test map) |- |asw_arena_quantity_scale || 1 || , "sv", "cheat" || Scales number of aliens spawned in arena mode |- |asw_arena_shuffle_walls || 3 || , "sv", "cheat" || Shuffle walls after how many waves? |- |asw_arena_wall_density_max || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode |- |asw_arena_wall_density_min || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode |- |asw_arena_wave || cmd || || Creates a wave of aliens on the arena test map |- |asw_arena_waves_per_difficulty || 3 || , "sv", "cheat" || How many waves before difficulty ramps up |- |asw_auto_reload || 1 || , "a", "cl" || Whether your marines should autoreload when reaching 0 bullets |- |asw_background_color || -2144460800.000 || , "cl" || Color of background tinting in briefing screens |- |asw_bait_launch_delay || 0 || , "rep", "cl" || Delay before bait is thrown |- |asw_bait_refire_time || 0 || , "rep", "cl" || Time between starting a new bait throw |- |asw_barrel_health_base || 3 || , "sv", "cheat" || Health of barrel at level 1 |- |asw_barrel_health_growth || 0 || , "sv", "cheat" || % change in health per level |- |asw_batch_interval || 5 || , "sv", "cheat" || Time between successive batches spawning in the same spot |- |asw_blend_test_scale || 0 || , "sv", "cheat" || |- |asw_blind_follow || 0 || , "sv" || Set to 1 to give marines short sight range while following (old school alien swarm style) |- |asw_blink_charge_time || 30 || , "cheat", "rep", "cl" || |- |asw_blink_debug || 0 || , "sv", "cheat" || |- |asw_blink_height || 50 || , "rep", "cl" || |- |asw_blink_range || 2000 || , "cheat", "rep", "cl" || |- |asw_blink_time || 0 || , "cheat", "rep", "cl" || |- |asw_blink_visible_time || 0 || , "rep", "cl" || |- |asw_blip_speech_chance || 0 || , "sv", "cheat" || Chance the tech marines will shout about movement on their scanner after a period of no activity |- |asw_bloodhound_drag || 0 || , "sv", "cheat" || Scalar applied to velocity every 0.1 seconds |- |asw_bloodhound_drop_interval || 3 || , "sv", "cheat" || Interval between dropping off marines |- |asw_bloodhound_max_speed || 600 || , "sv", "cheat" || Max speed of dropship |- |asw_bloodhound_near_distance || 500 || , "sv", "cheat" || How near dropship needs to be to dest to start reducing thrust |- |asw_bloodhound_random_interval || 1 || , "sv", "cheat" || Time between changing the random destination |- |asw_bloodhound_randomness || 10 || , "sv", "cheat" || Randomness applied to hovering destinations |- |asw_bloodhound_reset || cmd || || Resets dropship sequence |- |asw_bloodhound_sway_speed || 1 || , "sv", "cheat" || How quickly the dropship sways side to side |- |asw_bloodhound_thrust || 1200 || , "sv", "cheat" || Change in velocity per second |- |asw_bloodhound_tolerance || 50 || , "sv", "cheat" || Distance dropship needs to be to reach destination |- |asw_bonus_charges || 0 || , "sv", "cheat" || Bonus ammo given to starting equipment |- |asw_boomer_blob_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length |- |asw_boomer_blob_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length |- |asw_boomer_blob_friction || 0 || , "sv", "cheat" || Friction |- |asw_boomer_blob_fuse || 2 || , "sv", "cheat" || Fuse length of cluster grenade |- |asw_boomer_blob_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar |- |asw_boomer_blob_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate |- |asw_boomer_blob_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against |- |asw_boomer_blob_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check |- |asw_boomer_health || 800 || , "sv", "cheat" || |- |asw_boomer_inflate_debug || 1 || , "sv", "cheat" || |- |asw_boomer_inflate_speed || 6 || , "sv", "cheat" || |- |asw_breakable_aliens || 1 || , "cl" || If set, aliens can break into ragdoll gibs |- |asw_buffgrenade || -15719838 || , "cl" || Color of grenades |- |asw_buffgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of buffgrenades |- |asw_build_map || cmd || || |- |asw_build_speech_durations || cmd || || Measures speech durations and saves to file for use in async client speech |- |asw_building_room_thumbnails || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be saved on next map load |- |asw_buildroomthumbnails || cmd || || Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt |- |asw_burst_pipe_chance || 0 || , "cl" || |- |asw_buzzer_poison_duration || 0 || , "sv", "cheat" || Base buzzer poison blur duration. This scales up to double the value based on mission difficulty. |- |asw_cain_mail || cmd || || Test shows cain mail asw_cam_marine_blend  : 1  : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes. asw_cam_marine_dist  : 412  : , "cheat", "cl"  : Marine Camera: Distance from marine. asw_cam_marine_dist_death  : 200  : , "cheat", "cl"  : Marine Camera: Distance from marine as he dies. asw_cam_marine_dist_rate  : 50  : , "cheat", "cl"  : Marine Camera: Distance from marine. asw_cam_marine_pitch  : 60  : , "cheat", "cl"  : Marine Camera: pitch. asw_cam_marine_pitch_death  : 50  : , "cheat", "cl"  : Marine Camera: pitch when he dies. |- |asw_cam_marine_pitch_rate || 1000 || , "cheat", "cl" || asw_cam_marine_shift_deadspace  : 64  : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts. |- |asw_cam_marine_shift_enable || 1 || , "cheat", "cl" || Camera shifting enable/disable. asw_cam_marine_shift_maxx  : 300  : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_maxy  : 200  : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_maxy_south  : 380  : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_ratex  : 1000  : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_ratey  : 650  : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_ratey_south  : 2000  : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_z_death  : -30  : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies. |- |asw_cam_marine_sphere_max || 400 || , "cheat", "cl" || Test |- |asw_cam_marine_sphere_min || 32 || , "cheat", "cl" || Test |- |asw_cam_marine_spring_const || 0 || , "cheat", "cl" || Camera spring constant. |- |asw_cam_marine_spring_dampening || 3 || , "cheat", "cl" || Camera spring dampening. |- |asw_cam_marine_spring_vel_max || 35 || , "cheat", "cl" || Camera max velocity. |- |asw_cam_marine_test || 1 || , "cheat", "cl" || Camera Test. asw_cam_marine_yaw  : 90  : , "cheat", "cl"  : Marine Camera: yaw. asw_cam_marine_yaw_death_rate  : 35  : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies. |- |asw_cam_marine_yshift_static || 75 || , "cheat", "cl" || Camera y-shift value. |- |asw_camera_report_defaults || cmd || || Report default vectors on the camera based on current settings |- |asw_camera_shake || 1 || , "cl" || Enable camera shakes |- |asw_camera_volume || cmd || || check if the marine is inside an asw_camera_control volume |- |asw_campaign_death || 0 || , "rep", "cl" || Whether marines are killed in the roster if a mission is completed with the marine dead |- |asw_campaign_wounding || 0 || , "sv" || Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage |- |asw_candidate_interval || 1 || , "sv", "cheat" || Interval between updating candidate spawning nodes |- |asw_carnage || cmd || || Scales the number of aliens each spawner will put out |- |asw_chainsaw_attack_fade_time || 0 || , "cheat", "rep", "cl" || Time for chainsaw attack sound to fade out |- |asw_chainsaw_debug || 0 || , "cheat", "rep", "cl" || |- |asw_chainsaw_pitch_bite_rate || 50 || , "cheat", "rep", "cl" || How quickly the chainsaw pitch changes when attack hits somethings |- |asw_chainsaw_pitch_range || 5 || , "cheat", "rep", "cl" || Random variation applied above and below target pitch |- |asw_chainsaw_pitch_return_delay || 1 || , "cheat", "rep", "cl" || How long after attacking something before the chainsaw pitch returns to normal |- |asw_chainsaw_pitch_return_rate || 50 || , "cheat", "rep", "cl" || How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything |- |asw_chainsaw_pitch_target || 95 || , "cheat", "rep", "cl" || Target pitch when chainsaw starts to attack something |- |asw_chainsaw_shake_amplitude || 12 || , "cheat", "rep", "cl" || |- |asw_chainsaw_shake_duration || 1 || , "cheat", "cl" || |- |asw_chainsaw_shake_frequency || 100 || , "cheat", "rep", "cl" || |- |asw_charge_height || 5 || , "rep", "cl" || |- |asw_check_campaign || cmd || || Is this map in campaign mode? |- |asw_ClearHouse || cmd || || Removes all Swarm from the map |- |asw_client_build_maps || 0 || , "rep", "cl" || Whether clients compile random maps rather than getting sent them |- |asw_clientside_avoidance || 1 || , "cheat", "cl" || |- |asw_clientside_avoidance_scale || 1 || , "cheat", "cl" || |- |asw_cluster_grenade_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length |- |asw_cluster_grenade_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length |- |asw_cluster_grenade_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade |- |asw_cluster_grenade_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate |- |asw_cluster_grenade_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against |- |asw_cluster_grenade_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check |- |asw_colonist_health || 90 || , "sv" || |- |asw_colonist_tom_health || 30 || , "sv" || |- |asw_compliment_chatter_interval_max || 240 || , "sv" || Max time between kill compliments |- |asw_compliment_chatter_interval_min || 180 || , "sv" || Min time between kill compliments |- |asw_controller_focus_list || cmd || || Lists panels receiving controller focus |- |asw_controller_lag || 40 || , "cl" || |- |asw_controls || 1 || , "cheat", "rep", "cl" || Disable to get normal FPS controls (affects all players on the server) |- |asw_conv || cmd || || Test a conversation |- |asw_conversation || cmd || || Triggers a conversation |- |asw_corpse || cmd || || Test create a clientside corpse |- |asw_credits || cmd || || Test shows credits |- |asw_cross_layout || 1 || , "a", "cl" || If set, marine portraits are laid out in a cross shape in joypad mode |- |asw_crosshair_progress_size || 20 || , "a", "cl" || |- |asw_crosshair_use_perspective || 1 || , "cheat", "cl" || Show the crosshair that has perspective or the old version? |- |asw_custom_skill_points || 0 || , "a", "sv" || If set, marines will start with no skill points and will spend them as they progress through the campaign. |- |asw_damage_indicator || 1 || , "sv", "cheat" || If set, directional damage indicator is shown |- |asw_damage_spark_rate || 0 || , "cheat", "cl" || Base number of seconds between spark sounds/effects at critical damage. |- |asw_damageindicator_alpha || 0 || , "cl" || Alpha of the HUD damage indicator |- |asw_damageindicator_bullets_alpha || 0 || , "cl" || Scales alpha of the bullets in the HUD damage indicator. |- |asw_damageindicator_hurt_flash_alpha || 0 || , "cl" || The alpha of the screen flash when the player is at low health (0.0 - 1.0) |- |asw_damageindicator_scale || 0 || , "cl" || Scales the HUD damage indicator |- |asw_damageindicator_slash_alpha || 0 || , "cl" || Scales alpha of the slashes in the HUD damage indicator. |- |asw_damageindicator_slash_radius || 0 || , "cl" || Scales the slashes in the HUD damage indicator |- |asw_damageindicator_slash_scale || 0 || , "cl" || Scales the slashes in the HUD damage indicator |- |asw_debug_air_move || 0 || , "cheat", "rep", "cl" || Gives debug info on air moving |- |asw_debug_alien_damage || 0 || , "sv" || Print damage aliens receive |- |asw_debug_aliens || 0 || , "sv", "cheat" || |- |asw_debug_button_skin || 0 || , "sv", "cheat" || If set, button panels will output skin setting details |- |asw_debug_charging || 0 || , "sv", "cheat" || Visualize charging |- |asw_debug_clientside_avoidance || 0 || , "cheat", "cl" || |- |asw_debug_combat_status || 0 || , "sv", "cheat" || Show marine's combat status on the screen |- |asw_debug_commander_list || 0 || , "cl" || Display fake names in commander list |- |asw_debug_drone || 0 || , "sv", "cheat" || Enable drone debug messages |- |asw_debug_drone_pose || 0 || , "cl" || Set to drone entity index to output drone pose params |- |asw_debug_grubs || 0 || , "sv", "cheat" || If set, grubs will print debug messages for various things |- |asw_debug_hud || 0 || , "a", "cl" || Draw debug info for the HUD |- |asw_debug_jump_behavior || 0 || , "sv" || |- |asw_debug_marine_aim || 0 || , "sv", "cheat" || Shows debug info on marine aiming |- |asw_debug_marine_can_see || 0 || , "sv", "cheat" || Display lines for waking up aliens |- |asw_debug_marine_chatter || 0 || , "sv" || Show debug info about when marine chatter is triggered |- |asw_debug_marine_damage || 0 || , "sv" || Show damage marines are taking |- |asw_debug_medals || 0 || , "sv" || Print debug info about medals |- |asw_debug_mine || 0 || , "sv", "cheat" || Turn on debug messages for Incendiary Mines |- |asw_debug_mortarbug || 0 || , "sv" || Display mortarbug debug info |- |asw_debug_npcs || 0 || , "sv", "cheat" || Enables debug overlays for various NPCs |- |asw_debug_pvs || 0 || , "sv", "cheat" || |- |asw_debug_scanner_sound || 0 || , "cheat", "cl" || Prints debug output on scanner pulses |- |asw_debug_server_cursor || cmd || || Server shows a marker where it thinks your cursor is |- |asw_debug_shieldbug || 0 || , "sv", "cheat" || Display shieldbug debug messages |- |asw_debug_simple_alien || 0 || , "sv", "cheat" || Print debug text for simple aliens |- |asw_debug_spawners || 0 || , "sv", "cheat" || Displays debug messages for the asw_spawners |- |asw_debug_spectator || cmd || || Prints info on spectator |- |asw_debug_spectator_server || cmd || || Prints whether a player wants to spectate |- |asw_debug_steps || 0 || , "cheat", "rep", "cl" || Gives debug info on moving up/down steps |- |asw_debug_throw || 0 || , "sv", "cheat" || Show node debug info on throw visibility checks |- |asw_debug_tile_connections || 0 || , "rep", "cl" || Print debug info for tile connections |- |asw_debug_xp || cmd || || Lists XP details for local player |- |asw_debuganimstate || 0 || , "rep", "cl" || |- |asw_DebugAutoAim || 0 || , "cheat", "rep", "cl" || |- |asw_default_campaign || 0 || , "a", "sv" || Default campaign used when dedicated server restarts |- |asw_default_extra_0 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_1 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_2 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_3 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_4 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_5 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_6 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_7 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_8 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_primary_0 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_1 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_2 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_3 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_4 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_5 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_6 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_7 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_8 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_secondary_0 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_1 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_2 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_3 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_4 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_5 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_6 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_7 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_8 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_demo_camera || cmd || || |- |asw_difficulty_alien_damage_step || 0 || , "sv" || How much alien damage is changed per mission difficulty level |- |asw_difficulty_alien_health_step || 0 || , "sv" || How much alien health is changed per mission difficulty level |- |asw_directional_shadows || 1 || , "cl" || Whether aliens should have flashlight directional shadows |- |asw_director_debug || 0 || , "sv", "cheat" || Displays director status on screen |- |asw_director_peak_max_time || 3 || , "sv", "cheat" || Max time that director keeps spawning aliens when marine intensity has peaked |- |asw_director_peak_min_time || 1 || , "sv", "cheat" || Min time that director keeps spawning aliens when marine intensity has peaked |- |asw_director_relaxed_max_time || 40 || , "sv", "cheat" || Max time that director stops spawning aliens |- |asw_director_relaxed_min_time || 25 || , "sv", "cheat" || Min time that director stops spawning aliens |- |asw_dlight_list || 0 || , "cl" || Lists dynamic lights |- |asw_door_drone_damage_scale || 2 || , "sv", "cheat" || Damage scale for drones hitting doors |- |asw_door_explosion_boost || 2 || , "sv", "cheat" || Sets damage scale for grenades vs doors |- |asw_door_healthbars || 2 || , "cl" || 0=no health bars, 1=health bar at cursor, 2=show all door health bars |- |asw_door_physics || 0 || , "sv", "cheat" || If set, doors will turn into vphysics objects upon death. |- |asw_door_seal_damage_reduction || 0 || , "sv", "cheat" || Alien damage scale when door is fully sealed |- |asw_draw_awake_ai || 0 || , "sv", "cheat" || Lists how many of each AI are awake |- |asw_draw_hud || 1 || , "cl" || Draw the HUD or not |- |asw_drawplayermesh || 0 || , "a", "cl" || Draw the player entity or not |- |asw_drone_acceleration || 5 || , "sv", "cheat" || How fast the swarm drone accelerates, as a multiplier on his ideal speed |- |asw_drone_attacks || 1 || , "sv", "cheat" || Whether the drones attack or not |- |asw_drone_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale for the drones while melee attacking |- |asw_drone_cycle || cmd || || Lists drones along with cycle and weight |- |asw_drone_death_force || 5 || , "sv", "cheat" || Scale for alien death forces |- |asw_drone_death_force_pitch || -10 || , "sv", "cheat" || Tilt the angle of death forces on alien ragdolls |- |asw_drone_door_distance || 60 || , "sv", "cheat" || How near to the door a drone needs to be to bash it |- |asw_drone_door_distance_min || 40 || , "sv", "cheat" || Nearest a drone can be to a door when attacking |- |asw_drone_fade_time_max || 4 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before fading |- |asw_drone_fade_time_min || 2 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before fading |- |asw_drone_friction || 0 || , "sv", "cheat" || Velocity loss due to friction |- |asw_drone_gib_chance || 0 || , "sv", "cheat" || Chance of drone gibbing instead of ragdoll |- |asw_drone_gib_time_max || 0 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before gibbing |- |asw_drone_gib_time_min || 0 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before gibbing |- |asw_drone_gib_velocity || 1 || , "cheat", "cl" || Drone gibs will inherit the velocity of the parent ragdoll scaled by this |- |asw_drone_health || 40 || , "sv", "cheat" || How much health the Swarm drones have |- |asw_drone_hurl_chance || 0 || , "sv" || Chance that an alien killed by explosives will hurl towards the camera. |- |asw_drone_hurl_interval || 10 || , "sv" || Minimum number of seconds that must pass between alien bodies flung at camera. |- |asw_drone_jump_pitch_max || 45 || , "cl" || Min pitch for drone's jumping pose parameter |- |asw_drone_jump_pitch_min || -45 || , "cl" || Min pitch for drone's jumping pose parameter |- |asw_drone_jump_pitch_speed || 3 || , "cl" || Speed for drone's pitch jumping pose parameter transition |- |asw_drone_melee_force || 1 || , "sv", "cheat" || Force of the drone's melee attack |- |asw_drone_melee_range || 60 || , "sv", "cheat" || Range of the drone's melee attack |- |asw_drone_override_attack || 1 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to attack their enemy |- |asw_drone_override_move || 0 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to chase their enemy |- |asw_drone_override_speedboost || 0 || , "sv", "cheat" || boost speed for the alien drones when in override mode |- |asw_drone_ridiculous || 0 || , "cheat", "cl" || If true, hurl drone ragdolls at camera in a ridiculous fashion. |- |asw_drone_show_facing || 0 || , "sv", "cheat" || Show which way the drone is facing |- |asw_drone_show_override || 0 || , "sv", "cheat" || Show a yellow arrow if drone is using override movement |- |asw_drone_smooth_speed || 200 || , "sv", "cheat" || How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement |- |asw_drone_speedboost || 1 || , "sv", "cheat" || boost speed for the alien drones |- |asw_drone_start_melee_range || 100 || , "sv", "cheat" || Range at which the drone starts his melee attack |- |asw_drone_touch_damage || 0 || , "sv", "cheat" || Damage caused by drones on touch |- |asw_drone_uber_health || 500 || , "sv", "cheat" || How much health the uber Swarm drones have |- |asw_drone_weak_from_behind || 0 || , "cheat", "rep", "cl" || Drones take double damage from behind |- |asw_drone_yaw_speed || 32 || , "sv", "cheat" || How fast the swarm drone can turn |- |asw_drone_yaw_speed_attacking || 8 || , "sv", "cheat" || How fast the swarm drone can turn while doing a melee attack |- |asw_drone_yaw_speed_attackprep || 64 || , "sv", "cheat" || How fast the swarm drone can turn while starting his melee attack |- |asw_drone_zig_zag_length || 144 || , "sv", "cheat" || Length of drone zig zagging |- |asw_drone_zig_zagging || 0 || , "sv", "cheat" || If set, aliens will try to zig zag up to their enemy instead of approaching directly |- |asw_drones_friendly || cmd || || Makes drones friendly to marines |- |ASW_Drop || cmd || || Makes your marine drop his current weapon |- |asw_drop_ammo || cmd || || Drops ammo from an ammo bag |- |asw_drop_money || 1 || , "sv", "cheat" || Do aliens drop money? |- |asw_drop_powerups || 0 || , "sv", "cheat" || Do aliens drop powerups? |- |asw_edit_panel || cmd || || ASW Edit a VGUI panel by name |- |ASW_EditEmitterFrame || cmd || || The vgui panel used to edit emitters |- |asw_egg_respawn || 0 || , "sv", "cheat" || If set, eggs will respawn the parasite inside |- |asw_electrified_armor_duration || 12 || , "sv", "cheat" || Duration of electrified armor when activated |- |asw_emitter_max_collision_speed || 80 || , "cheat", "cl" || Maximum speed that makes a full volume |- |asw_emitter_min_collision_speed || 50 || , "cheat", "cl" || Minimum speed to make a sound |- |asw_encounter_display || 1 || || |- |asw_encounter_radius_max || 512 || , "cheat" || |- |asw_encounter_radius_min || 384 || , "cheat" || |- |asw_encounters_distance_min || 900 || , "cheat" || Min distance between edges of encounter circles |- |asw_engine_finished_building_map || cmd || || Notify engine that we've finished building a map |- |asw_ent_create || cmd || || Creates an entity of the given type in front of the current marine. asw_ent_teleport  : cmd  :  : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name> |- |asw_entindex || cmd || || Returns the entity index of the player |- |asw_facefronttime || 2 || , "rep", "cl" || How many seconds before marine faces front when standing still. |- |asw_fail_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission fail music |- |asw_fair_marine_rules || 1 || , "a", "sv" || If set, fair marine selection rules are enforced during the briefing |- |asw_fast_reload_enabled || 1 || , "cheat", "rep", "cl" || Use fast reload mechanic? |- |asw_fast_reload_under_marine || 0 || , "cl" || Draw the active reload bar under the marine? |- |asw_feetyawrate || 300 || , "rep", "cl" || How many degrees per second that we can turn our feet or upper body. |- |asw_fire_alien_damage_scale || 3 || , "sv", "cheat" || |- |asw_fire_glow || 1 || , "sv", "cheat" || |- |asw_fire_glow_radius || 280 || , "sv", "cheat" || |- |asw_fire_spread_scale || 2 || , "sv", "cheat" || |- |asw_fist_passive_damage_scale || 2 || , "cheat", "rep", "cl" || Damage scale applied from charged fist passive item |- |asw_fist_ragdoll_chance || 0 || , "sv" || |- |asw_fix_cam || -1 || , "cheat", "cl" || Set to 1 to fix the camera in place. |- |asw_fixed_movement_playback_rate || 0 || , "rep", "cl" || Movement animation playback is always unscaled |- |asw_flamer_debug || 0 || , "sv", "cheat" || Visualize flamer projectile collision |- |asw_flamer_force || 0 || , "sv", "cheat" || Force imparted by the flamer projectiles |- |asw_flamer_light_b || 160 || , "cheat", "cl" || Alters the colour of the flamer dynamic light |- |asw_flamer_light_exponent || 5 || , "cheat", "cl" || Alters the flamer dynamic light |- |asw_flamer_light_g || 192 || , "cheat", "cl" || Alters the colour of the flamer dynamic light |- |asw_flamer_light_r || 255 || , "cheat", "cl" || Alters the colour of the flamer dynamic light |- |asw_flamer_light_scale || 0 || , "cheat", "cl" || Alters the size of the flamer dynamic light |- |asw_flamer_size || 40 || , "sv", "cheat" || Radius at which flamer projectiles set aliens on fire |- |asw_flare_anim_speed || 1 || , "rep", "cl" || Playback rate of the flare throw anim |- |asw_flare_autoaim_radius || 250 || , "cheat", "rep", "cl" || Radius of autoaim effect from flares |- |asw_flare_b || 200 || , "cl" || Colour of flares |- |asw_flare_g || 255 || , "cl" || Colour of flares |- |asw_flare_launch_delay || 0 || , "rep", "cl" || Delay before flares are thrown |- |asw_flare_r || 240 || , "cl" || Colour of flares |- |asw_flare_refire_time || 0 || , "rep", "cl" || Time between starting a new flare throw |- |asw_flare_throw_speed || 50 || , "sv", "cheat" || Velocity of thrown flares |- |asw_flashlight_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour |- |asw_flashlight_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour |- |asw_flashlight_dlight_offsetx || 30 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_flashlight_dlight_offsety || 0 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_flashlight_dlight_offsetz || 60 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_flashlight_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour |- |asw_flashlight_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the marine. |- |asw_flashlight_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine with flashlight on |- |asw_flashlight_marine_lightscale || 1 || , "cheat", "cl" || Light scale on the marine with flashlight on |- |asw_flip_door || cmd || || Flip all door meshes |- |asw_floating_number_type || 0 || , "cl" || 1 = vgui, 2 = particles |- |asw_follow_hint_debug || 0 || , "sv", "cheat" || |- |asw_follow_hint_max_range || 300 || , "sv", "cheat" || |- |asw_follow_hint_max_z_dist || 120 || , "sv", "cheat" || |- |asw_follow_slow_distance || 1200 || , "sv", "cheat" || Marines will follow their leader slowly during combat if he's within this distance |- |asw_follow_threshold || 40 || , "sv", "cheat" || Marines in diamond formation will move after leader has moved this much |- |asw_follow_use_hints || 2 || , "sv", "cheat" || 0 = follow formation, 1 = use hints when in combat, 2 = always use hints |- |asw_follow_velocity_predict || 0 || , "sv", "cheat" || Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds asw_fonts  : cmd  :  : Shows all AS:I fonts |- |asw_force_ai_fire || 0 || , "sv", "cheat" || Forces all AI marines to fire constantly |- |asw_g_jeepexitspeed || 100 || , "sv", "cheat" || |- |asw_gib_bleed_time || 1 || , "cl" || How long drone gibs bleed for |- |asw_gimme_ammo || cmd || || Refills all marine ammo |- |asw_gimme_health || cmd || || Refills all marine health |- |asw_god || 0 || , "sv", "cheat" || Set to 1 to make marines invulnerable |- |asw_goo_volume || 1 || , "sv", "cheat" || Volume of the alien goo looping sound |- |asw_grenade_launcher_gravity || 2 || , "sv", "cheat" || Gravity of grenade launcher grenades |- |asw_grenade_launcher_speed || 2 || , "sv", "cheat" || Scale speed of grenade launcher grenades |- |asw_grenade_radius || 350 || , "sv", "cheat" || Radius of the rifle's grenade explosion |- |asw_grenade_throw_delay || 0 || , "cheat", "rep", "cl" || Delay before grenade entity is spawned when throwing |- |asw_grentrail_brightness || 128 || , "sv" || |- |asw_grentrail_fade || 100 || , "sv" || |- |asw_grentrail_lifetime || 0 || , "sv" || |- |asw_grentrail_width || 6 || , "sv" || |- |asw_grentrail_widthend || 1 || , "sv" || |- |asw_ground_secondary || 1 || , "cl" || Set to 1 to make marines aim grenades at the floor instead of firing them straight |- |asw_grub_speedboost || 1 || , "sv", "cheat" || boost speed for the grubs |- |asw_hack_cycle_time || 0 || , "cheat", "cl" || |- |asw_hacking_fraction || 0 || , "sv", "cheat" || |- |asw_harverter_suppress_children || 0 || , "sv", "cheat" || If set to 1, harvesters won't spawn harvesites |- |asw_harvester_max_critters || 5 || , "sv", "cheat" || maximum critters the harvester can spawn |- |asw_harvester_new || 1 || , "sv", "cheat" || If set to 1, use the new model |- |asw_harvester_spawn_height || 16 || , "sv", "cheat" || Height above harvester origin to spawn harvesites at |- |asw_harvester_spawn_interval || 1 || , "sv", "cheat" || Time between spawning a harvesite and starting to spawn another |- |asw_harvester_speedboost || 1 || , "sv", "cheat" || boost speed for the harvesters |- |asw_harvester_touch_damage || 5 || , "sv", "cheat" || Damage caused by harvesters on touch |- |asw_heal_gun_heal_fade || 0 || , "cheat", "rep", "cl" || Fade time for heal gun's heal sound |- |asw_heal_gun_start_heal_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between heal gun's search and heal sound |- |asw_healgrenade || -14145446 || , "cl" || Color of grenades |- |asw_healgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of healgrenades |- |asw_healgrenade_refire_time || 1 || , "cheat", "rep", "cl" || Time between starting a new healgrenade throw |- |asw_hear_fixed || 0 || , "cl" || If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio |- |asw_hear_from_marine || 0 || , "cl" || Audio hearing position is at current marine's ears |- |asw_hear_height || 0 || , "cl" || If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni |- |asw_hear_pos_debug || 0 || , "cl" || Shows audio hearing position |- |asw_hide_local_marine || 0 || , "cheat", "cl" || If enabled, your current marine will be invisible |- |asw_hide_marine || cmd || || Toggle drawing of the current marine |- |asw_hl2_camera || 0 || , "cheat", "rep", "norecord", "cl" || |- |asw_holdout_announce_time || 5 || , "sv", "cheat" || How many seconds between announcing a wave and actually starting a wave. |- |asw_holdout_debug || 0 || , "cheat", "rep", "cl" || Show debug text for holdout mode |- |asw_holdout_resupply_time || 20 || , "sv", "cheat" || How many seconds marines have to pick new weapons in the resupply stage. |- |asw_holdout_start_wave || cmd || || Starts a holdout wave |- |asw_holdout_wave_score_time || 5 || , "sv", "cheat" || How many seconds to show the end wave scores for. |- |asw_horde_class || 0 || , "sv", "cheat" || Alien class used when spawning hordes |- |asw_horde_interval_max || 65 || , "sv", "cheat" || Min time between hordes |- |asw_horde_interval_min || 45 || , "sv", "cheat" || Min time between hordes |- |asw_horde_max_distance || 1500 || , "sv", "cheat" || Maximum distance away from the marines the horde can spawn |- |asw_horde_min_distance || 800 || , "sv", "cheat" || Minimum distance away from the marines the horde can spawn |- |asw_horde_override || 0 || , "rep", "cl" || Forces hordes to spawn |- |asw_horde_size_max || 14 || , "sv", "cheat" || Max horde size |- |asw_horde_size_min || 9 || , "sv", "cheat" || Min horde size |- |asw_horizontal_autoaim || 1 || , "cheat", "cl" || Applies horizontal correction towards best aim ent. |- |asw_hotbar_self || 1 || , "cl" || Show your own items on the hotbar |- |asw_hotbar_simple || 1 || , "cl" || Show only 1 item per AI marine on the squad hotbar |- |asw_hud_alpha || 192 || , "cl" || Alpha of the black parts of the HUD (0->255) |- |asw_hud_jeephint_numentries || 10 || , "sv" || |- |asw_hud_scale || 0 || , "cl" || Scale of the HUD overall |- |asw_hud_swaps || 1 || , "cl" || Show weapon swap icons on the HUD |- |asw_ignore_need_two_player_requirement || 0 || , "rep", "cl" || If set to 1, ignores the mission setting that states two players are needed to start the mission. |- |asw_infest_angle || 0 || , "sv" || Angle adjustment for parasite infestation attachment |- |asw_infest_pitch || -45 || , "sv" || Angle adjustment for parasite infestation attachment |- |asw_info_sound_continue || 1 || , "a", "cl" || Info message sounds continue after you close the window |- |asw_inspect_profile || cmd || || Display a marine's profile |- |asw_instant_restart || 0 || , "sv" || Whether the game should use the instant restart (if not, it'll do a full reload of the map). |- |asw_intensity_decay_time || 20 || , "sv", "cheat" || Seconds to decay full intensity to zero |- |asw_intensity_far_range || 200 || , "sv", "cheat" || Enemies killed past this distance will only slightly increase intensity |- |asw_intensity_inhibit_delay || 3 || , "sv", "cheat" || Seconds before intensity starts to decay after an increase |- |asw_intensity_scale || 0 || , "sv", "cheat" || Scales intensity increases for marines asw_interval_change_max  : 0  : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn asw_interval_change_min  : 0  : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn asw_interval_initial_max  : 7  : , "sv", "cheat"  : Director: Max time between alien spawns when first entering spawning state asw_interval_initial_min  : 5  : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state asw_interval_min  : 1  : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this |- |asw_inventory || cmd || || Lists marine's inventory |- |ASW_InvLast || cmd || || Switches between primary and secondary weapons |- |ASW_InvNext || cmd || || Makes your marine select the next weapon |- |ASW_InvPrev || cmd || || Makes your marine select the previous weapon |- |ASW_JukeboxFadeOutTime || 1 || , "cl" || |- |asw_jump_jet_height || 160 || , "rep", "cl" || |- |asw_jump_jet_pounce_height || 60 || , "rep", "cl" || |- |asw_jump_jet_time || 1 || , "rep", "cl" || |- |asw_key_atten || 1 || , "cl" || |- |asw_key_falloff || 0 || , "cl" || |- |asw_key_innerCone || 20 || , "cl" || |- |asw_key_outerCone || 30 || , "cl" || |- |asw_key_range || 0 || , "cl" || |- |asw_knockdown_interval || 3 || , "sv", "cheat" || Min time between knockdowns |- |asw_laser_sight || 1 || , "a", "cl" || |- |asw_laser_sight_min_distance || 9999 || , "cl" || The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction |- |asw_last_game_variation || 0 || , "a", "sv" || Which game variation was used last game |- |asw_last_marine_dead_delay || 0 || , "sv", "cheat" || How long to wait after the last marine has died before failing the mission |- |asw_last_max_players || 6 || , "a", "cl" || Last maxplayers used for starting a server from the main menu |- |asw_last_server_name || 0 || , "a", "cl" || Last name used for starting a server from the main menu |- |asw_last_sv_lan || 0 || , "a", "cl" || Last sv_lan used for starting a server from the main menu |- |asw_leadership_radius || 600 || , "rep", "cl" || Radius of the leadership field around NCOs with the leadership skill |- |asw_LeaveMarine || cmd || || Uninhabits your current marine |- |asw_left_hand_ik || 0 || , "cheat", "cl" || IK the marine's left hand to his weapon |- |asw_list_cached_emitters || cmd || || Lists all emitter templates currently loaded |- |asw_live_marines || cmd || || Reports if you have live marines |- |ASW_LoadCampaign || cmd || || Loads a previously saved campaign game |- |asw_local_dlight_b || 250 || , "cheat", "cl" || Blue component of local colour |- |asw_local_dlight_exponent || 3 || , "cheat", "cl" || Exponent of local colour |- |asw_local_dlight_g || 250 || , "cheat", "cl" || Green component of local colour |- |asw_local_dlight_offsetx || 0 || , "cheat", "cl" || Offset of the local dlight |- |asw_local_dlight_offsety || -15 || , "cheat", "cl" || Offset of the local local |- |asw_local_dlight_offsetz || 95 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_local_dlight_r || 250 || , "cheat", "cl" || Red component of local colour |- |asw_local_dlight_radius || 0 || , "cheat", "cl" || Radius of the light around the marine. |- |asw_local_dlight_rotate || 0 || , "cheat", "cl" || Whether local dlight's offset is rotated by marine facing |- |asw_location_grid_debug || 0 || || Outputs mission grid hexes for server and client |- |asw_mad_firing_break || 4 || , "sv" || Point at which the mad firing counter triggers the mad firing speech |- |asw_mad_firing_decay || 0 || , "sv" || Tick down rate of the mad firing counter |- |asw_main_menu_option || cmd || || |- |asw_make_jeep || cmd || || Creates a clientside jeep |- |asw_make_jeep_phys || cmd || || Creates physics for test clientside jeep |- |asw_map_range || 1200 || , "cheat", "cl" || Range in world units of the minimap |- |asw_marine_ai_acceleration || 4 || , "sv", "cheat" || Acceleration boost for marine AI |- |asw_marine_ai_followspot || 0 || , "sv", "cheat" || |- |asw_marine_aim_error_decay_multiplier || 0 || , "sv", "cheat" || Value multiplied per turn to reduce aim error over time |- |asw_marine_aim_error_max || 20 || , "sv", "cheat" || Maximum firing error angle for AI marines with base accuracy skill |- |asw_marine_aim_error_min || 5 || , "sv", "cheat" || Minimum firing error angle for AI marines with base accuracy skill |- |asw_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine |- |asw_marine_auto_hack || 0 || , "sv", "cheat" || If set to 1, marine will automatically hack nearby computers and button panels |- |asw_marine_box_collision || 1 || , "rep", "cl" || |- |asw_marine_burn_time_easy || 6 || , "sv", "cheat" || Amount of time marine burns for when ignited on easy difficulty |- |asw_marine_burn_time_hard || 12 || , "sv", "cheat" || Amount of time marine burns for when ignited on hard difficulty |- |asw_marine_burn_time_insane || 15 || , "sv", "cheat" || Amount of time marine burns for when ignited on insane difficulty |- |asw_marine_burn_time_normal || 8 || , "sv", "cheat" || Amount of time marine burns for when ignited on normal difficulty |- |asw_marine_collision || 0 || , "rep", "cl" || Whether marines collide with each other or not, in a multiplayer game |- |asw_marine_death_cam || 1 || , "cheat", "rep", "cl" || Use death cam |- |asw_marine_death_cam_time || 0 || , "cheat", "rep", "cl" || Time to do the slowdown death cam |- |asw_marine_death_cam_time_hold || 1 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up |- |asw_marine_death_cam_time_interp || 0 || , "cheat", "rep", "cl" || Time to blend into the death cam |- |asw_marine_death_cam_time_interp_out || 0 || , "cheat", "rep", "cl" || Time to blend out of the death cam |- |asw_marine_death_cam_time_local_hold || 5 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up if they died |- |asw_marine_death_cam_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during death cam |- |asw_marine_death_protection || 1 || , "sv", "cheat" || Prevents marines from dying in one hit, unless on 1 health |- |asw_marine_debug_movement || 0 || , "sv", "cheat" || Debug overall marine movement direction |- |asw_marine_edge_names || 1 || , "cl" || Prevent marine names from going off the edge of the screen |- |asw_marine_explosion_protection || 0 || , "sv", "cheat" || Reduction of explosion radius against marines |- |asw_marine_face_last_enemy_time || 5 || , "sv", "cheat" || Amount of time that AI marines will face their last enemy after losing it while in follow mode |- |asw_marine_fall_damage || 0 || , "sv", "cheat" || Marines take falling damage |- |asw_marine_ff || 1 || , "sv", "cheat" || Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max) |- |asw_marine_ff_absorption || 1 || , "rep", "cl" || Friendly fire absorption style (0=none 1=ramp up 2=ramp down) |- |asw_marine_ff_absorption_build_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay build up when being shot by friendlies |- |asw_marine_ff_absorption_decay_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay |- |asw_marine_ff_dmg_base || 1 || , "sv", "cheat" || Amount of friendly fire damage on mission difficulty 5 |- |asw_marine_ff_dmg_step || 0 || , "sv", "cheat" || Amount friendly fire damage is modified per mission difficuly level away from 5 |- |asw_marine_ff_guard_time || 5 || , "sv", "cheat" || Amount of time firing is disabled for when activating friendly fire guard |- |asw_marine_force_combat_status || 0 || , "sv", "cheat" || |- |asw_marine_fraction_turn_scale || 0 || , "cheat", "cl" || Scale for the fractional marine turning (large turns) |- |asw_marine_friction || 10 || , "nf", "rep", "cl" || Marine movement friction. |- |asw_marine_gravity || 800 || , "nf", "rep", "cl" || Marine gravity. |- |asw_marine_labels_cursor_maxdist || 70 || , "cl" || Only marines within this distance of the cursor will get their health bar drawn |- |asw_marine_lightscale || 4 || , "cheat", "cl" || Light scale on the marine |- |asw_marine_linear_turn_rate || 600 || , "cheat", "cl" || Linear turning rate of the marine (used as minimum when fractional turning is employed) |- |asw_marine_melee_damage || 20 || , "sv", "cheat" || How much damage the marine's kick does |- |asw_marine_melee_distance || 50 || , "sv", "cheat" || How far the marine can kick |- |asw_marine_melee_force || 200000 || , "sv", "cheat" || Marine kick force = this / dist |- |asw_marine_melee_kick_lift || 0 || , "sv", "cheat" || Upwards Z-Force given to kicked objects |- |asw_marine_melee_max_force || 10000 || , "sv", "cheat" || Maximum force allowed |- |asw_marine_names || 1 || , "cl" || Whether to show the marine name |- |asw_marine_nearby_angle || -75 || , "cheat", "rep", "cl" || |- |asw_marine_object_motion_blur_scale || 0 || , "cl" || |- |asw_marine_passive_armor_scale || 0 || , "sv", "cheat" || 'normal' armor will scale damage taken by this much |- |asw_marine_random_yaw || 40 || , "sv" || Min/max angle the marine will change his yaw when idling in follow mode |- |asw_marine_rolls || 1 || , "cheat", "rep", "cl" || If set, marine will do rolls when jump is pressed |- |asw_marine_scan_beams || 0 || , "sv" || Draw scan beams for marines holding position |- |asw_marine_server_anim || cmd || || Lists animation playing on the player's current marine serverside |- |asw_marine_server_ragdoll || 0 || , "sv", "cheat" || If set, marines will have server ragdolls instead of clientside ones. |- |asw_marine_shoulderlight || 2 || , "cl" || Should marines have a shoulder light effect on them. asw_marine_skill  : cmd  :  : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe |- |asw_marine_special_heal_chatter_chance || 0 || , "sv" || Chance of medic saying a special healing line. Wounded special chance is this times 5. |- |asw_marine_special_idle_chatter_chance || 0 || , "sv" || Chance of marine doing a special idle chatter asw_marine_spectate  : cmd  :  : Usage: asw_marine_spectate [marine_num] |- |asw_marine_speed_scale_easy || 0 || , "rep", "cl" || |- |asw_marine_speed_scale_hard || 1 || , "rep", "cl" || |- |asw_marine_speed_scale_insane || 1 || , "rep", "cl" || |- |asw_marine_speed_scale_normal || 1 || , "rep", "cl" || |- |asw_marine_speed_type || 2 || , "rep", "cl" || 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed |- |asw_marine_stumble_on_damage || 1 || , "sv", "cheat" || Marine stumbles when he takes damage |- |asw_marine_switch_blend_max_dist || 1500 || , "cl" || Maximum distance apart marines can be for a camera blend to occur |- |asw_marine_switch_blend_speed || 2 || , "cl" || How quickly the camera blends between marines when switching |- |asw_marine_time_until_ignite || 0 || , "sv", "cheat" || Amount of time before a marine ignites from taking repeated burn damage |- |asw_marine_toggle_crouch_chance || 0 || , "sv" || Chance of AI changing between crouched and non-crouched while idling in follow mode |- |asw_marine_turn_firing_fraction || 0 || , "cheat", "cl" || Fractional turning value while firing, if using asw_marine_fraction_turn_scale |- |asw_marine_turn_normal_fraction || 0 || , "cheat", "cl" || Fractional turning value if using asw_marine_fraction_turn_scale |- |asw_marine_turn_y_pos || 0 || , "a", "cl" || Normalized height position for where the cursor changes the player from looking north to south. |- |asw_marine_update_visibility || cmd || || Updates marine visibility |- |asw_marine_view_cone_cost || 5 || , "sv", "cheat" || Extra pathing cost if a node is visible to a marine |- |asw_marine_view_cone_dist || 700 || , "rep", "cl" || Distance for marine view cone checks |- |asw_marine_view_cone_dot || 0 || , "rep", "cl" || Dot for marine view cone checks |- |asw_marine_yaw_interval_max || 8 || , "sv" || Max time between AI marine shifting his yaw |- |asw_marine_yaw_interval_min || 3 || , "sv" || Min time between AI marine shifting his yaw |- |asw_MarineInvuln || cmd || || Makes your marines invulnerable |- |asw_max_alien_batch || 10 || , "sv", "cheat" || Max number of aliens spawned in a horde batch |- |asw_max_body_yaw || 30 || , "rep", "cl" || Max angle body yaw can turn either side before feet snap. |- |asw_max_saves || 200 || , "a" || Maximum number of multiplayer saves that will be stored on this server. |- |asw_medal_accuracy || 0 || , "sv", "cheat" || Minimum accuracy needed to win the accuracy medal |- |asw_medal_barrel_kills || 5 || , "sv", "cheat" || Minimum aliens killed with barrels to get the Collateral damage medal |- |asw_medal_blood_heal_amount || 150 || , "sv", "cheat" || How much health must be healed to win the blood halo medal |- |asw_medal_collection_sp || 1 || , "a", "cl" || Whether the medal collection shows singleplayer or multiplayer |- |asw_medal_egg_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map |- |asw_medal_explosive_kills || 6 || , "sv", "cheat" || How many aliens have to be killed from one explosion to get the explosives merit medal |- |asw_medal_firefighter || 10 || , "sv", "cheat" || Minimum fires needed to put out to get the firefighter medal |- |asw_medal_grub_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map |- |asw_medal_info || cmd || || Give medal info on a particular marine |- |asw_medal_lifesaver_dist || 100 || , "sv", "cheat" || How close an alien has to be a fellow marine to count for the lifesaver medal |- |asw_medal_lifesaver_kills || 1 || , "sv", "cheat" || How many aliens you have to kill that were close to a teammate to get the lifesaver medal |- |asw_medal_melee_hits || 20 || , "sv", "cheat" || Minimum kicks needed to get the iron fist medal |- |asw_medal_mine_burns || 60 || , "sv", "cheat" || How many mine kills needed to get the mine medal |- |asw_medal_parasite_kills || 50 || , "sv", "cheat" || Minimum kills needed to get the parasite medal |- |asw_medal_reckless_explosive_kills || 1 || , "sv", "cheat" || How many aliens have to be killed from kicked grenades to get the reckless explosive merit |- |asw_medal_sentry_kills || 60 || , "sv", "cheat" || Minimum kills needed to win the sentry medal |- |asw_medal_silver_heal_amount || 200 || , "sv", "cheat" || How much health must be healed to win the silver halo medal |- |asw_melee_base_damage || 12 || , "cheat", "rep", "cl" || The melee damage that marines do at level 1 (scales up with level) |- |asw_melee_debug || 0 || , "rep", "cl" || Debugs the melee system. Set to 2 for position updates |- |asw_melee_knockback_up_force || 1 || , "sv", "cheat" || |- |asw_melee_list_dps || cmd || || Lists DPS for melee weapons |- |asw_melee_lock || 0 || , "rep", "cl" || Marine is moved to the nearest enemy when melee attacking |- |asw_melee_lock_distance || 35 || , "cheat", "cl" || Dist marine slides to when locked onto a melee target |- |asw_melee_lock_slide_speed || 200 || , "cheat", "cl" || Speed at which marine slides into place when target locked in melee |- |asw_melee_reload || cmd || || Reloads melee_attacks.txt |- |asw_melee_reload_server_only || cmd || || Reloads melee_attacks.txt |- |asw_melee_require_contact || 0 || , "rep", "cl" || Melee requires contact to transition to the next combo |- |asw_melee_require_key_release || 1 || , "cheat", "rep", "cl" || Melee requires key release between attacks |- |asw_mesh_emitter_draw || 1 || , "cheat", "cl" || Draw meshes from mesh emitters |- |asw_mesh_emitter_test || cmd || || Test spawning a clientside mesh emitter |- |ASW_MessageLog || cmd || || Shows a log of info messages you've read so far in this mission |- |asw_minigun_pitch_max || 150 || , "cheat", "rep", "cl" || Pitch of barrel spin sound |- |asw_minigun_pitch_min || 50 || , "cheat", "rep", "cl" || Pitch of barrel spin sound |- |asw_minigun_spin_down_rate || 0 || , "cheat", "rep", "cl" || Spin down speed of minigun |- |asw_minigun_spin_rate_threshold || 0 || , "cheat", "rep", "cl" || Minimum barrel spin rate before minigun will fire |- |asw_minigun_spin_up_rate || 1 || , "cheat", "rep", "cl" || Spin up speed of minigun |- |asw_minimap_clicks || 1 || , "a", "cl" || Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal |- |asw_minimap_scale || cmd || || Overrides scale of the minimap |- |asw_mining_laser_run_fade || 0 || , "cheat", "rep", "cl" || Fade time for mining laser run sound |- |asw_mining_laser_start_run_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between mining laser's charge and run sound |- |asw_mininglaser_damage_snd_interval || 1 || , "cheat", "rep", "cl" || How often to play the damage sound when the laser beam is on |- |asw_mission_complete || cmd || || Cheat to complete the current mission |- |asw_money || 0 || , "rep", "cl" || Can players collect money? |- |asw_money_elasticity || 3 || , "sv", "cheat" || |- |asw_money_friction || -1 || , "sv", "cheat" || |- |asw_money_gravity || 0 || , "sv", "cheat" || |- |asw_mortar_round_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length |- |asw_mortar_round_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length |- |asw_mortar_round_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade |- |asw_mortar_round_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar |- |asw_mortar_round_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate |- |asw_mortar_round_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against |- |asw_mortar_round_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check |- |asw_mortarbug_face_target || 1 || , "sv", "cheat" || Mortarbug faces his target when moving |- |asw_mortarbug_shell_fuse || 3 || , "sv", "cheat" || Time before mortarbug shell explodes |- |asw_mortarbug_shell_gravity || 0 || , "sv", "cheat" || Gravity of mortarbug shell |- |asw_mortarbug_speedboost || 1 || , "sv", "cheat" || boost speed for the mortarbug |- |asw_mortarbug_spitspeed || 350 || , "sv", "cheat" || Speed at which mortarbug grenade travels. |- |asw_mortarbug_touch_damage || 5 || , "sv", "cheat" || Damage caused by mortarbug on touch |- |asw_motionblur || 0 || , "cl" || Motion Blur |- |asw_motionblur_addalpha || 0 || , "cl" || Motion Blur Alpha |- |asw_motionblur_drawalpha || 1 || , "cl" || Motion Blur Draw Alpha |- |asw_motionblur_time || 0 || , "cl" || The amount of time to wait until updating the FB |- |asw_mouse_order_dist || 100 || , "cl" || Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi |- |asw_move_dummy || cmd || || |- |asw_move_marine || 1 || , "sv", "cheat" || Activate remote control of named entity |- |asw_movement_direction_interval || 0 || , "sv", "cheat" || |- |asw_movement_direction_tolerance || 30 || , "sv", "cheat" || |- |asw_muzzle_flash_new_type || 0 || , "cheat", "cl" || |- |asw_muzzle_light || 104907008.000 || , "cheat", "cl" || |- |asw_muzzle_light_radius_max || 100 || , "cheat", "cl" || |- |asw_muzzle_light_radius_min || 50 || , "cheat", "cl" || |- |asw_network_id || cmd || || returns network id |- |asw_new_drone || 1 || , "sv", "cheat" || Set to 1 to use the new drone model |- |ASW_NextMarine || cmd || || Select your next marine |- |asw_night_vision_duration || 20 || , "cheat", "rep", "cl" || |- |asw_night_vision_fade_in_speed || 400 || , "cheat", "cl" || |- |asw_night_vision_fade_out_speed || 5000 || , "cheat", "cl" || |- |asw_night_vision_flash_max || 220 || , "cheat", "cl" || |- |asw_night_vision_flash_min || 0 || , "cheat", "cl" || |- |asw_night_vision_flash_speed || 1000 || , "cheat", "cl" || |- |asw_night_vision_self_illum_multiplier || 25 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. asw_npc_go  : cmd  :  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- |- |asw_npc_go_do_run || 1 || , "sv", "cheat" || Set whether should run on asw_npc_go |- |asw_objective_slowdown_time || 1 || , "sv", "cheat" || Length of time that the slowdown effect lasts. |- |asw_objective_update_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during objective updates |- |asw_old_shieldbug || 0 || , "sv", "cheat" || 1= old shield bug, 0 = new model |- |asw_OrderMarinesFollow || cmd || || Orders nearest marine to follow |- |asw_OrderMarinesHold || cmd || || Orders nearby marines to hold position |- |asw_override_footstep_volume || 0 || , "cheat", "cl" || Overrides footstep volume instead of it being surface dependent |- |asw_override_max_marines || 0 || , "sv", "cheat" || Overrides how many marines can be selected for (testing). |- |asw_parasite_defanged_damage || 15 || , "sv", "cheat" || Damage per hit from defanged parasites |- |asw_parasite_inside || 0 || , "sv" || If set, parasites will burrow into their victims rather than staying attached |- |asw_parasite_speedboost || 1 || , "sv", "cheat" || boost speed for the parasites |- |asw_particle_count || 0 || , "cl" || Shows how many particles are being drawn |- |asw_path_end || cmd || || mark end of pathfinding test |- |asw_path_start || cmd || || mark start of pathfinding test |- |asw_pdw_max_shooting_distance || 400 || , "rep", "cl" || Maximum distance of the hitscan weapons. |- |asw_pellet_trail_a || 40 || , "cheat", "cl" || |- |asw_pellet_trail_b || 255 || , "cheat", "cl" || |- |asw_pellet_trail_fade || 0 || , "cheat", "cl" || |- |asw_pellet_trail_g || 255 || , "cheat", "cl" || |- |asw_pellet_trail_life || 1 || , "cheat", "cl" || |- |asw_pellet_trail_material || 0 || , "cheat", "cl" || |- |asw_pellet_trail_r || 255 || , "cheat", "cl" || |- |asw_pellet_trail_width || 1 || , "cheat", "cl" || |- |ASW_PermaStim || cmd || || Free long stim |- |ASW_PermaStimStop || cmd || || Free long stim |- |asw_phys_prop_motion_blur_scale || 0 || , "cl" || |- |ASW_PhysicsShove || cmd || || Shove objects in front of you |- |asw_pick_stim_music || cmd || || Shows a dialog for picking custom stim music |- |asw_pierce_spark_scale || 0 || , "cl" || Scale applied to piercing spark effect |- |asw_player_avoidance || 1 || , "cheat", "cl" || Enable/Disable player avoidance. |- |asw_player_avoidance_bounce || 1 || , "cheat", "cl" || Marine avoidance bounce. |- |asw_player_avoidance_fakehull || 25 || , "cheat", "cl" || Marine avoidance hull size. |- |asw_player_avoidance_force || 1024 || , "cheat", "cl" || Marine avoidance separation force. |- |asw_player_names || 1 || , "cl" || Whether to show player names under marines or not. Set to 2 to show both player and marine name. |- |asw_portrait_ammo || 1 || , "cl" || |- |asw_portrait_class || 1 || , "cl" || |- |asw_portrait_face || 1 || , "cl" || |- |asw_portrait_health_cross || 0 || , "cl" || |- |asw_portrait_leadership || 1 || , "cl" || |- |asw_portrait_scale_test || 0 || , "cheat", "cl" || |- |asw_portraits_border || 8 || , "cl" || Black border around HUD portraits |- |asw_portraits_border_shrink || 0 || , "cl" || How much of the border is applied to the actual size of the portrait. |- |asw_portraits_hide || 0 || , "cl" || |- |asw_powerup_elasticity || 0 || , "cheat", "rep", "cl" || |- |asw_powerup_friction || 0 || , "cheat", "rep", "cl" || |- |asw_powerup_gravity || 1 || , "cheat", "rep", "cl" || |- |asw_precache_speech || 0 || , "sv", "cheat" || If set, server will precache all speech files (increases load times a lot!) |- |asw_prevent_ai_crouch || 0 || , "cheat", "cl" || Prevents AI from crouching when they hold position |- |ASW_PrevMarine || cmd || || Select your previous marine |- |asw_queen_debug || 0 || , "sv", "cheat" || Display debug info about the queen |- |asw_queen_flame_flinch_chance || 0 || , "sv", "cheat" || Chance of queen flinching when she takes fire damage |- |asw_queen_force_parasite_spawn || 0 || , "sv", "cheat" || Set to 1 to force the queen to spawn parasites |- |asw_queen_force_spit || 0 || , "sv", "cheat" || Set to 1 to force the queen to spit |- |asw_queen_grabber_dmg || 1 || , "sv", "cheat" || Damager per pump per grabber |- |asw_queen_grabber_health || 20 || , "sv", "cheat" || Initial health of the queen grabbers |- |asw_queen_health_easy || 2500 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_health_hard || 5000 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_health_insane || 6000 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_health_normal || 3500 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_max_mslash || 350 || , "sv", "cheat" || Max Range of Swarm Queen moving slash attack |- |asw_queen_min_mslash || 160 || , "sv", "cheat" || Min Range of Swarm Queen moving slash attack |- |asw_queen_slash_damage || 5 || , "sv", "cheat" || Damage caused by the Swarm Queen's slash attack |- |asw_queen_slash_debug || 0 || , "sv", "cheat" || Visualize Swarm Queen slash collision |- |asw_queen_slash_range || 200 || , "sv", "cheat" || Range of Swarm Queen slash attack |- |asw_queen_slash_size || 100 || , "sv", "cheat" || Padding around the Swarm Queen's claw when calculating melee attack collision |- |asw_queen_spit_autoaim_angle || 10 || , "sv", "cheat" || Angle in degrees in which the Queen's spit attack will adjust to fire at a marine |- |asw_queen_spit_damage || 10 || , "sv", "cheat" || Damage caused by the queen's goo spit |- |asw_queen_spit_radius || 350 || , "sv", "cheat" || Radius of the queen's goo spit attack |- |asw_r_JeepFOV || 90 || , "cheat", "cl" || |- |asw_r_JeepViewBlendTo || 1 || , "cheat", "cl" || |- |asw_r_JeepViewBlendToScale || 0 || , "cheat", "cl" || |- |asw_r_JeepViewBlendToTime || 1 || , "cheat", "cl" || |- |asw_ragdoll_blend_test || cmd || || Ragdoll blending test |- |asw_railgun_beam_lifetime || 0 || , "cl" || How long the railgun beam trails last |- |asw_railgun_beam_width || 20 || , "cl" || Initial width of the railgun beam trail |- |asw_railgun_force_scale || 60 || , "rep", "cl" || Force of railgun shots |- |asw_ranger_health || 101 || , "sv", "cheat" || |- |asw_realistic_death_chatter || 0 || , "sv" || If true, only 1 nearby marine will shout about marine deaths |- |asw_reconnect_after_outro || 0 || , "cl" || If set, client will reconnect to server after outro |- |asw_red_muzzle_b || 128 || , "cl" || |- |asw_red_muzzle_g || 128 || , "cl" || |- |asw_red_muzzle_r || 255 || , "cl" || |- |asw_regular_floor_texture || 0 || || Regular floor texture to replace |- |asw_report_difficulty || cmd || || Reports current skill and mission difficulty level |- |asw_reserve_marine_time || 30 || , "sv" || Number of seconds marines are reserved for at briefing start |- |asw_restart_mission || cmd || || Restarts the current mission |- |asw_return_chat || cmd || || |- |asw_rg_explosion || 0 || , "cl" || Should the rg tracer have an explosion at the end? |- |asw_ricochet_laser_b || 0 || , "cl" || Red component of ricochet rifle bounce laser |- |asw_ricochet_laser_brightness || 255 || , "cheat", "cl" || Width of the ricochet targeting laser |- |asw_ricochet_laser_fade || 0 || , "cheat", "cl" || Width of the ricochet targeting laser |- |asw_ricochet_laser_g || 0 || , "cl" || Red component of ricochet rifle bounce laser |- |asw_ricochet_laser_r || 255 || , "cl" || Red component of ricochet rifle bounce laser |- |asw_ricochet_laser_width || 1 || , "cheat", "cl" || Width of the ricochet targeting laser |- |asw_rim_atten || 0 || , "cl" || |- |asw_rim_falloff || 0 || , "cl" || |- |asw_rim_innerCone || 20 || , "cl" || |- |asw_rim_outerCone || 30 || , "cl" || |- |asw_rim_range || 0 || , "cl" || |- |asw_rocket_acceleration || 60 || , "sv", "cheat" || |- |asw_rocket_debug || 0 || , "sv", "cheat" || |- |asw_rocket_drag || 0 || , "sv", "cheat" || |- |asw_rocket_homing_range || 640000 || , "sv", "cheat" || |- |asw_rocket_hover_height || 10 || , "sv", "cheat" || |- |asw_rocket_hover_thrust || 60 || , "sv", "cheat" || |- |asw_rocket_lifetime || 3 || , "sv", "cheat" || |- |asw_rocket_max_speed || 600 || , "sv", "cheat" || |- |asw_rocket_min_speed || 280 || , "sv", "cheat" || |- |asw_rocket_trail_a || 40 || , "cheat", "cl" || |- |asw_rocket_trail_b || 128 || , "cheat", "cl" || |- |asw_rocket_trail_fade || 0 || , "cheat", "cl" || |- |asw_rocket_trail_g || 255 || , "cheat", "cl" || |- |asw_rocket_trail_life || 0 || , "cheat", "cl" || |- |asw_rocket_trail_material || 0 || , "cheat", "cl" || |- |asw_rocket_trail_r || 255 || , "cheat", "cl" || |- |asw_rocket_trail_width || 1 || , "cheat", "cl" || |- |asw_rocket_volume_time || 0 || , "cl" || Time taken to fade in rocket loop sound |- |asw_rocket_wobble_amp || 90 || , "sv", "cheat" || |- |asw_rocket_wobble_freq || 0 || , "sv", "cheat" || |- |asw_room_info || cmd || || Shows details about the current room in a randomly generated map |- |asw_roster_select_bypass_steam || 0 || , "cheat", "cl" || Bypass checking if data has been downloaded from steam when selecting a Marine. |- |asw_rts_controls || 0 || , "cheat", "rep", "cl" || |- |asw_run_fixed_blend || 0 || , "rep", "cl" || |- |asw_run_speed || 380 || , "rep", "cl" || Test of movement speed returned in animstate code |- |asw_run_speed_scale || 1 || , "rep", "cl" || |- |asw_sb_gallop_max_range || 130 || , "sv", "cheat" || Max range to do ram attack |- |asw_sb_gallop_min_range || 50 || , "sv", "cheat" || Min range to do ram attack |- |asw_scanner_background || 1 || , "cl" || Draw black background behind minimap |- |asw_scanner_classic || 0 || , "cl" || Scanner has white blips, is always pinging. |- |asw_scanner_idle_sound || 3 || , "cl" || Which scanner idle sound is used (from 1 to 4) |- |asw_scanner_idle_volume || 0 || , "cl" || Volume of scanner idle loop |- |asw_scanner_interlace_alpha || 0 || , "cl" || Alpha of interlace effect on the scanner |- |asw_scanner_noise_alpha || 0 || , "cl" || Alpha of noise effect on the scanner |- |asw_scanner_pitch_base || 1 || , "cl" || Starting pitch |- |asw_scanner_pitch_change || 0 || , "cl" || Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine |- |asw_scanner_ring_scale || 1 || , "cheat", "cl" || Overdraw in the scanner ring size from the blip boundary |- |asw_scanner_scanline_alpha || 80 || , "cl" || Alpha of scanlines on the scanner |- |asw_scanner_scanline_double || 0 || , "cl" || Whether scanlines should be single or double pixel |- |asw_scanner_warning_sound || 1 || , "cl" || Which scanner warning sound is used (from 1 to 3) |- |asw_scanner_warning_volume || 0 || , "cl" || Volume of scanner warning beeps |- |asw_screenflash || 0 || , "sv", "cheat" || Alpha of damage screen flash |- |asw_sentry_debug_aim || 0 || , "sv", "cheat" || Draw debug lines for sentry gun aim |- |asw_sentry_friendly_fire_scale || 0 || , "rep", "cl" || Damage scale for sentry gun friendly fire |- |asw_sentry_friendly_target || 0 || , "sv", "cheat" || Whether the sentry targets friendlies or not |- |asw_sentry_gun_type || -1 || , "sv", "cheat" || Force the type of sentry guns built to this. -1, the default, reads from the marine attributes. |- |asw_sequence_speed_cap || 160 || , "rep", "cl" || |- |ASW_Server_LoadCampaign || cmd || || Server loads a previously saved campaign game |- |ASW_Server_StartCampaign || cmd || || Server starts a new campaign game |- |asw_set_drone_skin || cmd || || Sets skin index of all drones and simple drones |- |asw_set_hear_pos || cmd || || Sets fixed audio position to the current position |- |asw_set_solid || cmd || || Sets solid status of current marine |- |asw_shake || cmd || || Shake the screen. |- |asw_shaman_aim_ahead_time || 1 || , "sv", "cheat" || Look ahead time for shaman's heal target |- |asw_shaman_health || 59 || , "sv", "cheat" || |- |asw_shieldbug_death_force || 65000 || , "cl" || this sets the custom death force for the exploding shieldbug |- |asw_shieldbug_defending_speedboost || 1 || , "sv", "cheat" || Boost speed for the shieldbug when defending |- |asw_shieldbug_force_defend || 0 || , "sv", "cheat" || 0 = no force, 1 = force open, 2 = force defend |- |asw_shieldbug_knockdown || 1 || , "sv", "cheat" || If set shieldbug will knock marines down with his melee attacks |- |asw_shieldbug_knockdown_force || 500 || , "sv", "cheat" || Magnitude of knockdown force for shieldbug's melee attack |- |asw_shieldbug_knockdown_lift || 300 || , "sv", "cheat" || Upwards force for shieldbug's melee attack |- |asw_shieldbug_melee_force || 2 || , "sv", "cheat" || Melee force of the shieldbug |- |asw_shieldbug_screen_shake || 1 || , "sv", "cheat" || Should the shieldbug cause screen shake? |- |asw_shieldbug_speedboost || 1 || , "sv", "cheat" || boost speed for the shieldbug |- |asw_shotgun_pellet_fade_length || 100 || , "sv" || Length of the trail on the shotgun pellets |- |asw_shotgun_pellets_pass || 0 || , "sv", "cheat" || Set to make shotgun pellets pass through aliens (as opposed to stopping on contact) |- |asw_shotgun_shell_delay || 0 || , "cl" || Delay on shell casing after firing shotgun |- |asw_show_all_singleplayer_maps || 0 || , "cl" || If set, offline practice option on the main menu will show all maps. |- |asw_show_marine_hints || cmd || || Show hint manager spots |- |asw_show_mouse_entity || 0 || , "cheat", "cl" || Show entity under the mouse cursor |- |asw_show_stats_in_singleplayer || 0 || , "cl" || Show stats screen in singleplayer |- |asw_show_xp || cmd || || Print local player's XP and level |- |asw_show_xp_details || 0 || , "rep", "cl" || Output XP rewards to the console |- |asw_simple_hacking || 0 || , "sv", "cheat" || Use simple progress bar computer hacking |- |asw_sk_jeep_gauss_damage || 15 || , "sv" || |- |asw_skill || 2 || , "a", "rep", "cl" || Game skill level (1-5). |- |asw_skill_accuracy_flamer_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_flamer_dmg_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pdw_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pdw_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pistol_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pistol_dmg_step || 2 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_prifle_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_prifle_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_railgun_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_railgun_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_rifle_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_rifle_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_shotgun_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_shotgun_dmg_step || 2 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_sniper_rifle_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_sniper_rifle_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_tesla_cannon_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_tesla_cannon_dmg_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_agility_movespeed_base || 290 || , "cheat", "rep", "cl" || |- |asw_skill_agility_movespeed_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_agility_reload_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_autogun_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_autogun_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_drugs_base || 5 || , "cheat", "rep", "cl" || |- |asw_skill_drugs_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_sentry_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_sentry_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_welding_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_welding_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_cluster_dmg_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_cluster_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_clusters_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_clusters_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_dmg_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_flechette_dmg_base || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_flechette_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_duration_base || 3 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_duration_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_radius_base || 210 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_radius_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_count_base || 8 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_count_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_dmg_base || 50 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_interval_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_interval_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_incendiary_dmg_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_incendiary_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_radius_base || 280 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_radius_step || 20 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_count_base || 32 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_count_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_interval_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_interval_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_hacking_speed_base || 2 || , "cheat", "rep", "cl" || |- |asw_skill_hacking_speed_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_healing_charges_base || 4 || , "cheat", "rep", "cl" || |- |asw_skill_healing_charges_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_healing_grenade_base || 50 || , "cheat", "rep", "cl" || |- |asw_skill_healing_grenade_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_base || 5 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_charges_base || 40 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_charges_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_healing_hps_base || 25 || , "cheat", "rep", "cl" || |- |asw_skill_healing_hps_step || 8 || , "cheat", "rep", "cl" || |- |asw_skill_healing_medkit_hps_base || 50 || , "cheat", "rep", "cl" || |- |asw_skill_healing_medkit_hps_step || 5 || , "cheat", "rep", "cl" || |- |asw_skill_health_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_health_step || 15 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_accuracy_chance_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_accuracy_chance_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_damage_resist_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_damage_resist_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_melee_dmg_base || 30 || , "cheat", "rep", "cl" || |- |asw_skill_melee_dmg_step || 6 || , "cheat", "rep", "cl" || |- |asw_skill_melee_force_base || 10 || , "cheat", "rep", "cl" || |- |asw_skill_melee_force_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_melee_speed_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_melee_speed_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_mines_duration_base || 10 || , "cheat", "rep", "cl" || |- |asw_skill_mines_duration_step || 5 || , "cheat", "rep", "cl" || |- |asw_skill_mines_fires_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_mines_fires_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_muzzle_flash_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_muzzle_flash_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_particle_count || 20 || , "cl" || How many particles are spawned for each edge of the skill button |- |asw_skill_particle_deviation || 0 || , "cl" || Random deviation applied to initial velocity of skill spending particles |- |asw_skill_particle_gravity || 0 || , "cl" || Gravity for particles for the skill spending effect |- |asw_skill_particle_inset || 10 || , "cl" || How many pixels inset inside the skill button to spawn particles |- |asw_skill_particle_size || 40 || , "cl" || Size of particles for the skill spending effect |- |asw_skill_particle_speed || 50 || , "cl" || Initial speed of skill spend particles |- |asw_skill_particle_speed_up || 0 || , "cl" || Upward boost given to skill spend particles |- |asw_skill_piercing_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_piercing_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_fast_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_fast_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_scanner_base || 600 || , "cheat", "rep", "cl" || |- |asw_skill_scanner_step || 150 || , "cheat", "rep", "cl" || |- |asw_skill_self_healing_charges_base || 2 || , "cheat", "rep", "cl" || |- |asw_skill_self_healing_charges_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_dmg_step || 2 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_pellets_base || 7 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_pellets_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_xenowounds_base || 100 || , "cheat", "rep", "cl" || |- |asw_skill_xenowounds_step || -25 || , "cheat", "rep", "cl" || |- |asw_sniper_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour |- |asw_sniper_dlight_exponent || 1 || , "cheat", "cl" || |- |asw_sniper_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour |- |asw_sniper_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour |- |asw_sniper_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the cursor. |- |asw_sniper_scope_radius || 100 || , "cl" || |- |asw_sniper_scope_self_illum_multiplier || 0 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. |- |asw_sniper_shell_delay || 0 || , "cl" || Delay on shell casing after firing rifle |- |asw_solid_info || cmd || || Shows solid status of current marine |- |asw_sounds || cmd || || lists sounds playing |- |asw_spawn_alien || cmd || || Make the named asw_spawner spit out an alien |- |asw_spawn_buzzer || cmd || || Refills all marine health |- |asw_spawn_parasite_pack || cmd || || Spawns a group of parasites somewhere randomly in the map |- |asw_spawn_shieldbug || cmd || || Spawns a shieldbug somewhere randomly in the map |- |asw_spawning_enabled || 1 || , "sv", "cheat" || If set to 0, asw_spawners won't spawn aliens |- |asw_spinning_stim_cam || 1 || , "cl" || If set, slow motion will display a small spinning camera view |- |asw_springcol || 1 || , "sv", "cheat" || Use soft alien collision |- |asw_springcol_core || 0 || , "sv", "cheat" || Fraction of the alien's pushaway radius that is a solid capped core |- |asw_springcol_debug || 0 || , "sv", "cheat" || Display the direction of the pushaway vector. Set to entity index or -1 to show all. |- |asw_springcol_force_scale || 3 || , "sv", "cheat" || Multiplier for each individual push force |- |asw_springcol_push_cap || 33 || , "sv", "cheat" || Cap on the total push vector |- |asw_springcol_radius || 50 || , "sv", "cheat" || Radius of the alien's pushaway cylinder |- |asw_squad_debug || 1 || , "sv", "cheat" || Draw debug overlays for squad movement |- |asw_squad_hotbar || cmd || || Activate a squad hotbar button |- |asw_squad_inventory || cmd || || Shows squad inventory |- |ASW_StartCampaign || cmd || || Starts a new campaign game |- |asw_StartStim || cmd || || Activates a stim pack |- |asw_stats_scrub_time || 6 || , "cheat", "cl" || Time that it takes to do the full stats time scrub. |- |asw_stats_skip_marines_test || 0 || , "cheat", "cl" || Tests removing marines 1 and 3 from the stats screen |- |asw_stats_track || 1 || , "sv" || Turn on//off Infested stats tracking. |- |asw_steam_cloud || 1 || , "cl" || Whether Swarm data should be stored in the Steam Cloud |- |asw_steam_cloud_debug || 1 || , "cl" || Print Steam Cloud messages |- |asw_stim_cam_pitch || 10 || , "cl" || Controls angle of the small in-picture Stim camera |- |asw_stim_cam_roll || 0 || , "cl" || Controls angle of the small in-picture Stim camera |- |asw_stim_cam_rotate_speed || 0 || , "cl" || Rotation speed of the stim camera |- |asw_stim_cam_time || 0 || , "cheat", "cl" || When time scale drops below this value, the stim cam will show |- |asw_stim_cam_x || -20 || , "cl" || Controls offset of the small in-picture Stim camera |- |asw_stim_cam_y || -30 || , "cl" || Controls offset of the small in-picture Stim camera |- |asw_stim_cam_yaw || 15 || , "cl" || Controls angle of the small in-picture Stim camera |- |asw_stim_cam_z || 70 || , "cl" || Controls offset of the small in-picture Stim camera |- |asw_stim_duration || 6 || , "sv", "cheat" || Default duration of the stimpack slomo (medics with skills will override this number) |- |asw_stim_music || 0 || , "a", "cl" || Custom music file used for stim music |- |asw_stim_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during stimpack slomo |- |asw_stop_burning || cmd || || Makes your marine stop burning |- |asw_stumble_interval || 2 || , "sv", "cheat" || Min time between stumbles |- |asw_stumble_knockback || 300 || , "sv", "cheat" || Velocity given to aliens that get knocked back |- |asw_stumble_lift || 300 || , "sv", "cheat" || Upwards velocity given to aliens that get knocked back |- |asw_stun_grenade_time || 6 || , "sv", "cheat" || How long stun grenades stun aliens for |- |asw_success_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission success music |- |asw_suicide || cmd || || Kills your current marine |- |asw_sv_maxspeed || 500 || , "nf", "rep", "cl" || |- |asw_synup_chatter_chance || 0 || , "sv", "cheat" || Chance of the synup chatter happening |- |asw_tech_order_hack_range || 1200 || , "sv", "cheat" || Max range when searching for a nearby AI tech to hack for you asw_teleport  : cmd  :  : Usage: asw_teleport <target entity> Teleports your current marine to the named entity |- |asw_test_marinenearby || cmd || || Tests the marine nearby util shared function |- |asw_test_music || cmd || || lists music pointer |- |asw_test_new_alien_jump || 1 || , "a", "sv" || |- |asw_test_turret || cmd || || Test remote turret |- |asw_test_wave_announce || cmd || || Shows wave announce panel |- |ASW_TestLoad || cmd || || Tests loading a savegame |- |ASW_TestRoute || cmd || || Tests loading a savegame |- |asw_tilegen || cmd || || Experimental tile based level generator. |- |asw_tilegen_theme || 0 || , "a" || Default theme selected in TileGen |- |asw_time_scale_delay || 0 || , "cheat", "rep", "cl" || Delay before timescale changes to give a chance for the client to comply and predict. |- |asw_tracer_count || cmd || || Shows number of tracers spawned |- |asw_tracer_style || 1 || , "a", "cl" || Specify tracer style. 0=none 1=normal 2=grey line |- |asw_trail_beam_lifetime || 0 || , "cl" || How long the pellet trails last |- |asw_trail_beam_width || 3 || , "cl" || Initial width of the pellet trails |- |asw_tumbler_debug || 0 || , "cheat", "cl" || Debug info on tumbler offsets |- |asw_turret_debug_limits || 0 || , "cheat", "cl" || Prints debug info about turret turning limits |- |asw_turret_dot || 0 || , "cheat", "cl" || Dot angle above which potential targets are shown in the remote turret view |- |asw_turret_fire_rate || 0 || , "cheat", "rep", "cl" || Firing rate of remote controlled turrets |- |asw_turret_fog_end || 1200 || , "cl" || Fog end distance for turret view |- |asw_turret_fog_start || 900 || , "cl" || Fog start distance for turret view |- |asw_turret_turn_rate || 50 || , "cheat", "rep", "cl" || Turning rate of remote controlled turrets |- |asw_tutorial_save_stage || 0 || , "a", "sv" || How far through the tutorial the player has got |- |asw_uber_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drones when attacking |- |asw_uber_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drone compared to normal |- |asw_unlock_all_locations || 0 || , "cheat" || Unlocks all mission hexes |- |asw_update_binds || cmd || || Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons) |- |asw_use_particle_tracers || 1 || , "cheat", "rep", "cl" || Use particle tracers instead of the old school HL2 ones |- |asw_vbsp2 || 0 || , "rep" || |- |asw_vehicle_cam_dist || 412 || , "cheat", "cl" || |- |asw_vehicle_cam_height || 0 || , "cheat", "cl" || |- |asw_vehicle_cam_pitch || 45 || , "cheat", "cl" || |- |asw_vindicator_grenade_elasticity || 1 || , "sv", "cheat" || elasticity of vindicator grenade |- |asw_vindicator_grenade_friction || -1 || , "sv", "cheat" || Time before grenade can |- |asw_vindicator_grenade_fuse || 3 || , "sv", "cheat" || Fuse time on incendiary grenades |- |asw_vindicator_grenade_gravity || 0 || , "sv", "cheat" || Gravity of vindicator grenade |- |asw_vindicator_grenade_mass || 10 || , "sv", "cheat" || Mass of indendiary/cluster grenade |- |asw_vindicator_grenade_min_detonation_time || 0 || , "sv", "cheat" || Minimum before this grenade can detonate |- |asw_vindicator_grenade_velocity || 3 || , "sv", "cheat" || Scale to the vindicator grenade initial velocity |- |asw_visrange_generic || 400 || , "cheat", "rep", "cl" || Vismon range |- |asw_voice_side_icon || 0 || , "cheat", "cl" || Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names |- |asw_vote_chooser || cmd || || |- |asw_vote_duration || 30 || , "rep", "cl" || Time allowed to vote on a map/campaign/saved game change. |- |asw_vote_kick_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a kick vote |- |asw_vote_leader_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a leader vote |- |asw_vote_map_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a map vote |- |asw_walk_fixed_blend || 0 || , "rep", "cl" || |- |asw_walk_point || 200 || , "rep", "cl" || |- |asw_walk_sequence_speed_cap || 50 || , "rep", "cl" || |- |asw_walk_speed || 175 || , "rep", "cl" || |- |asw_walk_speed_scale || 1 || , "rep", "cl" || |- |asw_wanderer_override || 0 || , "rep", "cl" || Forces wanderers to spawn |- |asw_weapon_force_scale || 1 || , "rep", "cl" || Force of weapon shots |- |asw_weapon_max_shooting_distance || 1500 || , "rep", "cl" || Maximum distance of the hitscan weapons. |- |asw_weapon_pitch || 12 || , "cl" || |- |asw_weapon_safety_hull || 0 || , "sv", "cheat" || Size of hull used to check for AI shots going too near a friendly |- |asw_wire_full_random || 0 || , "sv", "cheat" || Fully randomize wire hacks |- |asw_world_healthbar_class_icon || 0 || , "cl" || Show class icon on mouse over |- |asw_world_healthbars || 1 || , "cl" || Shows health bars in the game world |- |asw_world_usingbars || 1 || , "cl" || Shows using bars in the game world |- |asw_ww_chatter_interval_max || 260 || , "sv" || Max time between wildcat and wolfe conversation |- |asw_ww_chatter_interval_min || 200 || , "sv" || Min time between wildcat and wolfe conversation |- |asw_xp_screen_debug || 0 || , "cheat", "cl" || If enabled, XP screen will show dummy player slots |- |async_allow_held_files || 1 || || Allow AsyncBegin/EndRead() |- |async_mode || 0 || || Set the async filesystem mode (0 = async, 1 = synchronous) |- |async_resume || cmd || || |- |async_serialize || 0 || || Force async reads to serialize for profiling |- |async_simulate_delay || 0 || || Simulate a delay of up to a set msec per file operation |- |async_suspend || cmd || || |- |+attack || cmd || || |- |-attack || cmd || || |- |-attack2 || cmd || || |- |+attack2 || cmd || || |- |audit_save_in_memory || cmd || || Audit the memory usage and files in the save-to-memory system |- |autoaim_max_deflect || 0 || , "sv" || |- |autoaim_max_dist || 2160 || , "sv" || |- |autosave || cmd || || Autosave |- |autosavedangerous || cmd || || AutoSaveDangerous |- |autosavedangerousissafe || cmd || ||

B

|- |-back || cmd || || |- |+back || cmd || || |- |banid || cmd || || Add a user ID to the ban list. |- |banip || cmd || || Add an IP address to the ban list. |- |bench_end || cmd || || Ends gathering of info. bench_start  : cmd  :  : Starts gathering of info. Arguments: filename to write results into |- |bench_upload || cmd || || Uploads most recent benchmark stats to the Valve servers. |- |benchframe || cmd || || Takes a snapshot of a particular frame in a time demo. |- |bind || cmd || || Bind a key. |- |BindToggle || cmd || || Performs a bind <key> 'increment var <cvar> 0 1 1' |- |blackbox || 1 || || |- |blackbox_dump || cmd || || Dump the contents of the blackbox |- |blackbox_record || cmd || || Record an entry into the blackbox |- |BlendBonesMode || 2 || , "rep", "cl" || |- |blink_duration || 0 || , "cl" || How many seconds an eye blink will last. |- |box || cmd || || Draw a debug box. |- |-break || cmd || || |- |+break || cmd || || |- |breakable_disable_gib_limit || 0 || , "sv" || |- |breakable_multiplayer || 1 || , "sv" || |- |buddha || cmd || || Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |- |budget_averages_window || 30 || , "a" || number of frames to look at when figuring out average frametimes |- |budget_background_alpha || 128 || , "a" || how translucent the budget panel is |- |budget_bargraph_background_alpha || 128 || , "a" || how translucent the budget panel is |- |budget_bargraph_range_ms || 16 || , "a" || budget bargraph range in milliseconds |- |budget_history_numsamplesvisible || 100 || , "a" || number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |- |budget_history_range_ms || 66 || , "a" || budget history range in milliseconds |- |budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1 |- |budget_panel_height || 384 || , "a" || height in pixels of the budget panel |- |budget_panel_width || 512 || , "a" || width in pixels of the budget panel |- |budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel |- |budget_panel_y || 50 || , "a" || number of pixels from the top side of the game screen to draw the budget panel |- |budget_peaks_window || 30 || , "a" || number of frames to look at when figuring out peak frametimes |- |budget_show_averages || 0 || , "a" || enable/disable averages in the budget panel |- |budget_show_history || 1 || , "a" || turn history graph off and on. . good to turn off on low end |- |budget_show_peaks || 1 || , "a" || enable/disable peaks in the budget panel |- |budget_toggle_group || cmd || || Turn a budget group on/off |- |bug || cmd || || Show the bug reporting UI. |- |bug_swap || cmd || || Automatically swaps the current weapon for the bug bait and back again. |- |bugreporter_console_bytes || 15000 || || Max # of console bytes to put into bug report body (full text still attached). |- |bugreporter_includebsp || 1 || || Include .bsp for internal bug submissions. |- |bugreporter_snapshot_delay || 0 || || Frames to delay before taking snapshot |- |bugreporter_uploadasync || 0 || , "a" || Upload attachments asynchronously |- |bugreporter_username || 0 || , "a" || Username to use for bugreporter |- |buildcubemaps || cmd || || Rebuild cubemaps. |- |building_cubemaps || 0 || ||

C

|- |c_maxdistance || 200 || , "a", "cl" || |- |c_maxpitch || 90 || , "a", "cl" || |- |c_maxyaw || 135 || , "a", "cl" || |- |c_mindistance || 30 || , "a", "cl" || |- |c_minpitch || 0 || , "a", "cl" || |- |c_minyaw || -135 || , "a", "cl" || |- |c_orthoheight || 100 || , "a", "cl" || |- |c_orthowidth || 100 || , "a", "cl" || |- |c_thirdpersonshoulder || 0 || , "a", "cl" || |- |c_thirdpersonshoulderaimdist || 120 || , "a", "cl" || |- |c_thirdpersonshoulderdist || 40 || , "a", "cl" || |- |c_thirdpersonshoulderheight || 5 || , "a", "cl" || |- |c_thirdpersonshoulderoffset || 20 || , "a", "cl" || |- |cache_print || cmd || || cache_print [section] Print out contents of cache memory. |- |cache_print_lru || cmd || || cache_print_lru [section] Print out contents of cache memory. |- |cache_print_summary || cmd || || cache_print_summary [section] Print out a summary contents of cache memory. |- |cam_collision || 1 || , "a", "cl" || When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |- |cam_command || cmd || || Tells camera to change modes |- |cam_idealdelta || 4 || , "a", "cl" || Controls the speed when matching offset to ideal angles in thirdperson view |- |cam_idealdist || 150 || , "a", "cl" || |- |cam_ideallag || 4 || , "a", "cl" || Amount of lag used when matching offset to ideal angles in thirdperson view |- |cam_idealpitch || 0 || , "a", "cl" || |- |cam_idealyaw || 0 || , "a", "cl" || |- |cam_showangles || 0 || , "cheat", "cl" || When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |- |cam_snapto || 0 || , "a", "cl" || |- |-camdistance || cmd || || |- |+camdistance || cmd || || |- |+camin || cmd || || |- |-camin || cmd || || |- |+cammousemove || cmd || || |- |-cammousemove || cmd || || |- |camortho || cmd || || Switch to orthographic camera. |- |-camout || cmd || || |- |+camout || cmd || || |- |+campitchdown || cmd || || |- |-campitchdown || cmd || || |- |+campitchup || cmd || || |- |-campitchup || cmd || || |- |+camyawleft || cmd || || |- |-camyawleft || cmd || || |- |+camyawright || cmd || || |- |-camyawright || cmd || || |- |cancelselect || cmd || || |- |cast_hull || cmd || || Tests hull collision detection |- |cast_ray || cmd || || Tests collision detection |- |cc_captiontrace || 1 || , "cl" || Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |- |cc_emit || cmd || || Emits a closed caption |- |cc_findsound || cmd || || Searches for soundname which emits specified text. |- |cc_flush || cmd || || Flushes async'd captions. |- |cc_lang || 0 || , "a", "cl" || Current close caption language (emtpy = use game UI language) |- |cc_linger_time || 1 || , "a", "cl" || Close caption linger time. |- |cc_minvisibleitems || 1 || , "cl" || Minimum number of caption items to show. |- |cc_norepeat || 5 || , "sv" || In multiplayer games, don't repeat captions more often than this many seconds. |- |cc_predisplay_time || 0 || , "a", "cl" || Close caption delay before showing caption. |- |cc_random || cmd || || Emits a random caption |- |cc_sentencecaptionnorepeat || 4 || , "cl" || How often a sentence can repeat. |- |cc_showblocks || cmd || || Toggles showing which blocks are pending/loaded async. |- |cc_showmissing || 0 || , "rep", "cl" || Show missing closecaption entries. |- |cc_subtitles || 0 || , "a", "cl" || If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |- |centerview || cmd || || |- |ch_createairboat || cmd || || Spawn airboat in front of the player. |- |ch_createjeep || cmd || || Spawn jeep in front of the player. |- |changelevel || cmd || || Change server to the specified map |- |changelevel2 || cmd || || Transition to the specified map in single player |- |chet_debug_idle || 0 || , "a", "sv" || If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |- |circle_paintsplat_alpha_offset || 1 || , "cheat", "rep" || alpha offset from max radius of the splat circle, -1 = no offset |- |circle_paintsplat_bias || 0 || , "cheat", "rep" || Change bias value for computing circle buffer |- |circle_paintsplat_enabled || 1 || , "cheat", "rep" || |- |circle_paintsplat_max_alpha_noise || 128 || , "cheat", "rep" || Max noise value of circle alpha |- |circle_paintsplat_noise_enabled || 1 || , "cheat", "rep" || |- |circle_paintsplat_radius || 4 || , "cheat", "rep" || Change the radius of circle in paintmap |- |cl_aggregate_particles || 1 || , "cl" || |- |cl_alien_extra_interp || 0 || , "cl" || Extra interpolation for aliens. |- |cl_allowdownload || 1 || , "a" || Client downloads customization files |- |cl_allowupload || 1 || , "a" || Client uploads customization files |- |cl_ambient_light_disableentities || 0 || , "cl" || Disable map ambient light entities. |- |cl_anglespeedkey || 0 || , "cl" || |- |cl_asw_drone_travel_yaw || 0 || , "cheat", "cl" || Show the clientside estimated travel yaw for swarm drones |- |cl_asw_drone_travel_yaw_rate || 4 || , "cheat", "cl" || How fast the drones alter their move_yaw param |- |cl_asw_smooth || 1 || , "cl" || Smooth marine's render origin after prediction errors |- |cl_asw_smoothtime || 0 || , "cl" || Smooth marine's render origin after prediction error over this many seconds |- |cl_backspeed || 450 || , "cheat", "cl" || |- |cl_blobulator_freezing_max_metaball_radius || 25 || , "cl" || Setting this can create more complex surfaces on large hitboxes at the cost of performance. |- |cl_blurClearAlpha || 0 || , "cl" || 0-255, but 0 has errors at the moment |- |cl_blurDebug || 0 || , "cl" || |- |cl_blurPasses || 1 || , "cl" || |- |cl_blurTapSize || 0 || , "cl" || |- |cl_burninggibs || 0 || , "cl" || A burning player that gibs has burning gibs. |- |cl_camera_follow_bone_index || -2 || , "cheat", "cl" || Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |- |cl_chat_active || 0 || , "cl" || |- |cl_chatfilters || 31 || , "a", "cl" || Stores the chat filter settings |- |cl_class || 0 || , "a", "user", "cl" || Default class when joining a game |- |cl_clearhinthistory || cmd || || Clear memory of client side hints displayed to the player. |- |cl_clock_correction || 1 || , "cheat" || Enable/disable clock correction on the client. |- |cl_clock_correction_adjustment_max_amount || 200 || , "cheat" || Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |- |cl_clock_correction_adjustment_max_offset || 90 || , "cheat" || As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |- |cl_clock_correction_adjustment_min_offset || 10 || , "cheat" || If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |- |cl_clock_correction_force_server_tick || 999 || , "cheat" || Force clock correction to match the server tick + this offset (-999 disables it). |- |cl_clock_showdebuginfo || 0 || , "cheat" || Show debugging info about the clock drift. |- |cl_clockdrift_max_ms || 150 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |- |cl_clockdrift_max_ms_threadmode || 0 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |- |cl_cmdrate || 30 || , "a", "user" || Max number of command packets sent to server per second |- |cl_colorfastpath || 0 || , "cl" || |- |cl_customsounds || 0 || , "cl" || Enable customized player sound playback |- |cl_demoviewoverride || 0 || , "cl" || Override view during demo playback |- |cl_detail_multiplier || 1 || , "cheat", "cl" || extra details to create |- |cl_detaildist || 1200 || , "cl" || Distance at which detail props are no longer visible |- |cl_detailfade || 400 || , "cl" || Distance across which detail props fade in |- |cl_disable_ragdolls || 0 || , "cheat", "cl" || |- |cl_disable_water_render_targets || 0 || , "cl" || |- |cl_downloadfilter || 0 || , "a" || Determines which files can be downloaded from the server (all, none, nosounds) |- |cl_drawhud || 1 || , "cheat", "cl" || Enable the rendering of the hud |- |cl_drawleaf || -1 || , "cheat", "cl" || |- |cl_drawmaterial || 0 || , "cheat", "cl" || Draw a particular material over the frame |- |cl_drawmonitors || 1 || , "cl" || |- |cl_drawshadowtexture || 0 || , "cheat", "cl" || |- |cl_dump_particle_stats || cmd || || dump particle profiling info to particle_profile.csv |- |cl_dumpplayer || cmd || || Dumps info about a player |- |cl_dumpsplithacks || cmd || || Dump split screen workarounds. |- |cl_ejectbrass || 1 || , "cl" || |- |cl_enable_remote_splitscreen || 0 || , "cl" || Allows viewing of nonlocal players in a split screen fashion |- |cl_ent_absbox || cmd || || Displays the client's absbox for the entity under the crosshair. |- |cl_ent_bbox || cmd || || Displays the client's bounding box for the entity under the crosshair. |- |cl_ent_rbox || cmd || || Displays the client's render box for the entity under the crosshair. |- |cl_entityreport || 0 || , "cheat" || For debugging, draw entity states to console |- |cl_extrapolate || 1 || , "cheat", "cl" || Enable/disable extrapolation if interpolation history runs out. |- |cl_extrapolate_amount || 0 || , "cheat", "cl" || Set how many seconds the client will extrapolate entities for. |- |cl_fastdetailsprites || 1 || , "cheat", "cl" || whether to use new detail sprite system |- |cl_fasttempentcollision || 5 || , "cl" || cl_find_ent  : cmd  :  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index  : cmd  :  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |- |cl_flushentitypacket || 0 || , "cheat" || For debugging. Force the engine to flush an entity packet. |- |cl_forcepreload || 0 || , "a" || Whether we should force preloading. |- |cl_forwardspeed || 450 || , "cheat", "cl" || |- |cl_foundry_ShowEntityHighlights || 1 || , "cl" || |- |cl_fullupdate || cmd || || Forces the server to send a full update packet |- |cl_globallight_freeze || 0 || , "cl" || |- |cl_globallight_xoffset || -800 || , "cl" || |- |cl_globallight_yoffset || 1600 || , "cl" || |- |cl_idealpitchscale || 0 || , "a", "cl" || |- |cl_ignore_vpk_assocation || 0 || , "a", "cl" || Do not ask to set vpk assocation |- |cl_ignorepackets || 0 || , "cheat" || Force client to ignore packets (for debugging). |- |cl_interp || 0 || , "user", "cl" || Sets the interpolation amount (bounded on low side by server interp ratio settings). |- |cl_interp_all || 0 || , "cl" || Disable interpolation list optimizations. |- |cl_interp_npcs || 0 || , "cl" || Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |- |cl_interp_ratio || 2 || , "user", "cl" || Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |- |cl_interp_threadmodeticks || 0 || , "cl" || Additional interpolation ticks to use when interpolating with threaded engine mode set. |- |cl_jiggle_bone_debug || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information |- |cl_jiggle_bone_debug_pitch_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information |- |cl_jiggle_bone_debug_yaw_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information |- |cl_jiggle_bone_invert || 0 || , "cheat", "cl" || |- |cl_jiggle_bone_sanity || 1 || , "cl" || Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |- |cl_lagcomp_errorcheck || 0 || , "cl" || Player index of other player to check for position errors. |- |cl_lagcompensation || 1 || , "user", "cl" || Perform server side lag compensation of weapon firing events. |- |cl_language || 0 || , "user" || Language (from Steam API) |- |cl_leafsystemvis || 0 || , "cheat", "cl" || |- |cl_leveloverview || 0 || , "cheat", "cl" || |- |cl_leveloverviewmarker || 0 || , "cheat", "cl" || |- |cl_localnetworkbackdoor || 0 || || Enable network optimizations for single player games. |- |cl_logofile || 0 || , "a" || Spraypoint logo decal. |- |cl_maxrenderable_dist || 3000 || , "cheat", "cl" || Max distance from the camera at which things will be rendered |- |cl_modelfastpath || 1 || , "cl" || |- |cl_mouseenable || 1 || , "cl" || |- |cl_mouselook || 1 || , "a", "user", "cl", "ss" || Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |- |cl_overdraw_test || 0 || , "cheat", "numeric", "cl" || cl_panelanimation  : cmd  :  : Shows panel animation variables: <panelname | blank for all panels>. |- |cl_particle_batch_mode || 1 || , "cl" || |- |cl_particle_fallback_base || 0 || , "cl" || Base for falling back to cheaper effects under load. |- |cl_particle_fallback_multiplier || 1 || , "cl" || Multiplier for falling back to cheaper effects under load. |- |cl_particle_max_count || 0 || , "cl" || |- |cl_particle_retire_cost || 0 || , "cheat", "cl" || |- |cl_particle_sim_fallback_base_multiplier || 5 || , "cl" || How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time |- |cl_particle_sim_fallback_threshold_ms || 6 || , "cl" || Amount of simulation time that can elapse before new systems start falling back to cheaper versions |- |cl_particles_dump_effects || cmd || || |- |cl_particles_dumplist || cmd || || Dump all new particles, optional name substring. |- |cl_particles_show_bbox || 0 || , "cheat", "cl" || |- |cl_pclass || 0 || , "cheat", "cl" || Dump entity by prediction classname. |- |cl_pdump || -1 || , "cheat", "cl" || Dump info about this entity to screen. |- |cl_phys_block_dist || 1 || , "cl" || |- |cl_phys_block_fraction || 0 || , "cl" || |- |cl_phys_maxticks || 0 || , "cl" || Sets the max number of physics ticks allowed for client-side physics (ragdolls) |- |cl_phys_timescale || 1 || , "cheat", "cl" || Sets the scale of time for client-side physics (ragdolls) |- |cl_pitchdown || 89 || , "cheat", "cl" || |- |cl_pitchspeed || 225 || , "cl" || |- |cl_pitchup || 89 || , "cheat", "cl" || |- |cl_playback_screenshots || 0 || || Allows the client to playback screenshot and jpeg commands in demos. |- |cl_playerspraydisable || 0 || , "a", "cl" || Disable player sprays. |- |cl_precacheinfo || cmd || || Show precache info (client). |- |cl_pred_doresetlatch || 1 || , "cl" || |- |cl_pred_error_verbose || 0 || , "cl" || Show more field info when spewing prediction errors. |- |cl_pred_optimize || 2 || , "cl" || Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track  : cmd  :  : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |- |cl_predict || 1 || , "user", "cl" || Perform client side prediction. |- |cl_predictioncopy_describe || cmd || || Describe datamap_t for entindex |- |cl_predictionlist || 0 || , "cheat", "cl" || Show which entities are predicting |- |cl_predictweapons || 1 || , "user", "cl" || Perform client side prediction of weapon effects. |- |cl_quick_join_panel_accel || 0 || , "cl" || Acceleration for the y position of the panel when items are added or removed. |- |cl_quick_join_panel_fakecount || -1 || , "cl" || |- |cl_quick_join_panel_tall || 14 || , "cl" || The spacing between panels. |- |cl_quick_join_scroll_max || 4 || , "cl" || Max players shown in the friend scrolling ticker. |- |cl_quick_join_scroll_offset || 16 || , "cl" || Offset of the friend scrolling ticker from the title. |- |cl_quick_join_scroll_rate || 90 || , "cl" || Rate of the friend scrolling ticker. |- |cl_quick_join_scroll_start || 1 || , "cl" || Number of players available to start friend scrolling ticker. |- |cl_ragdoll_collide || 0 || , "cl" || |- |cl_ragdoll_gravity || 386 || , "cheat", "cl" || Sets the gravity client-side ragdolls |- |cl_removedecals || cmd || || Remove the decals from the entity under the crosshair. |- |cl_report_soundpatch || cmd || || reports client-side sound patch count |- |cl_resend || 6 || || Delay in seconds before the client will resend the 'connect' attempt |- |cl_retire_low_priority_lights || 0 || || Low priority dlights are replaced by high priority ones |- |cl_rosetta_debug || 0 || , "cl" || |- |cl_rosetta_line_inner_radius || 25 || , "cl" || |- |cl_rosetta_line_outer_radius || 45 || , "cl" || |- |cl_screenshotname || 0 || || Custom Screenshot name |- |cl_SetupAllBones || 0 || , "cl" || |- |cl_shadowtextureoverlaysize || 256 || , "cheat", "cl" || |- |cl_show_bounds_errors || 0 || , "cl" || |- |cl_show_splashes || 1 || , "cl" || |- |cl_showanimstate_activities || 1 || , "cheat", "cl" || Show activities in the (client) animation state display. |- |cl_ShowBoneSetupEnts || 0 || , "cl" || Show which entities are having their bones setup each frame. |- |cl_showdemooverlay || 0 || || How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |- |cl_showents || cmd || || Dump entity list to console. |- |cl_showerror || 0 || , "cl" || Show prediction errors, 2 for above plus detailed field deltas. |- |cl_showevents || 0 || , "cheat" || Print event firing info in the console |- |cl_showfps || 0 || , "cl" || Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |- |cl_showhelp || 1 || , "a", "user", "cl" || Set to 0 to not show on-screen help |- |cl_showpausedimage || 1 || , "cl" || Show the 'Paused' image when game is paused. |- |cl_showpluginmessages || 1 || , "a" || Allow plugins to display messages to you |- |cl_showpos || 0 || , "cl" || Draw current position at top of screen |- |cl_ShowSunVectors || 0 || , "cl" || |- |cl_showtextmsg || 1 || , "cl" || Enable/disable text messages printing on the screen. |- |cl_sidespeed || 450 || , "cheat", "cl" || |- |cl_simdbones || 0 || , "rep", "cl" || Use SIMD bone setup. |- |cl_skipfastpath || 0 || , "cheat", "cl" || Set to 1 to stop all models that go through the model fast path from rendering |- |cl_skipslowpath || 0 || , "cheat" || Set to 1 to skip any models that don't go through the model fast path |- |cl_smooth || 1 || , "cl" || Smooth view/eye origin after prediction errors |- |cl_smoothtime || 0 || , "cl" || Smooth client's view after prediction error over this many seconds |- |cl_soundfile || 0 || , "a" || Jingle sound file. |- |cl_soundscape_flush || cmd || || Flushes the client side soundscapes |- |cl_soundscape_printdebuginfo || cmd || || print soundscapes |- |cl_spec_mode || 1 || , "user", "server_can_execute", "cl" || spectator mode |- |cl_sporeclipdistance || 512 || , "cheat", "cl" || |- |cl_ss_origin || cmd || || print origin in script format |- |cl_sun_decay_rate || 0 || , "cheat", "cl" || |- |cl_sunlight_depthbias || 0 || , "cl" || |- |cl_sunlight_ortho_size || 0 || , "cheat", "cl" || Set to values greater than 0 for ortho view render projections. |- |cl_support_vpk_assocation || 1 || , "a", "cl" || Whether vpk associations are enabled for this mod |- |cl_team || 0 || , "a", "user", "cl" || Default team when joining a game cl_threaded_bone_setup  : 0  : , "cl"  : Enable parallel processing of C_BaseAnimating::SetupBones() |- |cl_threaded_init || 0 || , "cl" || |- |cl_timeout || 30 || , "a" || After this many seconds without receiving a packet from the server, the client will disconnect itself |- |cl_tlucfastpath || 1 || , "cl" || |- |cl_tracer_whiz_distance || 72 || , "cl" || |- |cl_tree_sway_dir || cmd || || sets tree sway wind direction and strength |- |cl_updaterate || 20 || , "a", "user" || Number of packets per second of updates you are requesting from the server |- |cl_updatevisibility || cmd || || Updates visibility bits. |- |cl_upspeed || 320 || , "cheat", "cl" || |- |cl_use_simd_bones || 1 || , "rep", "cl" || 1 use SIMD bones 0 use scalar bones. |- |cl_view || cmd || || Set the view entity index. |- |cl_voice_filter || 0 || || Filter voice by name substring |- |cl_winddir || 0 || , "cheat", "cl" || Weather effects wind direction angle |- |cl_windspeed || 0 || , "cheat", "cl" || Weather effects wind speed scalar |- |cl_yawspeed || 210 || , "cl" || |- |clear || cmd || || Clear all console output. |- |clear_debug_overlays || cmd || || clears debug overlays |- |clientport || 27005 || || Host game client port |- |closecaption || 0 || , "a", "user" || Enable close captioning. |- |cmd || cmd || || Forward command to server. |- |cmd1 || cmd || || sets userinfo string for split screen player in slot 1 |- |cmd2 || cmd || || sets userinfo string for split screen player in slot 2 |- |cmd3 || cmd || || sets userinfo string for split screen player in slot 3 |- |cmd4 || cmd || || sets userinfo string for split screen player in slot 4 |- |collision_shake_amp || 0 || , "sv" || |- |collision_shake_freq || 0 || , "sv" || |- |collision_shake_time || 0 || , "sv" || |- |collision_test || cmd || || Tests collision system |- |colorcorrectionui || cmd || || Show/hide the color correction tools UI. |- |+commandermousemove || cmd || || |- |-commandermousemove || cmd || || |- |commentary || 0 || , "a", "sv" || Desired commentary mode state. |- |commentary_available || 0 || , "sv" || Automatically set by the game when a commentary file is available for the current map. |- |commentary_cvarsnotchanging || cmd || || |- |commentary_finishnode || cmd || || commentary_showmodelviewer  : cmd  :  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> |- |con_drawnotify || 1 || || Disables drawing of notification area (for taking screenshots). |- |con_enable || 0 || , "a" || Allows the console to be activated. |- |con_filter_enable || 0 || || Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot |- |con_filter_text || 0 || || Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. |- |con_filter_text_out || 0 || || Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. |- |con_logfile || || || Console output gets written to this file |- |con_notifytime || 8 || || How long to display recent console text to the upper part of the game window |- |con_nprint_bgalpha || 50 || || Con_NPrint background alpha. |- |con_nprint_bgborder || 5 || || Con_NPrint border size. |- |con_timestamp || 0 || || Prefix console.log entries with timestamps |- |con_trace || 0 || || Print console text to low level printout. |- |condump || cmd || || dump the text currently in the console to condumpXX.log |- |connect || cmd || || Connect to specified server. |- |contimes || 8 || || Number of console lines to overlay for debugging. |- |coop || 0 || , "nf" || Cooperative play. cpu_level  : 2  :  : CPU Level - Default: High |- |crash || cmd || || Cause the engine to crash (Debug!!) |- |create_flashlight || cmd || || |- |CreatePredictionError || cmd || || Create a prediction error |- |creditsdone || cmd || || |- |crosshair || 1 || , "a", "cl" || |- |+currentability || cmd || || |- |-currentability || cmd || || |- |cvarlist || cmd || || Show the list of convars/concommands.

D

|- |datacachesize || 32 || || Size in MB. |- |dbg_demofile || 0 || || dbghist_addline  : cmd  :  : Add a line to the debug history. Format: <category id> <line> dbghist_dump  : cmd  :  : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc |- |deathmatch || 0 || , "nf" || Running a deathmatch server. |- |debug_circle_splat || 0 || , "cheat", "rep" || |- |debug_materialmodifycontrol || 0 || , "sv" || |- |debug_materialmodifycontrol_client || 0 || , "cl" || |- |debug_overlay_fullposition || 0 || , "sv" || |- |debug_paint_seam || 0 || , "cheat", "rep" || |- |debug_physimpact || 0 || , "sv" || |- |debug_touchlinks || 0 || , "sv" || Spew touch link activity |- |debug_visibility_monitor || 0 || , "sv", "cheat" || |- |debugsystemui || cmd || || Show/hide the debug system UI. |- |decalfrequency || 10 || , "sv", "nf" || |- |default_fov || 75 || , "cheat", "cl" || |- |demo_avellimit || 2000 || || Angular velocity limit before eyes considered snapped for demo playback. |- |demo_debug || 0 || || Demo debug info. |- |demo_fastforwardfinalspeed || 20 || || Go this fast when starting to hold FF button. |- |demo_fastforwardramptime || 5 || || How many seconds it takes to get to full FF speed. |- |demo_fastforwardstartspeed || 2 || || Go this fast when starting to hold FF button. |- |demo_gototick || cmd || || Skips to a tick in demo. |- |demo_interplimit || 4000 || || How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. |- |demo_interpolateview || 1 || || Do view interpolation during dem playback. |- |demo_legacy_rollback || 1 || || Use legacy view interpolation rollback amount in demo playback. |- |demo_pause || cmd || || Pauses demo playback. |- |demo_pauseatservertick || 0 || || Pauses demo playback at server tick |- |demo_quitafterplayback || 0 || || Quits game after demo playback. |- |demo_recordcommands || 1 || , "cheat" || Record commands typed at console into .dem files. |- |demo_resume || cmd || || Resumes demo playback. |- |demo_timescale || cmd || || Sets demo replay speed. |- |demo_togglepause || cmd || || Toggles demo playback. |- |demolist || cmd || || Print demo sequence list. |- |demos || cmd || || Demo demo file sequence. |- |demoui || cmd || || Show/hide the demo player UI. |- |+demoui2 || cmd || || Bring the advanced demo player UI (demoui2) to foreground. |- |-demoui2 || cmd || || Send the advanced demo player UI (demoui2) to background. |- |demoui2 || cmd || || Show/hide the advanced demo player UI (demoui2). |- |developer || 0 || || Set developer message level |- |devshots_nextmap || cmd || || Used by the devshots system to go to the next map in the devshots maplist. |- |devshots_screenshot || cmd || || Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |- |differences || cmd || || Show all convars which are not at their default values. |- |disable_static_prop_loading || 0 || , "cheat" || If non-zero when a map loads, static props won't be loaded |- |disconnect || cmd || || Disconnect game from server. |- |disp_dynamic || 0 || || |- |dispcoll_drawplane || 0 || , "sv" || |- |display_elapsedtime || cmd || || Displays how much time has elapsed since the game started |- |display_game_events || 0 || , "cheat" || |- |displaysoundlist || 0 || , "sv" || |- |dlight_debug || cmd || || Creates a dlight in front of the player drawcross  : cmd  :  : Draws a cross at the given location Arguments: x y z drawline  : cmd  :  : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |- |dsp_automatic || 0 || , "demo" || |- |dsp_db_min || 80 || , "demo" || |- |dsp_db_mixdrop || 0 || , "demo" || |- |dsp_dist_max || 1440 || , "cheat", "demo" || |- |dsp_dist_min || 0 || , "cheat", "demo" || |- |dsp_enhance_stereo || 0 || , "a" || |- |dsp_facingaway || 0 || , "demo" || |- |dsp_mix_max || 0 || , "demo" || |- |dsp_mix_min || 0 || , "demo" || |- |dsp_off || 0 || , "cheat" || |- |dsp_player || 0 || , "demo", "server_can_execute" || |- |dsp_reload || cmd || || |- |dsp_room || 0 || , "demo" || |- |dsp_slow_cpu || 0 || , "a", "demo" || |- |dsp_spatial || 40 || , "demo" || |- |dsp_speaker || 50 || , "demo" || |- |dsp_vol_2ch || 1 || , "demo" || |- |dsp_vol_4ch || 0 || , "demo" || |- |dsp_vol_5ch || 0 || , "demo" || |- |dsp_volume || 0 || , "a", "demo" || |- |dsp_water || 14 || , "demo" || |- |dt_ShowPartialChangeEnts || 0 || || (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |- |dt_UsePartialChangeEnts || 1 || || (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |- |dti_flush || cmd || || Write out the datatable instrumentation files (you must run with -dti for this to work). |- |dtwarning || 0 || || Print data table warnings? |- |dtwatchclass || 0 || || Watch all fields encoded with this table. |- |dtwatchent || -1 || || Watch this entities data table encoding. |- |dtwatchvar || 0 || || Watch the named variable. |- |+duck || cmd || || |- |-duck || cmd || || |- |dump_entity_sizes || cmd || || Print sizeof(entclass) |- |dump_globals || cmd || || Dump all global entities/states |- |dumpentityfactories || cmd || || Lists all entity factory names. |- |dumpeventqueue || cmd || || Dump the contents of the Entity I/O event queue to the console. |- |dumpgamestringtable || cmd || || Dump the contents of the game string table to the console. |- |dumpsavedir || cmd || || List the contents of the save directory in memory |- |dumpstringtables || cmd || || Print string tables to console.

E

|- |echo || cmd || || Echo text to console. |- |editdemo || cmd || || Edit a recorded demo file (.dem ). |- |editor_toggle || cmd || || Disables the simulation and returns focus to the editor |- |enable_debug_overlays || 1 || , "sv", "cheat" || Enable rendering of debug overlays |- |enable_skeleton_draw || 0 || , "cheat", "cl" || Render skeletons in wireframe |- |endmovie || cmd || || Stop recording movie frames. |- |english || 1 || , "user", "cl" || If set to 1, running the english language set of assets. |- |ent_absbox || cmd || || Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments  : cmd  :  : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim  : cmd  :  : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |- |ent_bbox || cmd || || Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay |- |ent_cancelpendingentfires || cmd || || Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |- |ent_create || cmd || || Creates an entity of the given type where the player is looking. |- |ent_debugkeys || 0 || , "sv" || ent_dump  : cmd  :  : Usage: ent_dump <entity name> ent_fire  : cmd  :  : Usage: ent_fire <target> [action] [value] [delay] ent_info  : cmd  :  : Usage: ent_info <class name> ent_keyvalue  : cmd  :  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v |- |ent_messages || cmd || || Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes |- |ent_messages_draw || 0 || , "sv", "cheat" || Visualizes all entity input/output activity. |- |ent_name || cmd || || |- |ent_orient || cmd || || Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt |- |ent_pause || cmd || || Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot  : cmd  :  : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class |- |ent_rbox || cmd || || Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove  : cmd  :  : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all  : cmd  :  : Removes all entities of the specified type Arguments: {entity_name} / {class_name} |- |ent_rotate || cmd || || Rotates an entity by a specified # of degrees ent_script_dump  : cmd  :  : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume |- |ent_setang || cmd || || Set entity angles ent_setname  : cmd  :  : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh |- |ent_setpos || cmd || || Move entity to position |- |ent_show_contexts || 0 || , "sv" || Show entity contexts in ent_text display ent_show_response_criteria  : cmd  :  : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / |- |ent_step || cmd || || When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport  : cmd  :  : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text  : cmd  :  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset  : cmd  :  : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha |- |envmap || cmd || || |- |er_colwidth || 100 || || |- |er_graphwidthfrac || 0 || || |- |er_maxname || 14 || || |- |escape || cmd || || Escape key pressed. |- |exec || cmd || || Execute script file. |- |execifexists || cmd || || Execute script file if file exists. |- |exit || cmd || || Exit the engine. |- |explode || cmd || || Kills the player with explosive damage explodevector  : cmd  :  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

fadein  : cmd  :  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout  : cmd  :  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |- |failadvice_dump_values || cmd || || Gives a list of all current points. |- |fast_fogvolume || 0 || || |- |filesystem_buffer_size || 0 || || Size of per file buffers. 0 for none |- |filesystem_max_stdio_read || 16 || || |- |filesystem_native || 1 || || Use native FS or STDIO |- |filesystem_report_buffered_io || 0 || || |- |filesystem_unbuffered_io || 1 || || |- |filesystem_use_overlapped_io || 1 || || |- |find || cmd || || Find concommands with the specified string in their name/help text. find_ent  : cmd  :  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index  : cmd  :  : Display data for entity matching specified index. Format: find_ent_index <index> |- |findflags || cmd || || Find concommands by flags. |- |fire_absorbrate || 3 || , "sv" || |- |fire_dmgbase || 1 || , "sv" || |- |fire_dmginterval || 1 || , "sv" || |- |fire_dmgscale || 0 || , "sv" || |- |fire_extabsorb || 5 || , "sv" || |- |fire_extscale || 12 || , "sv" || |- |fire_growthrate || 1 || , "sv" || |- |fire_heatscale || 1 || , "sv" || |- |fire_incomingheatscale || 0 || , "sv" || |- |fire_maxabsorb || 50 || , "sv" || |- |firetarget || cmd || || |- |firstperson || cmd || || Switch to firstperson camera. |- |fish_debug || 0 || , "cheat", "cl" || Show debug info for fish |- |fish_dormant || 0 || , "sv", "cheat", "rep" || Turns off interactive fish behavior. Fish become immobile and unresponsive. |- |flex_expression || 0 || , "sv" || |- |flex_looktime || 5 || , "sv" || |- |flex_maxawaytime || 1 || , "sv" || |- |flex_maxplayertime || 7 || , "sv" || |- |flex_minawaytime || 0 || , "sv" || |- |flex_minplayertime || 5 || , "sv" || |- |flex_rules || 1 || , "cl" || Allow flex animation rules to run. |- |flex_smooth || 1 || , "cl" || Applies smoothing/decay curve to flex animation controller changes. |- |flex_talk || 0 || , "sv" || |- |flush || cmd || || Flush unlocked cache memory. |- |flush_locked || cmd || || Flush unlocked and locked cache memory. |- |fog_color || -1 || , "cheat", "cl" || |- |fog_colorskybox || -1 || , "cheat", "cl" || |- |fog_enable || 1 || , "cheat", "cl" || |- |fog_enable_water_fog || 1 || , "cheat" || |- |fog_enableskybox || 1 || , "cheat", "cl" || |- |fog_end || -1 || , "cheat", "cl" || |- |fog_endskybox || -1 || , "cheat", "cl" || |- |fog_hdrcolorscale || -1 || , "cheat", "cl" || |- |fog_hdrcolorscaleskybox || -1 || , "cheat", "cl" || |- |fog_maxdensity || -1 || , "cheat", "cl" || |- |fog_maxdensityskybox || -1 || , "cheat", "cl" || |- |fog_override || 0 || , "cheat", "cl" || Overrides the map's fog settings (-1 populates fog_ vars with map's values) |- |fog_start || -1 || , "cheat", "cl" || |- |fog_startskybox || -1 || , "cheat", "cl" || |- |fog_volume_debug || 0 || , "sv" || If enabled, prints diagnostic information about the current fog volume |- |fogui || cmd || || Show/hide fog control UI. |- |force_centerview || cmd || || forcebind  : cmd  :  : Bind a command to an available key. (forcebind command opt:suggestedKey) |- |-forward || cmd || || |- |+forward || cmd || || |- |foundry_engine_get_mouse_control || cmd || || Give the engine control of the mouse. |- |foundry_engine_release_mouse_control || cmd || || Give the control of the mouse back to Hammer. |- |foundry_select_entity || cmd || || Select the entity under the crosshair or select entities with the specified name. |- |foundry_sync_hammer_view || cmd || || Move Hammer's 3D view to the same position as the engine's 3D view. |- |foundry_update_entity || cmd || || Updates the entity's position/angles when in edit mode |- |fov_desired || 75 || , "user", "cl" || Sets the base field-of-view. |- |fps_max || 100 || || Frame rate limiter |- |fps_max_splitscreen || 300 || || Frame rate limiter, splitscreen |- |free_pass_peek_debug || 0 || , "sv" || |- |fs_clear_open_duplicate_times || cmd || || Clear the list of files that have been opened. |- |fs_dump_open_duplicate_times || cmd || || Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_monitor_read_from_pack  : 0  :  : 0:Off, 1:Any, 2:Sync only |- |fs_printopenfiles || cmd || || Show all files currently opened by the engine. fs_report_long_reads  : 0  :  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens  : 0  :  : 0:Off, 1:Always, 2:Not during load |- |fs_syncdvddevcache || cmd || || Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. |- |fs_warning_level || cmd || || Set the filesystem warning level. fs_warning_mode  : 0  :  : 0:Off, 1:Warn main thread, 2:Warn other threads |- |func_break_max_pieces || 15 || , "a", "rep", "cl" || |- |func_break_reduction_factor || 0 || , "sv" || |- |func_breakdmg_bullet || 0 || , "sv" || |- |func_breakdmg_club || 1 || , "sv" || |- |func_breakdmg_explosive || 1 || , "sv" || |- |fx_glass_velocity_cap || 0 || , "cl" || Maximum downwards speed of shattered glass particles

G

|- |g15_dumpplayer || cmd || || Spew player data. |- |g15_reload || cmd || || Reloads the Logitech G-15 Keyboard configs. |- |g15_update_msec || 250 || , "a", "cl" || Logitech G-15 Keyboard update interval. |- |g_ai_threadedgraphbuild || 0 || , "sv" || If true, use experimental threaded node graph building. |- |g_debug_angularsensor || 0 || , "sv", "cheat" || |- |g_debug_basehelicopter || 0 || , "sv", "cheat" || |- |g_debug_constraint_sounds || 0 || , "sv", "cheat" || Enable debug printing about constraint sounds. |- |g_debug_doors || 0 || , "sv" || |- |g_debug_gunship || 0 || , "sv", "cheat" || |- |g_debug_npc_vehicle_roles || 0 || , "sv" || |- |g_debug_ragdoll_removal || 0 || , "cheat", "rep", "cl" || |- |g_debug_ragdoll_visualize || 0 || , "cheat", "cl" || |- |g_debug_trackpather || 0 || , "sv", "cheat" || |- |g_debug_transitions || 0 || , "sv" || Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |- |g_debug_vehiclebase || 0 || , "sv", "cheat" || |- |g_debug_vehicledriver || 0 || , "sv", "cheat" || |- |g_debug_vehicleexit || 0 || , "sv", "cheat" || |- |g_debug_vehiclesound || 0 || , "sv", "cheat" || |- |g_drone_maxgibs || 16 || , "a", "cl" || |- |g_helicopter_bomb_danger_radius || 120 || , "sv" || |- |g_helicopter_bullrush_bomb_enemy_distance || 0 || , "sv" || |- |g_helicopter_bullrush_bomb_speed || 850 || , "sv" || The maximum distance the player can be from the chopper before it stops firing |- |g_helicopter_bullrush_bomb_time || 10 || , "sv" || |- |g_helicopter_bullrush_distance || 5000 || , "sv" || |- |g_helicopter_bullrush_mega_bomb_health || 0 || , "sv" || Fraction of the health of the chopper before it mega-bombs |- |g_helicopter_bullrush_shoot_height || 650 || , "sv" || The maximum distance the player can be from the chopper before it stops firing |- |g_helicopter_chargetime || 2 || , "sv" || How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |- |g_helicopter_idletime || 3 || , "sv" || How much time we have to wait (on average) after we fire before we can charge up again |- |g_helicopter_maxfiringdist || 2500 || , "sv" || The maximum distance the player can be from the chopper before it stops firing |- |g_Language || 0 || , "rep", "cl" || |- |g_ragdoll_fadespeed || 600 || , "cl" || |- |g_ragdoll_important_maxcount || 2 || , "rep", "cl" || |- |g_ragdoll_lvfadespeed || 100 || , "cl" || |- |g_ragdoll_maxcount || 8 || , "rep", "cl" || |- |gameinstructor_dump_open_lessons || cmd || || Gives a list of all currently open lessons. |- |gameinstructor_enable || 1 || , "a", "cl" || Display in game lessons that teach new players. |- |gameinstructor_find_errors || 0 || , "cheat", "cl" || Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |- |gameinstructor_reload_lessons || cmd || || Shuts down all open lessons and reloads them from the script file. |- |gameinstructor_reset_counts || cmd || || Resets all display and success counts to zero. |- |gameinstructor_start_sound_cooldown || 4 || , "cl" || Number of seconds forced between similar lesson start sounds. |- |gameinstructor_verbose || 0 || , "cheat", "cl" || Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |- |gameinstructor_verbose_lesson || 0 || , "cheat", "cl" || Display more verbose information for lessons have this name. |- |gamestats_file_output_directory || || , "sv" || When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath |- |gameui_activate || cmd || || Shows the game UI |- |gameui_allowescape || cmd || || Escape key allowed to hide game UI |- |gameui_allowescapetoshow || cmd || || Escape key allowed to show game UI |- |gameui_hide || cmd || || Hides the game UI |- |gameui_preventescape || cmd || || Escape key doesn't hide game UI |- |gameui_preventescapetoshow || cmd || || Escape key doesn't show game UI |- |gameui_xbox || 0 || || |- |getpos || cmd || || dump position and angles to the console |- |getpos_exact || cmd || || dump origin and angles to the console give  : cmd  :  : Give item to player. Arguments: <item_name> |- |givecurrentammo || cmd || || Give a supply of ammo for current weapon.. |- |gl_clear || 0 || , "cl" || |- |gl_clear_randomcolor || 0 || , "cheat", "cl" || Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |- |global_event_log_enabled || 0 || , "sv", "cheat" || Enables the global event log system global_set  : cmd  :  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |- |glow_outline_effect_enable || 1 || , "cheat", "cl" || Enable entity outline glow effects. |- |glow_outline_width || 6 || , "cheat", "cl" || Width of glow outline effect in screen space. |- |god || cmd || || Toggle. Player becomes invulnerable. gpu_level  : 3  :  : GPU Level - Default: High gpu_mem_level  : 2  :  : Memory Level - Default: High |- |-graph || cmd || || |- |+graph || cmd || || |- |-grenade1 || cmd || || |- |+grenade1 || cmd || || |- |-grenade2 || cmd || || |- |+grenade2 || cmd || || |- |groundlist || cmd || || Display ground entity list <index>

H

|- |hammer_update_entity || cmd || || Updates the entity's position/angles when in edit mode |- |hammer_update_safe_entities || cmd || || Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit |- |heartbeat || cmd || || Force heartbeat of master servers |- |help || cmd || || Find help about a convar/concommand. |- |hideconsole || cmd || || Hide the console. |- |hidehud || 0 || , "cheat", "cl" || |- |hidepanel || cmd || || Hides a viewport panel <name> |- |hl2_episodic || 0 || , "rep", "cl" || |- |-holdorder || cmd || || |- |+holdorder || cmd || || |- |host_flush_threshold || 12 || || Memory threshold below which the host should flush caches between server instances |- |host_framerate || 0 || || Set to lock per-frame time elapse. |- |host_limitlocal || 0 || || Apply cl_cmdrate and cl_updaterate to loopback connection |- |host_map || 0 || || Current map name. |- |host_profile || 0 || || |- |host_runofftime || cmd || || Run off some time without rendering/updating sounds |- |host_showcachemiss || 0 || || Print a debug message when the client or server cache is missed. |- |host_ShowIPCCallCount || 0 || || Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |- |host_sleep || 0 || , "cheat" || Force the host to sleep a certain number of milliseconds each frame. |- |host_speeds || 0 || || Show general system running times. |- |host_threaded_sound || 0 || || Run the sound on a thread (independent of mix) |- |host_timescale || 1 || , "cheat", "rep" || Prescale the clock by this amount. |- |host_writeconfig || cmd || || Store current settings to config.cfg (or specified .cfg file). |- |host_writeconfig_ss || cmd || || Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. |- |hostfile || 0 || , "sv" || The HOST file to load. |- |hostip || || || Host game server ip |- |hostname || || || Hostname for server. |- |hostport || 27015 || || Host game server port |- |hud_autoreloadscript || 0 || , "cl" || Automatically reloads the animation script each time one is ran |- |hud_drawhistory_time || 5 || , "cl" || |- |hud_fastswitch || 0 || , "a", "cl" || |- |hud_reloadscheme || cmd || || Reloads hud layout and animation scripts. |- |hud_saytext_time || 12 || , "cl" || |- |hud_takesshots || 0 || , "a", "cl" || Auto-save a scoreboard screenshot at the end of a map. |- |hunk_print_allocations || cmd || || |- |hunk_track_allocation_types || 0 || , "cheat" || hurtme  : cmd  :  : Hurts the player. Arguments: <health to lose> |- |HurtMyMarine || cmd || || Gives your marine 1-10 damage

I

|- |impulse || cmd || || |- |in_forceuser || 0 || , "cheat" || Force user input to this split screen player. |- |in_lock_mouse_to_window || 1 || , "a" || If set, mouse will be locked inside the game window. |- |in_usekeyboardsampletime || 1 || , "cl" || Use keyboard sample time smoothing. |- |incrementvar || cmd || || Increment specified convar value. |- |ingamebriefing || cmd || || Shows the mission briefing panel |- |invnext || cmd || || |- |invprev || cmd || || |- |ip || 0 || || Overrides IP for multihomed hosts

J

|- |+jlook || cmd || || |- |-jlook || cmd || || |- |joy_accel_filter || 0 || , "cl" || |- |joy_accelmax || 1 || , "a", "cl" || |- |joy_accelscale || 0 || , "a", "cl" || |- |joy_advanced || 0 || , "a", "cl" || |- |joy_advaxisr || 0 || , "a", "cl" || |- |joy_advaxisu || 0 || , "a", "cl" || |- |joy_advaxisv || 0 || , "a", "cl" || |- |joy_advaxisx || 0 || , "a", "cl" || |- |joy_advaxisy || 0 || , "a", "cl" || |- |joy_advaxisz || 0 || , "a", "cl" || |- |joy_aim_to_movement_time || 1 || , "cl" || Time before the player automatically aims in the direction of movement. |- |joy_autoaimdampen || 0 || , "a", "user", "cl" || How much to scale user stick input when the gun is pointing at a valid target. |- |joy_autoaimdampenrange || 0 || , "a", "cl" || The stick range where autoaim dampening is applied. 0 = off |- |joy_autoattack || 0 || , "cl" || If enabled, marine will fire when you push the right analogue stick |- |joy_autoattack_angle || 10 || , "cl" || Facing has to be within this many degrees of aim for the marine to auto fire |- |joy_autoattack_threshold || 0 || , "cl" || Threshold for joy_autoattack |- |joy_autosprint || 0 || , "cl" || Automatically sprint when moving with an analog joystick |- |joy_axisbutton_threshold || 0 || , "a" || Analog axis range before a button press is registered. |- |joy_cfg_preset || 0 || , "cl", "ss" || |- |joy_circle_correct || 1 || , "a", "cl" || |- |joy_cursor_scale || 1 || , "cl" || Cursor extent scale of joystick when used in targeting mode |- |joy_cursor_speed || 2 || , "cl" || Cursor speed of joystick when used in targeting mode |- |joy_deadzone_mode || 0 || || 0 => Cross-shaped deadzone (default), 1 => Square deadzone. |- |joy_diagonalpov || 0 || , "a", "cl" || POV manipulator operates on diagonal axes, too. |- |joy_disable_movement_in_ui || 1 || , "cl" || Disables joystick character movement when UI is active. |- |joy_display_input || 0 || , "a", "cl" || |- |joy_forwardsensitivity || -1 || , "a", "cl" || |- |joy_forwardthreshold || 0 || , "a", "cl" || |- |joy_inverty || 0 || , "a", "cl", "ss" || Whether to invert the Y axis of the joystick for looking. |- |joy_lock_firing_angle || 0 || , "cl" || If enabled, your facing direction will be locked while firing instead of aiming to movement |- |joy_lookspin_default || 0 || , "cl" || |- |joy_lowend || 1 || , "a", "cl" || |- |joy_lowmap || 1 || , "a", "cl" || |- |joy_movement_stick || 0 || , "a", "cl", "ss" || Which stick controls movement (0 is left stick) |- |joy_name || 0 || , "a", "cl" || |- |joy_pan_camera || 0 || , "a", "cl" || |- |joy_pegged || 0 || , "cl" || |- |joy_pitchsensitivity || 1 || , "a", "cl", "ss" || |- |joy_pitchsensitivity_default || -1 || , "cl" || |- |joy_pitchthreshold || 0 || , "a", "cl" || |- |joy_radius_snap_factor || 2 || , "cl" || Rate at which joystick targeting radius tracks the current cursor radius joy_response_look  : 0  : , "a", "cl"  : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move  : 1  : , "a", "cl"  : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |- |joy_response_move_vehicle || 6 || , "cl" || |- |joy_sensitive_step0 || 0 || , "a", "cl" || |- |joy_sensitive_step1 || 0 || , "a", "cl" || |- |joy_sensitive_step2 || 0 || , "a", "cl" || |- |joy_sidesensitivity || 1 || , "a", "cl" || |- |joy_sidethreshold || 0 || , "a", "cl" || |- |joy_tilted_view || 0 || , "cl" || Set to 1 when using maps with tilted view to rotate player movement. |- |joy_variable_frametime || 1 || , "cl" || |- |joy_vehicle_turn_lowend || 0 || , "cl" || |- |joy_vehicle_turn_lowmap || 0 || , "cl" || |- |joy_virtual_peg || 0 || , "cl" || |- |joy_wingmanwarrior_centerhack || 0 || , "a" || Wingman warrior centering hack. |- |joy_wingmanwarrior_turnhack || 0 || , "a", "cl" || Wingman warrior hack related to turn axes. |- |joy_xcontroller_cfg_loaded || 0 || , "cl" || If 0, the 360controller.cfg file will be executed on startup & option changes. |- |joy_xcontroller_found || 1 || || Automatically set to 1 if an xcontroller has been detected. |- |joy_yawsensitivity || -1 || , "a", "cl", "ss" || |- |joy_yawsensitivity_default || -1 || , "cl" || |- |joy_yawthreshold || 0 || , "a", "cl" || |- |joyadvancedupdate || cmd || || |- |joystick || 0 || , "a", "cl" || True if the joystick is enabled, false otherwise. jpeg  : cmd  :  : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. |- |jpeg_quality || 90 || || jpeg screenshot quality. |- |-jump || cmd || || |- |+jump || cmd || || |- |jump_jet_forward || 320 || , "cheat", "rep", "cl" || |- |jump_jet_height || 150 || , "cheat", "rep", "cl" ||

K

|- |kdtree_test || cmd || || Tests spatial partition for entities queries. |- |key_findbinding || cmd || || Find key bound to specified command string. |- |key_listboundkeys || cmd || || List bound keys with bindings. |- |key_updatelayout || cmd || || Updates game keyboard layout to current windows keyboard setting. |- |kick || cmd || || Kick a player by name. |- |kickid || cmd || || Kick a player by userid or uniqueid, with a message. |- |kill || cmd || || Kills the player with generic damage |- |killserver || cmd || || Shutdown the server. killvector  : cmd  :  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |- |-klook || cmd || || |- |+klook || cmd || || |- |kv_editor || cmd || ||

L

|- |lastinv || cmd || || |- |leaderboard_duplicate_entries || 1 || , "cheat", "cl" || |- |leaderboard_force_rank_show_interval || 10 || , "cl" || |- |-left || cmd || || |- |+left || cmd || || |- |light_crosshair || cmd || || Show texture color at crosshair |- |lightcache_maxmiss || 2 || , "cheat" || |- |lightprobe || cmd || || Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material |- |linefile || cmd || || Parses map leak data from .lin file |- |listdemo || cmd || || List demo file contents. |- |listid || cmd || || Lists banned users. |- |listip || cmd || || List IP addresses on the ban list. |- |listmarineresources || cmd || || Shows contents of the marine resource array |- |listmarineresources_server || cmd || || Shows contents of the marine resources array |- |listmodels || cmd || || List loaded models. |- |listobjectives || cmd || || Shows names of objectives in the objectives array |- |listRecentNPCSpeech || cmd || || Displays a list of the last 5 lines of speech from NPCs. |- |listroster || cmd || || Shows which marines in the roster are selected |- |listroster_server || cmd || || Shows which marines in the roster are selected |- |load || cmd || || Load a saved game. |- |loader_defer_non_critical_jobs || 0 || || |- |loader_dump_table || cmd || || loader_spew_info  : 0  :  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All |- |loader_throttle_io || 1 || || |- |locator_background_border_color || -2145509888.000 || , "cl" || The default color for the border. |- |locator_background_border_thickness || 3 || , "cl" || How many pixels the background borders the left and right. |- |locator_background_color || -2147483648 || , "cl" || The default color for the background. |- |locator_background_shift_x || 3 || , "cl" || How many pixels the background is shifted right. |- |locator_background_shift_y || 1 || , "cl" || How many pixels the background is shifted down. |- |locator_background_style || 1 || , "cl" || Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |- |locator_background_thickness_x || 8 || , "cl" || How many pixels the background borders the left and right. |- |locator_background_thickness_y || 0 || , "cl" || How many pixels the background borders the top and bottom. |- |locator_fade_time || 0 || , "cl" || Number of seconds it takes for a lesson to fully fade in/out. |- |locator_icon_max_size_non_ss || 1.75 || , "cl" || Maximum scale of the icon on the screen |- |locator_icon_min_size_non_ss || 1.0 || , "cl" || Minimum scale of the icon on the screen |- |locator_lerp_rest || 2.25f || , "cl" || Number of seconds before moving from the center. |- |locator_lerp_speed || 5 || , "cl" || Speed that static lessons move along the Y axis. |- |locator_lerp_time || 1 || , "cl" || Number of seconds to lerp before reaching final destination |- |locator_pulse_time || 1 || , "cl" || Number of seconds to pulse after changing icon or position |- |locator_split_len || 0 || , "cheat", "cl" || |- |locator_split_maxwide_percent || 0 || , "cheat", "cl" || |- |locator_start_at_crosshair || 0 || , "cl" || Start position at the crosshair instead of the top middle of the screen. |- |locator_target_offset_x || 0 || , "cl" || How many pixels to offset the locator from the target position. |- |locator_target_offset_y || 0 || , "cl" || How many pixels to offset the locator from the target position. |- |locator_text_drop_shadow || 1 || , "cl" || If enabled, a drop shadow is drawn behind caption text. PC only. |- |locator_text_glow || 0 || , "cl" || If enabled, a glow is drawn behind caption text |- |locator_text_glow_color || -2131044864.000 || , "cl" || Color of text glow |- |locator_topdown_style || 0 || , "cl" || Topdown games set this to handle distance and offscreen location differently. |- |log || cmd || || Enables logging to file, console, and udp < on | off >. |- |log_color || cmd || || Set the color of a logging channel. |- |log_dumpchannels || cmd || || Dumps information about all logging channels. |- |log_flags || cmd || || Set the flags on a logging channel. |- |log_level || cmd || || Set the spew level of a logging channel. logaddress_add  : cmd  :  : Set address and port for remote host <ip:port>. logaddress_del  : cmd  :  : Remove address and port for remote host <ip:port>. |- |logaddress_delall || cmd || || Remove all udp addresses being logged to |- |logaddress_list || cmd || || List all addresses currently being used by logaddress. |- |-lookdown || cmd || || |- |+lookdown || cmd || || |- |-lookspin || cmd || || |- |+lookspin || cmd || || |- |lookspring || 0 || , "a", "cl" || |- |lookstrafe || 0 || , "a", "cl" || |- |+lookup || cmd || || |- |-lookup || cmd || || |- |lservercfgfile || 0 || , "sv" ||

M

m_customaccel  : 0  : , "a", "cl"  : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw |- |m_customaccel_exponent || 1 || , "a", "cl" || Mouse move is raised to this power before being scaled by scale factor. |- |m_customaccel_max || 0 || , "a", "cl" || Max mouse move scale factor, 0 for no limit |- |m_customaccel_scale || 0 || , "a", "cl" || Custom mouse acceleration value. |- |m_filter || 0 || , "a", "cl", "ss" || Mouse filtering (set this to 1 to average the mouse over 2 frames). |- |m_forward || 1 || , "a", "cl" || Mouse forward factor. |- |m_mouseaccel1 || 0 || , "a", "cl" || Windows mouse acceleration initial threshold (2x movement). |- |m_mouseaccel2 || 0 || , "a", "cl" || Windows mouse acceleration secondary threshold (4x movement). |- |m_mousespeed || 1 || , "a", "cl" || Windows mouse speed factor (range 1 to 20). |- |m_pitch || 0 || , "a", "cl", "ss" || Mouse pitch factor. |- |m_side || 0 || , "a", "cl" || Mouse side factor. |- |m_yaw || 0 || , "a", "cl" || Mouse yaw factor. |- |make_game_friends_only || cmd || || Changes access for the current game to friends only. |- |make_game_public || cmd || || Changes access for the current game to public. |- |map || cmd || || Start playing on specified map. |- |map_background || cmd || || Runs a map as the background to the main menu. |- |map_commentary || cmd || || Start playing, with commentary, on a specified map. |- |map_edit || cmd || || |- |map_noareas || 0 || || Disable area to area connection testing. |- |mapcyclefile || 0 || , "sv" || Name of the .txt file used to cycle the maps on multiplayer servers |- |maps || cmd || || Displays list of maps. |- |marine_dispcoll_drawplane || 0 || , "sv" || |- |MarineHealths || cmd || || List health of all marines |- |marinephysicsshadowupdate_render || 0 || , "sv" || |- |mat_aaquality || 0 || || |- |mat_accelerate_adjust_exposure_down || 3 || , "cheat", "cl" || |- |mat_ambient_light_b || 0 || , "cheat" || |- |mat_ambient_light_b_forced || -1 || , "cl" || |- |mat_ambient_light_g || 0 || , "cheat" || |- |mat_ambient_light_g_forced || -1 || , "cl" || |- |mat_ambient_light_r || 0 || , "cheat" || |- |mat_ambient_light_r_forced || -1 || , "cl" || |- |mat_antialias || 0 || || |- |mat_autoexposure_max || 2 || , "cl" || |- |mat_autoexposure_min || 0 || , "cl" || |- |mat_bloom_scalefactor_scalar || 1 || , "cl" || |- |mat_bloomamount_rate || 0 || , "cheat", "cl" || |- |mat_bloomscale || 1 || , "cl" || |- |mat_bufferprimitives || 1 || || |- |mat_bumpbasis || 0 || , "cheat" || |- |mat_bumpmap || 1 || || |- |mat_camerarendertargetoverlaysize || 128 || , "cheat", "cl" || |- |mat_clipz || 1 || , "cl" || |- |mat_colcorrection_disableentities || 0 || || Disable map color-correction entities |- |mat_colcorrection_editor || 0 || || |- |mat_colcorrection_forceentitiesclientside || 0 || , "cheat", "cl" || Forces color correction entities to be updated on the client |- |mat_compressedtextures || 1 || || |- |mat_configcurrent || cmd || || show the current video control panel config for the material system |- |mat_crosshair || cmd || || Display the name of the material under the crosshair |- |mat_crosshair_edit || cmd || || open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |- |mat_crosshair_explorer || cmd || || open the material under the crosshair in explorer and highlight the vmt file |- |mat_crosshair_printmaterial || cmd || || print the material under the crosshair |- |mat_crosshair_reloadmaterial || cmd || || reload the material under the crosshair |- |mat_debug || cmd || || Activates debugging spew for a specific material. |- |mat_debug_bloom || 0 || , "cheat", "cl" || |- |mat_debug_postprocessing_effects || 0 || , "cl" || 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |- |mat_debugalttab || 0 || , "cheat" || |- |mat_debugdepth || 0 || || |- |mat_debugdepthmode || 0 || || |- |mat_debugdepthval || 128 || || |- |mat_debugdepthvalmax || 256 || || |- |mat_defaultlightmap || 1 || || Default brightness for lightmaps where none have been created in the level. |- |mat_depth_blur_focal_distance_override || -1 || || |- |mat_depth_blur_strength_override || -1 || || |- |mat_depthbias_shadowmap || 0 || || |- |mat_dest_alpha_range || 1000 || , "cl" || Amount to scale depth values before writing into destination alpha ([0,1] range). |- |mat_diffuse || 1 || || |- |mat_disable_bloom || 0 || , "cl" || |- |mat_disable_fancy_blending || 0 || || |- |mat_disable_lightwarp || 0 || || |- |mat_displacementmap || 1 || , "cheat" || |- |mat_do_not_shrink_dynamic_vb || 0 || || Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. |- |mat_dof_enabled || 1 || , "cl" || |- |mat_dof_far_blur_depth || 1000 || , "cl" || |- |mat_dof_far_blur_radius || 5 || , "cl" || |- |mat_dof_far_focus_depth || 250 || , "cl" || |- |mat_dof_max_blur_radius || 10 || || |- |mat_dof_near_blur_depth || 20 || , "cl" || |- |mat_dof_near_blur_radius || 10 || , "cl" || |- |mat_dof_near_focus_depth || 100 || , "cl" || |- |mat_dof_override || 0 || , "cl" || |- |mat_dof_quality || 0 || || |- |mat_drawflat || 0 || , "cheat" || |- |mat_drawTexture || 0 || , "cl" || Enable debug view texture |- |mat_drawTextureScale || 1 || , "cl" || Debug view texture scale |- |mat_drawTitleSafe || 0 || || Enable title safe overlay |- |mat_drawwater || 1 || , "cheat", "cl" || |- |mat_dynamic_tonemapping || 1 || , "cheat" || |- |mat_dynamiclightmaps || 0 || , "cheat" || |- |mat_edit || cmd || || Bring up the material under the crosshair in the editor |- |mat_envmapsize || 128 || || |- |mat_envmaptgasize || 32 || || |- |mat_excludetextures || 0 || || |- |mat_exposure_center_region_x || 0 || , "cheat", "cl" || |- |mat_exposure_center_region_y || 0 || , "cheat", "cl" || |- |mat_fastclip || 0 || , "cheat" || |- |mat_fastnobump || 0 || , "cheat" || |- |mat_fastspecular || 1 || || Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |- |mat_fillrate || 0 || , "cheat" || |- |mat_filterlightmaps || 1 || || |- |mat_filtertextures || 1 || || |- |mat_force_bloom || 0 || , "cheat", "cl" || |- |mat_force_tonemap_scale || 0 || , "cheat" || |- |mat_forceaniso || 1 || || |- |mat_forcedynamic || 0 || , "cheat" || |- |mat_forcehardwaresync || 0 || || |- |mat_frame_sync_enable || 1 || , "cheat" || |- |mat_frame_sync_force_texture || 0 || , "cheat" || Force frame syncing to lock a managed texture. |- |mat_framebuffercopyoverlaysize || 128 || , "cl" || |- |mat_freeze_leafvis || 0 || || If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move |- |mat_fullbright || 0 || , "cheat" || |- |mat_grain_enable || 0 || , "cl" || |- |mat_grain_scale_override || -1.0 || || |- |mat_hdr_enabled || cmd || || Report if HDR is enabled for debugging |- |mat_hdr_level || 2 || || Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |- |mat_hdr_manual_tonemap_rate || 1 || , "cl" || |- |mat_hdr_tonemapscale || 1 || , "sv", "cheat" || The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |- |mat_hdr_uncapexposure || 0 || , "cheat", "cl" || |- |mat_hsv || 0 || , "cheat", "cl" || |- |mat_info || cmd || || Shows material system info |- |mat_leafvis || 0 || , "cheat" || Draw wireframe of current leaf mat_leafvis_draw_mask  : -1  :  : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an |- |mat_levelflush || 1 || || |- |mat_lightmap_pfms || 0 || || Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |- |mat_loadtextures || 1 || , "cheat" || |- |mat_local_contrast_edge_scale_override || -1000 || || |- |mat_local_contrast_enable || 0 || , "cl" || |- |mat_local_contrast_midtone_mask_override || -1 || || |- |mat_local_contrast_scale_override || 0 || || |- |mat_local_contrast_vignette_end_override || -1 || || |- |mat_local_contrast_vignette_start_override || -1 || || |- |mat_lpreview_mode || -1 || , "cheat", "cl" || |- |mat_luxels || 0 || , "cheat" || |- |mat_max_worldmesh_vertices || 65536 || || |- |mat_maxframelatency || 1 || || |- |mat_measurefillrate || 0 || , "cheat" || |- |mat_mipmaptextures || 1 || || |- |mat_monitorgamma || 2.2 || || monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |- |mat_monitorgamma_tv_enabled || 0 || , "a" || |- |mat_monitorgamma_tv_exp || 2 || || |- |mat_monitorgamma_tv_range_max || 255 || || |- |mat_monitorgamma_tv_range_min || 16 || || |- |mat_morphstats || 0 || , "cheat" || |- |mat_motion_blur_enabled || 1 || || |- |mat_motion_blur_falling_intensity || 1 || , "cl" || |- |mat_motion_blur_falling_max || 20 || , "cl" || |- |mat_motion_blur_falling_min || 10 || , "cl" || |- |mat_motion_blur_forward_enabled || 0 || , "cl" || |- |mat_motion_blur_percent_of_screen_max || 4 || || |- |mat_motion_blur_rotation_intensity || 1 || , "cl" || |- |mat_motion_blur_strength || 1 || , "cl" || |- |mat_non_hdr_bloom_scalefactor || 0 || , "cl" || |- |mat_norendering || 0 || , "cheat" || |- |mat_normalmaps || 0 || , "cheat" || |- |mat_normals || 0 || , "cheat" || |- |mat_object_motion_blur_enable || 0 || , "cl" || |- |mat_object_motion_blur_model_scale || 1 || , "cl" || |- |mat_paint_enabled || 0 || || |- |mat_parallaxmap || 1 || || |- |mat_parallaxmapsamplesmax || 50 || || |- |mat_parallaxmapsamplesmin || 12 || || |- |mat_phong || 1 || || |- |mat_picmip || 0 || || |- |mat_postprocess_enable || 1 || , "cheat", "cl" || |- |mat_postprocess_x || 4 || , "cl" || |- |mat_postprocess_y || 1 || , "cl" || |- |mat_processtoolvars || 0 || || |- |mat_proxy || 0 || , "cheat" || mat_queue_mode  : -1  :  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued |- |mat_queue_priority || 1 || || |- |mat_reloadallmaterials || cmd || || Reloads all materials |- |mat_reloadmaterial || cmd || || Reloads a single material |- |mat_reloadtextures || cmd || || Reloads all textures |- |mat_remoteshadercompile || 0 || , "cheat" || |- |mat_report_queue_status || 0 || || |- |mat_reporthwmorphmemory || cmd || || Reports the amount of size in bytes taken up by hardware morph textures. |- |mat_reversedepth || 0 || , "cheat" || |- |mat_savechanges || cmd || || saves current video configuration to the registry |- |mat_screen_blur_override || -1 || || |- |mat_setvideomode || cmd || || sets the width, height, windowed state of the material system |- |mat_shadercount || cmd || || display count of all shaders and reset that count |- |mat_shadowstate || 1 || || |- |mat_show_histogram || 0 || , "cl" || |- |mat_show_texture_memory_usage || 0 || , "cheat", "numeric" || Display the texture memory usage on the HUD. |- |mat_showcamerarendertarget || 0 || , "cheat", "cl" || |- |mat_showenvmapmask || 0 || || |- |mat_showframebuffertexture || 0 || , "cheat", "cl" || |- |mat_showlightmappage || -1 || , "cl" || |- |mat_showlowresimage || 0 || || |- |mat_showmaterials || cmd || || Show materials. |- |mat_showmaterialsverbose || cmd || || Show materials (verbose version). mat_showmiplevels  : 0  : , "cheat"  : color-code miplevels 2: normalmaps, 1: everything else |- |mat_showtextures || cmd || || Show used textures. |- |mat_showwatertextures || 0 || , "cheat", "cl" || |- |mat_slopescaledepthbias_shadowmap || 4 || || mat_software_aa_blur_one_pixel_lines  : 0  : , "cl"  : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug  : 0  : , "cl"  : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a |- |mat_software_aa_edge_threshold || 1 || , "cl" || Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality  : 0  : , "cl"  : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |- |mat_software_aa_strength || -1 || , "cl" || Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |- |mat_software_aa_strength_vgui || -1 || , "cl" || Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |- |mat_software_aa_tap_offset || 1 || , "cl" || Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |- |mat_softwarelighting || 0 || || |- |mat_softwareskin || 0 || , "cheat" || |- |mat_specular || 1 || || Enable/Disable specularity for perf testing. Will cause a material reload upon change. |- |mat_spew_long_frames || 0 || || warn about frames that go over 66ms for CERT purposes. |- |mat_spewalloc || 0 || , "a" || |- |mat_spewvertexandpixelshaders || cmd || || Print all vertex and pixel shaders currently loaded to the console |- |mat_stub || 0 || , "cheat", "cl" || |- |mat_suppress || cmd || || Supress a material from drawing |- |mat_surfaceid || 0 || , "cheat" || |- |mat_surfacemat || 0 || , "cheat" || |- |mat_tessellation_accgeometrytangents || 0 || , "cheat" || |- |mat_tessellation_cornertangents || 1 || , "cheat" || |- |mat_tessellation_update_buffers || 1 || , "cheat" || |- |mat_tessellationlevel || 6 || , "cheat" || |- |mat_texture_limit || -1 || , "numeric" || If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |- |+mat_texture_list || cmd || || |- |mat_texture_list || 0 || || For debugging, show a list of used textures per frame |- |-mat_texture_list || cmd || || |- |mat_texture_list_all || 0 || , "numeric" || If this is nonzero, then the texture list panel will show all currently-loaded textures. |- |mat_texture_list_all_frames || 2 || || How many frames to sample texture memory for all textures. |- |mat_texture_list_exclude || cmd || || 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file |- |mat_texture_list_exclude_editing || 0 || || |- |mat_texture_list_txlod || cmd || || Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |- |mat_texture_list_txlod_sync || cmd || || 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files |- |mat_texture_list_view || 1 || , "numeric" || If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |- |mat_tonemap_algorithm || 1 || , "cheat", "cl" || 0 = Original Algorithm 1 = New Algorithm |- |mat_tonemap_min_avglum || 3 || , "cheat", "cl" || |- |mat_tonemap_percent_bright_pixels || 2 || , "cheat", "cl" || |- |mat_tonemap_percent_target || 60 || , "cheat", "cl" || |- |mat_tonemapping_occlusion_use_stencil || 0 || , "cl" || |- |mat_triplebuffered || 0 || || This means we want triple buffering if we are fullscreen and vsync'd |- |mat_use_compressed_hdr_textures || 1 || || |- |mat_viewportscale || 1 || , "cheat", "cl" || Scale down the main viewport (to reduce GPU impact on CPU profiling) |- |mat_vignette_enable || 0 || , "cl" || |- |mat_vsync || 0 || || Force sync to vertical retrace |- |mat_wateroverlaysize || 128 || , "cl" || |- |mat_wireframe || 0 || , "cheat" || |- |mat_yuv || 0 || , "cheat", "cl" || |- |maxplayers || cmd || || Change the maximum number of players allowed on this server. |- |mem_compact || cmd || || |- |mem_dump || cmd || || Dump memory stats to text file. |- |mem_dumpstats || 0 || || Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |- |mem_dumpvballocs || cmd || || Dump VB memory allocation stats. |- |mem_eat || cmd || || |- |mem_force_flush || 0 || || Force cache flush of unlocked resources on every alloc |- |mem_force_flush_section || 0 || || Cache section to restrict mem_force_flush |- |mem_incremental_compact || cmd || || |- |mem_incremental_compact_rate || 0 || , "cheat" || Rate at which to attempt internal heap compation mem_level  : 2  :  : Memory Level - Default: High |- |mem_max_heapsize || 256 || || Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |- |mem_max_heapsize_dedicated || 64 || || Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |- |mem_min_heapsize || 48 || || Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |- |mem_periodicdumps || 0 || || Write periodic memstats dumps every n seconds. |- |mem_test || cmd || || |- |mem_test_each_frame || 0 || || Run heap check at end of every frame |- |mem_test_every_n_seconds || 0 || || Run heap check at a specified interval |- |mem_test_quiet || 0 || || Don't print stats when memtesting |- |mem_vcollide || cmd || || Dumps the memory used by vcollides |- |mem_verify || cmd || || Verify the validity of the heap |- |memory || cmd || || Print memory stats. |- |memory_diff || cmd || || show memory stats relative to snapshot |- |memory_list || cmd || || dump memory list (linux only) |- |memory_mark || cmd || || snapshot current allocation status |- |memory_status || cmd || || show memory stats (linux only) |- |menuselect || cmd || || menuselect |- |miniprofiler_dump || 0 || || |- |minisave || cmd || || Saves game (for current level only!) |- |mission_reload || cmd || || Reload mission metadata |- |mm_datacenter_debugprint || cmd || || Shows information retrieved from data center |- |mm_debugprint || cmd || || Show debug information about current matchmaking session mm_dedicated_force_servers  : 0  :  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy |- |mm_dedicated_search_maxping || 150 || || Longest preferred ping to dedicated servers for games |- |mm_dlcs_mask_extras || 0 || || |- |mm_dlcs_mask_fake || 0 || || |- |mm_heartbeat_seconds || 300 || || |- |mm_heartbeat_seconds_xlsp || 60 || || |- |mm_heartbeat_timeout || 10 || || |- |mm_heartbeat_timeout_legacy || 15 || || |- |mm_matchmaking_dlcsquery || 2 || || |- |mm_matchmaking_version || 9 || || |- |mm_max_players || 4 || , "cheat", "rep", "cl" || Max players for matchmaking system |- |mm_server_search_lan_ports || 27015 || , "a" || Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |- |mm_tu_string || 0 || || |- |mod_check_vcollide || 0 || || Check all vcollides on load |- |mod_dont_load_vertices || 0 || || For the dedicated server, supress loading model vertex data |- |mod_forcedata || 1 || || Forces all model file data into cache on model load. |- |mod_forcetouchdata || 1 || || Forces all model file data into cache on model load. |- |mod_load_anims_async || 0 || || |- |mod_load_fakestall || 0 || || Forces all ANI file loading to stall for specified ms |- |mod_load_mesh_async || 0 || || |- |mod_load_showstall || 0 || || 1 - show hitches , 2 - show stalls |- |mod_load_vcollide_async || 0 || || |- |mod_lock_mdls_on_load || 1 || || |- |mod_lock_meshes_on_load || 1 || || |- |mod_test_mesh_not_available || 0 || || |- |mod_test_not_available || 0 || || |- |mod_test_verts_not_available || 0 || || |- |mod_touchalldata || 1 || || Touch model data during level startup |- |mod_trace_load || 0 || || |- |morph_debug || 0 || || |- |morph_path || 7 || || |- |motdfile || 0 || , "sv" || The MOTD file to load. |- |+mouse_menu || cmd || || Opens a menu while held |- |-mouse_menu || cmd || || Executes the highlighted button on the radial menu (if cl_fastradial is 1) |- |+movedown || cmd || || |- |-movedown || cmd || || |- |+moveleft || cmd || || |- |-moveleft || cmd || || |- |+moveright || cmd || || |- |-moveright || cmd || || |- |+moveup || cmd || || |- |-moveup || cmd || || |- |movie_fixwave || cmd || || Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |- |mp_allowNPCs || 1 || , "sv", "nf" || |- |mp_allowspectators || 1 || , "rep", "cl" || toggles whether the server allows spectator mode or not |- |mp_autocrosshair || 1 || , "sv", "nf" || |- |mp_bonusroundtime || 15 || , "rep", "cl" || Time after round win until round restarts |- |mp_chattime || 10 || , "rep", "cl" || amount of time players can chat after the game is over |- |mp_clan_ready_signal || 0 || , "sv" || Text that team leader from each team must speak for the match to begin |- |mp_clan_readyrestart || 0 || , "sv" || If non-zero, game will restart once someone from each team gives the ready signal |- |mp_defaultteam || 0 || , "sv" || |- |mp_disable_autokick || cmd || || Prevents a userid from being auto-kicked |- |mp_disable_respawn_times || 0 || , "nf", "rep", "cl" || |- |mp_fadetoblack || 0 || , "nf", "rep", "cl" || fade a player's screen to black when he dies |- |mp_falldamage || 0 || , "sv", "nf" || |- |mp_flashlight || 0 || , "sv", "nf" || |- |mp_footsteps || 1 || , "sv", "nf" || |- |mp_forcecamera || 1 || , "rep", "cl" || Restricts spectator modes for dead players |- |mp_forcerespawn || 1 || , "sv", "nf" || |- |mp_fraglimit || 0 || , "sv", "nf" || |- |mp_friendlyfire || 0 || , "nf", "rep", "cl" || Allows team members to injure other members of their team |- |mp_maxrounds || 0 || , "nf", "rep", "cl" || max number of rounds to play before server changes maps |- |mp_respawnwavetime || 10 || , "nf", "rep", "cl" || Time between respawn waves. |- |mp_restartgame || 0 || , "sv" || If non-zero, game will restart in the specified number of seconds |- |mp_teamlist || 0 || , "sv", "nf" || |- |mp_teamoverride || 1 || , "sv" || |- |mp_teamplay || 0 || , "sv", "nf" || |- |mp_teams_unbalance_limit || 1 || , "nf", "rep", "cl" || Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |- |mp_timelimit || 0 || , "nf", "rep", "cl" || game time per map in minutes |- |mp_tournament || 0 || , "nf", "rep", "cl" || |- |mp_usehwmmodels || 0 || , "cl" || Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |- |mp_usehwmvcds || 0 || , "cl" || Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |- |mp_waitingforplayers_cancel || 0 || , "sv" || Set to 1 to end the WaitingForPlayers period. |- |mp_waitingforplayers_restart || 0 || , "sv" || Set to 1 to start or restart the WaitingForPlayers period. |- |mp_waitingforplayers_time || 0 || , "sv" || WaitingForPlayers time length in seconds |- |mp_weaponstay || 0 || , "sv", "nf" || |- |mp_winlimit || 0 || , "nf", "rep", "cl" || Max score one team can reach before server changes maps |- |multvar || cmd || || Multiply specified convar value. |- |muzzleflash_light || 1 || , "a", "cl" ||

N

|- |name || unnamed || , "a", "user", "print", "server_can_execute", "ss" || Current user name |- |nav_add_to_selected_set || cmd || || Add current area to the selected set. |- |nav_add_to_selected_set_by_id || cmd || || Add specified area id to the selected set. |- |nav_analyze || cmd || || Re-analyze the current Navigation Mesh and save it to disk. |- |nav_area_bgcolor || 503316480 || , "sv", "cheat" || RGBA color to draw as the background color for nav areas while editing. |- |nav_area_max_size || 50 || , "sv", "cheat" || Max area size created in nav generation |- |nav_avoid || cmd || || Toggles the 'avoid this area when possible' flag used by the AI system. |- |nav_begin_area || cmd || || Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and |- |nav_begin_deselecting || cmd || || Start continuously removing from the selected set. |- |nav_begin_drag_deselecting || cmd || || Start dragging a selection area. |- |nav_begin_drag_selecting || cmd || || Start dragging a selection area. |- |nav_begin_selecting || cmd || || Start continuously adding to the selected set. |- |nav_begin_shift_xy || cmd || || Begin shifting the Selected Set. |- |nav_build_ladder || cmd || || Attempts to build a nav ladder on the climbable surface under the cursor. |- |nav_check_file_consistency || cmd || || Scans the maps directory and reports any missing/out-of-date navigation files. |- |nav_check_floor || cmd || || Updates the blocked/unblocked status for every nav area. |- |nav_check_stairs || cmd || || Update the nav mesh STAIRS attribute |- |nav_chop_selected || cmd || || Chops all selected areas into their component 1x1 areas |- |nav_clear_attribute || cmd || || Remove given nav attribute from all areas in the selected set. |- |nav_clear_selected_set || cmd || || Clear the selected set. |- |nav_clear_walkable_marks || cmd || || Erase any previously placed walkable positions. |- |nav_compress_id || cmd || || Re-orders area and ladder ID's so they are continuous. |- |nav_connect || cmd || || To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a |- |nav_coplanar_slope_limit || 0 || , "sv", "cheat" || |- |nav_coplanar_slope_limit_displacement || 0 || , "sv", "cheat" || |- |nav_corner_adjust_adjacent || 18 || , "sv", "cheat" || radius used to raise/lower corners in nearby areas when raising/lowering corners. |- |nav_corner_lower || cmd || || Lower the selected corner of the currently marked Area. |- |nav_corner_place_on_ground || cmd || || Places the selected corner of the currently marked Area on the ground. |- |nav_corner_raise || cmd || || Raise the selected corner of the currently marked Area. |- |nav_corner_select || cmd || || Select a corner of the currently marked Area. Use multiple times to access all four corners. |- |nav_create_area_at_feet || 0 || , "sv", "cheat" || Anchor nav_begin_area Z to editing player's feet |- |nav_create_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when created by hand. |- |nav_crouch || cmd || || Toggles the 'must crouch in this area' flag used by the AI system. |- |nav_debug_blocked || 0 || , "sv", "cheat" || |- |nav_delete || cmd || || Deletes the currently highlighted Area. |- |nav_delete_marked || cmd || || Deletes the currently marked Area (if any). |- |nav_disconnect || cmd || || To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec |- |nav_displacement_test || 10000 || , "sv", "cheat" || Checks for nodes embedded in displacements (useful for in-development maps) |- |nav_dont_hide || cmd || || Toggles the 'area is not suitable for hiding spots' flag used by the AI system. |- |nav_drag_selection_volume_zmax_offset || 32 || , "sv", "rep" || The offset of the nav drag volume top from center |- |nav_drag_selection_volume_zmin_offset || 32 || , "sv", "rep" || The offset of the nav drag volume bottom from center |- |nav_draw_limit || 500 || , "sv", "cheat" || The maximum number of areas to draw in edit mode |- |nav_edit || 0 || , "sv", "cheat" || Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |- |nav_end_area || cmd || || Defines the second corner of a new Area or Ladder and creates it. |- |nav_end_deselecting || cmd || || Stop continuously removing from the selected set. |- |nav_end_drag_deselecting || cmd || || Stop dragging a selection area. |- |nav_end_drag_selecting || cmd || || Stop dragging a selection area. |- |nav_end_selecting || cmd || || Stop continuously adding to the selected set. |- |nav_end_shift_xy || cmd || || Finish shifting the Selected Set. |- |nav_flood_select || cmd || || Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. |- |nav_gen_cliffs_approx || cmd || || Mark cliff areas, post-processing approximation |- |nav_generate || cmd || || Generate a Navigation Mesh for the current map and save it to disk. |- |nav_generate_fencetops || 1 || , "sv", "cheat" || Autogenerate nav areas on fence and obstacle tops |- |nav_generate_fixup_jump_areas || 1 || , "sv", "cheat" || Convert obsolete jump areas into 2-way connections |- |nav_generate_incremental || cmd || || Generate a Navigation Mesh for the current map and save it to disk. |- |nav_generate_incremental_range || 2000 || , "sv", "cheat" || |- |nav_generate_incremental_tolerance || 0 || , "sv", "cheat" || Z tolerance for adding new nav areas. |- |nav_jump || cmd || || Toggles the 'traverse this area by jumping' flag used by the AI system. |- |nav_ladder_flip || cmd || || Flips the selected ladder's direction. |- |nav_load || cmd || || Loads the Navigation Mesh for the current map. |- |nav_lower_drag_volume_max || cmd || || Lower the top of the drag select volume. |- |nav_lower_drag_volume_min || cmd || || Lower the bottom of the drag select volume. |- |nav_make_sniper_spots || cmd || || Chops the marked area into disconnected sub-areas suitable for sniper spots. |- |nav_mark || cmd || || Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |- |nav_mark_attribute || cmd || || Set nav attribute for all areas in the selected set. |- |nav_mark_unnamed || cmd || || Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |- |nav_mark_walkable || cmd || || Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate |- |nav_max_view_distance || 0 || , "sv", "cheat" || Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |- |nav_max_vis_delta_list_length || 64 || , "sv", "cheat" || |- |nav_merge || cmd || || To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm |- |nav_merge_mesh || cmd || || Merges a saved selected set into the current mesh. |- |nav_no_hostages || cmd || || Toggles the 'hostages cannot use this area' flag used by the AI system. |- |nav_no_jump || cmd || || Toggles the 'dont jump in this area' flag used by the AI system. |- |nav_place_floodfill || cmd || || Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli |- |nav_place_list || cmd || || Lists all place names used in the map. |- |nav_place_pick || cmd || || Sets the current Place to the Place of the Area under the cursor. |- |nav_place_replace || cmd || || Replaces all instances of the first place with the second place. |- |nav_place_set || cmd || || Sets the Place of all selected areas to the current Place. |- |nav_potentially_visible_dot_tolerance || 0 || , "sv", "cheat" || |- |nav_precise || cmd || || Toggles the 'dont avoid obstacles' flag used by the AI system. |- |nav_quicksave || 1 || , "sv", "cheat" || Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |- |nav_raise_drag_volume_max || cmd || || Raise the top of the drag select volume. |- |nav_raise_drag_volume_min || cmd || || Raise the bottom of the drag select volume. |- |nav_recall_selected_set || cmd || || Re-selects the stored selected set. |- |nav_remove_from_selected_set || cmd || || Remove current area from the selected set. |- |nav_remove_jump_areas || cmd || || Removes legacy jump areas, replacing them with connections. |- |nav_run || cmd || || Toggles the 'traverse this area by running' flag used by the AI system. |- |nav_save || cmd || || Saves the current Navigation Mesh to disk. |- |nav_save_selected || cmd || || Writes the selected set to disk for merging into another mesh via nav_merge_mesh. |- |nav_select_blocked_areas || cmd || || Adds all blocked areas to the selected set |- |nav_select_damaging_areas || cmd || || Adds all damaging areas to the selected set |- |nav_select_half_space || cmd || || Selects any areas that intersect the given half-space. |- |nav_select_invalid_areas || cmd || || Adds all invalid areas to the Selected Set. |- |nav_select_obstructed_areas || cmd || || Adds all obstructed areas to the selected set |- |nav_select_overlapping || cmd || || Selects nav areas that are overlapping others. |- |nav_select_radius || cmd || || Adds all areas in a radius to the selection set |- |nav_select_stairs || cmd || || Adds all stairway areas to the selected set |- |nav_selected_set_border_color || -16751516 || , "sv", "cheat" || Color used to draw the selected set borders while editing. |- |nav_selected_set_color || 1623785472.000 || , "sv", "cheat" || Color used to draw the selected set background while editing. |- |nav_set_place_mode || cmd || || Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |- |nav_shift || cmd || || Shifts the selected areas by the specified amount |- |nav_show_approach_points || 0 || , "sv", "cheat" || Show Approach Points in the Navigation Mesh. |- |nav_show_area_info || 0 || , "sv", "cheat" || Duration in seconds to show nav area ID and attributes while editing |- |nav_show_compass || 0 || , "sv", "cheat" || |- |nav_show_continguous || 0 || , "sv", "cheat" || Highlight non-contiguous connections |- |nav_show_danger || 0 || , "sv", "cheat" || Show current 'danger' levels. |- |nav_show_light_intensity || 0 || , "sv", "cheat" || |- |nav_show_node_grid || 0 || , "sv", "cheat" || |- |nav_show_node_id || 0 || , "sv", "cheat" || |- |nav_show_nodes || 0 || , "sv", "cheat" || |- |nav_show_player_counts || 0 || , "sv", "cheat" || Show current player counts in each area. |- |nav_show_potentially_visible || 0 || , "sv", "cheat" || Show areas that are potentially visible from the current nav area |- |nav_simplify_selected || cmd || || Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas |- |nav_slope_limit || 0 || , "sv", "cheat" || The ground unit normal's Z component must be greater than this for nav areas to be generated. |- |nav_slope_tolerance || 0 || , "sv", "cheat" || The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |- |nav_snap_to_grid || 0 || , "sv", "cheat" || Snap to the nav generation grid when creating new nav areas |- |nav_solid_props || 0 || , "sv", "cheat" || Make props solid to nav generation/editing |- |nav_splice || cmd || || To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |- |nav_split || cmd || || To split an Area into two, align the split line using your cursor and invoke the split command. |- |nav_split_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when split. |- |nav_stand || cmd || || Toggles the 'stand while hiding' flag used by the AI system. |- |nav_stop || cmd || || Toggles the 'must stop when entering this area' flag used by the AI system. |- |nav_store_selected_set || cmd || || Stores the current selected set for later retrieval. |- |nav_strip || cmd || || Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |- |nav_subdivide || cmd || || Subdivides all selected areas. |- |nav_test_node || 0 || , "sv", "cheat" || |- |nav_test_node_crouch || 0 || , "sv", "cheat" || |- |nav_test_node_crouch_dir || 4 || , "sv", "cheat" || |- |nav_test_stairs || cmd || || Test the selected set for being on stairs |- |nav_toggle_deselecting || cmd || || Start or stop continuously removing from the selected set. |- |nav_toggle_in_selected_set || cmd || || Remove current area from the selected set. |- |nav_toggle_place_mode || cmd || || Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |- |nav_toggle_place_painting || cmd || || Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |- |nav_toggle_selected_set || cmd || || Toggles all areas into/out of the selected set. |- |nav_toggle_selecting || cmd || || Start or stop continuously adding to the selected set. |- |nav_transient || cmd || || Toggles the 'area is transient and may become blocked' flag used by the AI system. |- |nav_unmark || cmd || || Clears the marked Area or Ladder. |- |nav_update_blocked || cmd || || Updates the blocked/unblocked status for every nav area. |- |nav_update_lighting || cmd || || Recomputes lighting values |- |nav_update_visibility_on_edit || 0 || , "sv", "cheat" || If nonzero editing the mesh will incrementally recompue visibility |- |nav_use_place || cmd || || If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |- |nav_walk || cmd || || Toggles the 'traverse this area by walking' flag used by the AI system. |- |nav_warp_to_mark || cmd || || Warps the player to the marked area. |- |nav_world_center || cmd || || Centers the nav mesh in the world |- |net_allow_multicast || 1 || , "a" || net_blockmsg  : 0  : , "cheat"  : Discards incoming message: <0|1|name> |- |net_channels || cmd || || Shows net channel info |- |net_compressvoice || 0 || || Attempt to compress out of band voice payloads (360 only). |- |net_drawslider || 0 || || Draw completion slider during signon |- |net_droppackets || 0 || , "cheat" || Drops next n packets on client |- |net_dumpeventstats || cmd || || Dumps out a report of game event network usage |- |net_dumptest || 0 || || |- |net_fakejitter || 0 || , "cheat" || Jitter fakelag packet time |- |net_fakelag || 0 || , "cheat" || Lag all incoming network data (including loopback) by this many milliseconds. |- |net_fakeloss || 0 || , "cheat" || Simulate packet loss as a percentage (negative means drop 1/n packets) |- |net_graph || 0 || , "a", "cl" || Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |- |net_graphheight || 64 || , "a", "cl" || Height of netgraph panel |- |net_graphmsecs || 400 || , "a", "cl" || The latency graph represents this many milliseconds. |- |net_graphpos || 1 || , "a", "cl" || |- |net_graphproportionalfont || 1 || , "a", "cl" || Determines whether netgraph font is proportional or not |- |net_graphshowinterp || 1 || , "a", "cl" || Draw the interpolation graph. |- |net_graphshowlatency || 1 || , "a", "cl" || Draw the ping/packet loss graph. |- |net_graphsolid || 1 || , "a", "cl" || |- |net_graphtext || 1 || , "a", "cl" || Draw text fields |- |net_maxcleartime || 4 || || Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |- |net_maxfilesize || 16 || || Maximum allowed file size for uploading in MB |- |net_maxfragments || 1200 || || Max fragment bytes per packet |- |net_maxroutable || 1200 || , "a", "user" || Requested max packet size before packets are 'split'. |- |net_megasnapshot || 1 || || |- |net_paranoid || 1 || || net_public_adr  : 0  :  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' |- |net_queue_trace || 0 || || |- |net_queued_packet_thread || 1 || || Use a high priority thread to send queued packets out instead of sending them each frame. |- |net_scale || 5 || , "a", "cl" || |- |net_showeventlisteners || 0 || || Show listening addition/removals |- |net_showevents || 0 || || Dump game events to console (1=client only, 2=all). |- |net_showfragments || 0 || || Show netchannel fragments net_showpeaks  : 0  :  : Show messages for large packets only: <size> |- |net_showreliablesounds || 0 || , "cheat" || |- |net_showsplits || 0 || || Show info about packet splits |- |net_showtcp || 0 || || Dump TCP stream summary to console |- |net_showudp || 0 || || Dump UDP packets summary to console |- |net_showudp_remoteonly || 0 || || Dump non-loopback udp only |- |net_showusercmd || 0 || , "cl" || Show user command encoding |- |net_splitpacket_maxrate || 15000 || || Max bytes per second when queueing splitpacket chunks |- |net_splitrate || 1 || || Number of fragments for a splitpacket that can be sent per frame |- |net_start || cmd || || Inits multiplayer network sockets |- |net_status || cmd || || Shows current network status net_steamcnx_allowrelay  : 1  : , "a"  : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |- |net_steamcnx_debug || 1 || || Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. |- |net_steamcnx_enabled || 1 || || Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. |- |net_steamcnx_status || cmd || || Print status of steam connection sockets. |- |net_usesocketsforloopback || 0 || || Use network sockets layer even for listen server local player's packets (multiplayer only). |- |next || 0 || , "cheat" || Set to 1 to advance to next frame ( when singlestep == 1 ) |- |+nextability || cmd || || |- |-nextability || cmd || || |- |nextdemo || cmd || || Play next demo in sequence. |- |nextlevel || 0 || , "sv", "nf" || If set to a valid map name, will change to this map during the next changelevel |- |noclip || cmd || || Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |- |noclip_fixup || 1 || , "sv", "cheat" || |- |notarget || cmd || || Toggle. Player becomes hidden to NPCs. |- |npc_ally_deathmessage || 1 || , "sv", "cheat" || |- |npc_ammo_deplete || cmd || || Subtracts half of the target's ammo |- |npc_bipass || cmd || || Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat  : cmd  :  : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions  : cmd  :  : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a |- |npc_create || cmd || || Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen |- |npc_create_aimed || cmd || || Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at |- |npc_create_equipment || 0 || , "sv" || npc_destroy  : cmd  :  : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki |- |npc_destroy_unselected || cmd || || Removes all NPCs from the universe that aren't currently selected |- |npc_enemies || cmd || || Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus  : cmd  :  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np |- |npc_freeze || cmd || || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments |- |npc_freeze_unselected || cmd || || Freeze all NPCs not selected npc_go  : cmd  :  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- |- |npc_go_do_run || 1 || , "sv" || Set whether should run on NPC go npc_go_random  : cmd  :  : Sends all selected NPC(s) to a random node. Arguments: -none- |- |npc_heal || cmd || || Heals the target back to full health |- |npc_height_adjust || 1 || , "a", "sv" || Enable test mode for ik height adjustment npc_kill  : cmd  :  : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest  : cmd  :  : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships  : cmd  :  : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset  : cmd  :  : Reloads schedules for all NPC's from their script files Arguments: -none- |- |npc_route || cmd || || Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang |- |npc_select || cmd || || Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg |- |npc_sentences || 0 || , "sv" || |- |npc_set_freeze || cmd || || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments |- |npc_set_freeze_unselected || cmd || || Freeze all NPCs not selected |- |npc_speakall || cmd || || Force the npc to try and speak all their responses |- |npc_squads || cmd || || Obsolete. Replaced by npc_combat npc_steering  : cmd  :  : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n |- |npc_steering_all || cmd || || Displays the steering obstructions of all NPCs (used to perform local avoidance) |- |npc_task_text || cmd || || Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu |- |npc_tasks || cmd || || Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport  : cmd  :  : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- |- |npc_thinknow || cmd || || Trigger NPC to think npc_viewcone  : cmd  :  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent |- |npc_vphysics || 0 || , "sv" ||

O

|- |old_radiusdamage || 0 || , "rep", "cl" || |- |openserverbrowser || cmd || || Opens server browser |- |option_duck_method || 1 || , "a", "rep", "cl" || |- |overview_alpha || 1 || , "a", "clientcmd_can_execute", "cl" || Overview map translucency. |- |overview_health || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's health in map overview. |- |overview_locked || 1 || , "a", "clientcmd_can_execute", "cl" || Locks map angle, doesn't follow view angle. overview_mode  : cmd  :  : Sets overview map mode off,small,large: <0|1|2> |- |overview_names || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's names in map overview. |- |overview_tracks || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's tracks in map overview. overview_zoom  : cmd  :  : Sets overview map zoom: <zoom> [

P

|- |paint_sample_size || 4 || , "cheat", "rep" || |- |paintmap_scale || 1 || , "cheat", "rep" || |- |panel_test_title_safe || 0 || , "cheat" || Test vgui panel positioning with title safe indentation |- |particle_sim_alt_cores || 2 || , "cl" || |- |particle_simulateoverflow || 0 || , "cheat", "cl" || Used for stress-testing particle systems. Randomly denies creation of particles. |- |particle_test_attach_attachment || 0 || , "sv", "cheat" || Attachment index for attachment mode particle_test_attach_mode  : 0  : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |- |particle_test_file || 0 || , "sv", "cheat" || Name of the particle system to dynamically spawn |- |particle_test_start || cmd || || Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop  : cmd  :  : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe |- |password || 0 || , "a", "norecord" || Current server access password |- |path || cmd || || Show the engine filesystem path. |- |pause || cmd || || Toggle the server pause state. |- |perfui || cmd || || Show/hide the level performance tools UI. |- |perfvisualbenchmark || cmd || || |- |perfvisualbenchmark_abort || cmd || || |- |phonemedelay || 0 || , "cl" || Phoneme delay to account for sound system latency. |- |phonemefilter || 0 || , "cl" || Time duration of box filter to pass over phonemes. |- |phonemesnap || 2 || , "cl" || Lod at level at which visemes stops always considering two phonemes, regardless of duration. |- |phys_enable_query_cache || 1 || || |- |phys_impactforcescale || 1 || , "sv" || |- |phys_penetration_error_time || 10 || , "sv" || Controls the duration of vphysics penetration error boxes. |- |phys_pushscale || 1 || , "rep", "cl" || |- |phys_speeds || 0 || , "sv" || |- |phys_stressbodyweights || 5 || , "sv" || |- |phys_timescale || 1 || , "sv" || Scale time for physics |- |phys_upimpactforcescale || 0 || , "sv" || |- |physics_budget || cmd || || Times the cost of each active object |- |physics_constraints || cmd || || Highlights constraint system graph for an entity |- |physics_debug_entity || cmd || || Dumps debug info for an entity |- |physics_highlight_active || cmd || || Turns on the absbox for all active physics objects |- |physics_report_active || cmd || || Lists all active physics objects |- |physics_select || cmd || || Dumps debug info for an entity |- |physicsshadowupdate_render || 0 || , "sv" || |- |PhysPMC || 0 || || |- |picker || cmd || || Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play |- |ping || cmd || || Display ping to server. |- |ping_max_green || 70 || , "cl" || |- |ping_max_red || 250 || , "cl" || |- |ping_max_yellow || 140 || , "cl" || |- |pingserver || cmd || || Ping a server for info |- |pipeline_static_props || 1 || || |- |pixelvis_debug || cmd || || Dump debug info |- |play || cmd || || Play a sound. |- |playdemo || cmd || || Play a recorded demo file (.dem ). |- |player_debug_print_damage || 0 || , "sv", "cheat" || When true, print amount and type of all damage received by player to console. |- |player_old_armor || 0 || , "sv" || |- |playerlist || cmd || || Shows the player list and allows voting |- |playflush || cmd || || Play a sound, reloading from disk in case of changes. |- |playgamesound || cmd || || Play a sound from the game sounds txt file |- |playsoundscape || cmd || || Forces a soundscape to play playvideo  : cmd  :  : Plays a video: <filename> [width height] playvideo_exitcommand  : cmd  :  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_exitcommand_nointerrupt  : cmd  :  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_nointerrupt  : cmd  :  : Plays a video without ability to skip: <filename> [width height] |- |playvol || cmd || || Play a sound at a specified volume. plugin_load  : cmd  :  : plugin_load <filename> : loads a plugin plugin_pause  : cmd  :  : plugin_pause <index> : pauses a loaded plugin |- |plugin_pause_all || cmd || || pauses all loaded plugins |- |plugin_print || cmd || || Prints details about loaded plugins plugin_unload  : cmd  :  : plugin_unload <index> : unloads a plugin plugin_unpause  : cmd  :  : plugin_unpause <index> : unpauses a disabled plugin |- |plugin_unpause_all || cmd || || unpauses all disabled plugins |- |+posedebug || cmd || || Turn on pose debugger or add ents to pose debugger UI |- |-posedebug || cmd || || Turn off pose debugger or hide ents from pose debugger UI |- |-prevability || cmd || || |- |+prevability || cmd || || |- |print_colorcorrection || cmd || || Display the color correction layer information. |- |progress_enable || cmd || || |- |prop_active_gib_limit || 999999 || , "sv" || |- |prop_active_gib_max_fade_time || 999999 || , "sv" || |- |prop_crosshair || cmd || || Shows name for prop looking at |- |prop_debug || cmd || || Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create  : cmd  :  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create  : cmd  :  : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |- |props_break_max_pieces || -1 || , "rep", "cl" || Maximum prop breakable piece count (-1 = model default) |- |props_break_max_pieces_perframe || -1 || , "rep", "cl" || Maximum prop breakable piece count per frame (-1 = model default) |- |pwatchent || -1 || , "cheat", "cl" || Entity to watch for prediction system changes. |- |pwatchvar || 0 || , "cheat", "cl" || Entity variable to watch in prediction system for changes.

Q

|- |quit || cmd || || Exit the engine.

R

|- |r_3dsky || 1 || , "cl" || Enable the rendering of 3d sky boxes |- |r_AirboatViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" || |- |r_AirboatViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" || |- |r_AirboatViewZHeight || 0 || , "cheat", "nf", "rep", "cl" || |- |r_ambientboost || 1 || || Set to boost ambient term if it is totally swamped by local lights |- |r_ambientfactor || 5 || || Boost ambient cube by no more than this factor |- |r_ambientfraction || 0 || , "cheat" || Fraction of direct lighting used to boost lighting when model requests |- |r_ambientlightingonly || 0 || , "cheat" || Set this to 1 to light models with only ambient lighting (and no static lighting). |- |r_ambientmin || 0 || || Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |- |r_aspectratio || 0 || || |- |r_asw_vehicleBrakeRate || 1 || , "cheat", "cl" || |- |r_asw_vehicleDrawDebug || 0 || , "cheat", "cl" || |- |r_avglight || 1 || , "cheat" || |- |r_avglightmap || 0 || , "cheat" || |- |r_bloomtintb || 0.11 || || |- |r_bloomtintexponent || 2.2 || || |- |r_bloomtintg || 0.59 || || |- |r_bloomtintr || 0.3 || || |- |r_cheapwaterend || cmd || || |- |r_cheapwaterstart || cmd || || |- |r_cleardecals || cmd || || Usage r_cleardecals <permanent>. |- |r_ClipAreaPortals || 1 || , "cheat" || |- |r_colorstaticprops || 0 || , "cheat" || |- |r_debug_sequencesets || -2 || , "cl" || |- |r_debugcheapwater || 0 || , "cheat", "cl" || |- |r_debugrandomstaticlighting || 0 || , "cheat" || Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |- |r_decal_cover_count || 4 || || |- |r_decal_overlap_area || 0 || || |- |r_decal_overlap_count || 3 || || |- |r_decals || 2048 || || |- |r_decalstaticprops || 1 || || Decal static props test |- |r_depthoverlay || 0 || , "cheat", "cl" || Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |- |r_DispBuildable || 0 || , "cheat" || |- |r_DispWalkable || 0 || , "cheat" || |- |r_dopixelvisibility || 1 || , "cl" || |- |r_drawallrenderables || 0 || , "cheat", "cl" || Draw all renderables, even ones inside solid leaves. |- |r_drawbatchdecals || 1 || || Render decals batched. |- |r_DrawBeams || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe |- |r_drawbrushmodels || 1 || , "cheat" || Render brush models. 0=Off, 1=Normal, 2=Wireframe |- |r_drawclipbrushes || 0 || , "cheat" || Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |- |r_drawdecals || 1 || , "cheat" || Render decals. |- |r_DrawDetailProps || 1 || , "cl" || 0=Off, 1=Normal, 2=Wireframe |- |r_DrawDisp || 1 || , "cheat" || Toggles rendering of displacment maps |- |r_drawentities || 1 || , "cheat" || |- |r_drawflecks || 1 || , "cl" || |- |r_drawfuncdetail || 1 || , "cheat" || Render func_detail |- |r_drawleaf || -1 || , "cheat" || Draw the specified leaf. r_drawlightcache  : 0  : , "cheat"  : 0: off 1: draw light cache entries 2: draw rays |- |r_drawlightinfo || 0 || , "cheat" || |- |r_drawlights || 0 || , "cheat" || |- |r_drawmodeldecals || 1 || || |- |r_DrawModelLightOrigin || 0 || , "cheat" || |- |r_drawmodelstatsoverlay || 0 || , "cheat" || |- |r_drawmodelstatsoverlaydistance || 500 || , "cheat" || |- |r_drawmodelstatsoverlaymax || 1 || , "a" || time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |- |r_drawmodelstatsoverlaymin || 0 || , "a" || time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |- |r_drawopaquerenderables || 1 || , "cheat", "cl" || |- |r_drawopaqueworld || 1 || , "cheat", "cl" || |- |r_drawothermodels || 1 || , "cheat", "cl" || 0=Off, 1=Normal, 2=Wireframe |- |r_drawparticles || 1 || , "cheat", "cl" || Enable/disable particle rendering |- |r_drawpixelvisibility || 0 || , "cl" || Show the occlusion proxies |- |r_DrawPortals || 0 || , "cheat" || |- |r_DrawRain || 1 || , "cheat", "cl" || Enable/disable rain rendering. |- |r_drawrenderboxes || 0 || , "cheat", "cl" || |- |r_drawropes || 1 || , "cheat", "cl" || |- |r_drawskybox || 1 || , "cheat" || |- |r_DrawSpecificStaticProp || -1 || || |- |r_drawsprites || 1 || , "cheat", "cl" || |- |r_drawstaticprops || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe |- |r_drawtracers || 1 || , "cheat", "cl" || |- |r_drawtracers_firstperson || 1 || , "cl" || |- |r_drawtranslucentrenderables || 1 || , "cheat", "cl" || |- |r_drawtranslucentworld || 1 || , "cheat" || |- |r_drawvgui || 1 || , "cheat" || Enable the rendering of vgui panels |- |r_drawviewmodel || 1 || , "cheat", "cl" || |- |r_drawworld || 1 || , "cheat" || Render the world. |- |r_dscale_basefov || 90 || , "cheat" || |- |r_dscale_fardist || 2000 || , "cheat" || |- |r_dscale_farscale || 4 || , "cheat" || |- |r_dscale_neardist || 100 || , "cheat" || |- |r_dscale_nearscale || 1 || , "cheat" || |- |r_dynamic || 1 || || |- |r_dynamiclighting || 1 || , "cheat" || |- |r_emulategl || 0 || || |- |r_entityclips || 1 || , "cl" || |- |r_eyeglintlodpixels || 20 || || The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |- |r_eyegloss || 1 || , "a", "cl" || |- |r_eyemove || 1 || , "a" || |- |r_eyes || 1 || || |- |r_eyeshift_x || 0 || , "a" || |- |r_eyeshift_y || 0 || , "a" || |- |r_eyeshift_z || 0 || , "a" || |- |r_eyesize || 0 || , "a" || |- |r_eyewaterepsilon || 7 || , "cheat", "cl" || |- |r_fade360style || 1 || , "cl" || |- |r_farz || -1 || , "cheat", "cl" || Override the far clipping plane. -1 means to use the value in env_fog_controller. |- |r_fastzreject || 0 || || Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware |- |r_fastzrejectdisp || 0 || || Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |- |r_flashlight_topdown || 0 || , "cl" || |- |r_flashlightambient || 0 || , "cheat", "cl" || |- |r_flashlightbacktraceoffset || 0 || , "cheat", "cl" || |- |r_flashlightbrightness || 0 || , "cheat" || |- |r_flashlightclip || 0 || , "cheat" || |- |r_flashlightconstant || 0 || , "cheat", "cl" || |- |r_flashlightculldepth || 1 || || |- |r_flashlightdepth_drawtranslucents || 0 || , "cl" || |- |r_flashlightdepthres || 1024 || , "cl" || |- |r_flashlightdepthreshigh || 2048 || , "cl" || |- |r_flashlightdepthtexture || 1 || || |- |r_FlashlightDetailProps || 1 || , "cl" || Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |- |r_flashlightdrawclip || 0 || , "cheat" || |- |r_flashlightdrawdepth || 0 || || |- |r_flashlightdrawfrustum || 0 || , "cl" || |- |r_flashlightdrawfrustumbbox || 0 || , "cl" || |- |r_flashlightdrawsweptbbox || 0 || || |- |r_flashlightfar || 750 || , "cheat", "cl" || |- |r_flashlightfov || 53 || , "cheat", "cl" || |- |r_flashlightladderdist || 40 || , "cheat", "cl" || |- |r_flashlightlinear || 100 || , "cheat", "cl" || |- |r_flashlightlockposition || 0 || , "cheat", "cl" || |- |r_flashlightmodels || 1 || , "cl" || |- |r_flashlightmuzzleflashfov || 120 || , "cheat", "cl" || |- |r_flashlightnear || 4 || , "cheat", "cl" || |- |r_flashlightnearoffsetscale || 1 || , "cheat", "cl" || |- |r_flashlightnodraw || 0 || || |- |r_flashlightoffsetforward || 0 || , "cheat", "cl" || |- |r_flashlightoffsetright || 5 || , "cheat", "cl" || |- |r_flashlightoffsetup || -5 || , "cheat", "cl" || |- |r_flashlightquadratic || 0 || , "cheat", "cl" || |- |r_flashlightrender || 1 || || |- |r_flashlightrendermodels || 1 || || |- |r_flashlightrenderworld || 1 || || |- |r_flashlightscissor || 1 || || |- |r_flashlightshadowatten || 0 || , "cheat", "cl" || |- |r_flashlighttracedistcutoff || 128 || , "cl" || |- |r_flashlightupdatedepth || 1 || || |- |r_flashlightvisualizetrace || 0 || , "cheat", "cl" || |- |r_flashlightvolumetrics || 1 || , "cl" || |- |r_flex || 1 || || |- |r_flushlod || cmd || || Flush and reload LODs. |- |r_ForceRestore || 0 || || |- |r_ForceWaterLeaf || 1 || , "cl" || Enable for optimization to water - considers view in leaf under water for purposes of culling |- |r_frustumcullworld || 1 || || |- |r_glint_alwaysdraw || 0 || || |- |r_glint_procedural || 0 || || |- |r_hunkalloclightmaps || 1 || || |- |r_hwmorph || 0 || , "cheat" || |- |r_impacts_alt_orientation || 1 || , "cl" || |- |r_itemblinkmax || 0 || , "cheat" || |- |r_itemblinkrate || 4 || , "cheat" || |- |r_JeepFOV || 90 || , "sv", "cheat", "rep" || |- |r_JeepViewBlendTo || 1 || , "cheat", "cl" || |- |r_JeepViewBlendToScale || 0 || , "cheat", "cl" || |- |r_JeepViewBlendToTime || 1 || , "cheat", "cl" || |- |r_JeepViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" || |- |r_JeepViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" || |- |r_JeepViewZHeight || 10 || , "cheat", "nf", "rep", "cl" || |- |r_jiggle_bones || 1 || , "cl" || |- |r_lightaverage || 1 || || Activates/deactivate light averaging |- |r_lightcache_invalidate || cmd || || |- |r_lightcache_numambientsamples || 162 || , "cheat" || number of random directions to fire rays when computing ambient lighting |- |r_lightcache_radiusfactor || 1000 || , "cheat" || Allow lights to influence lightcaches beyond the lights' radii |- |r_lightcache_zbuffercache || 0 || || |- |r_lightcachecenter || 1 || , "cheat" || |- |r_lightcachemodel || -1 || , "cheat" || |- |r_lightinterp || 5 || , "cheat" || Controls the speed of light interpolation, 0 turns off interpolation |- |r_lightmap || -1 || , "cheat" || |- |r_lightstyle || -1 || , "cheat" || |- |r_lightwarpidentity || 0 || , "cheat" || |- |r_lockpvs || 0 || , "cheat" || Lock the PVS so you can fly around and inspect what is being drawn. |- |r_lod || -1 || || |- |r_mapextents || 16384 || , "cheat", "cl" || Set the max dimension for the map. This determines the far clipping plane |- |r_maxdlights || 32 || || |- |r_maxmodeldecal || 50 || || |- |r_maxnewsamples || 6 || || |- |r_maxsampledist || 128 || || |- |r_minnewsamples || 3 || || |- |r_modelwireframedecal || 0 || , "cheat" || |- |r_nohw || 0 || , "cheat" || |- |r_norefresh || 0 || || |- |r_nosw || 0 || , "cheat" || |- |r_novis || 0 || , "cheat" || Turn off the PVS. |- |r_occludeemaxarea || 0 || || Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |- |r_occluderminarea || 0 || || Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |- |r_occludermincount || 0 || || At least this many occluders will be used, no matter how big they are. |- |r_occlusion || 1 || || Activate/deactivate the occlusion system. |- |r_occlusionspew || 0 || , "cheat" || Activate/deactivates spew about what the occlusion system is doing. |- |r_oldlightselection || 0 || , "cheat" || Set this to revert to HL2's method of selecting lights |- |r_overlayfadeenable || 0 || || |- |r_overlayfademax || 2000 || || |- |r_overlayfademin || 1750 || || |- |r_overlaywireframe || 0 || || |- |r_particle_demo || 0 || , "cheat", "cl" || |- |r_particle_sim_spike_threshold_ms || 5 || , "cl" || |- |r_particle_timescale || 1 || , "cl" || |- |r_partition_level || -1 || , "cheat" || Displays a particular level of the spatial partition system. Use -1 to disable it. |- |r_PhysPropStaticLighting || 1 || , "cl" || |- |r_pix_recordframes || 0 || || |- |r_pix_start || 0 || || |- |r_pixelfog || 1 || || |- |r_pixelvisibility_partial || 1 || , "cl" || |- |r_pixelvisibility_spew || 0 || , "cl" || |- |r_portalscloseall || 0 || || |- |r_portalsopenall || 0 || , "cheat" || Open all portals |- |r_PortalTestEnts || 1 || , "cheat", "cl" || Clip entities against portal frustums. |- |r_printdecalinfo || cmd || || |- |r_proplightingfromdisk || 1 || || 0=Off, 1=On, 2=Show Errors |- |r_proplightingpooling || -1 || , "cheat" || 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |- |r_propsmaxdist || 1200 || , "cl" || Maximum visible distance |- |r_queued_decals || 0 || || Offloads a bit of decal rendering setup work to the material system queue when enabled. |- |r_queued_post_processing || 0 || , "cl" || |- |r_queued_ropes || 1 || , "cl" || r_radiosity  : 4  : , "cheat"  : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |- |r_RainAllowInSplitScreen || 0 || , "cl" || Allows rain in splitscreen |- |r_rainalpha || 0 || , "cheat", "cl" || |- |r_rainalphapow || 0 || , "cheat", "cl" || |- |r_RainCheck || 0 || , "cheat", "cl" || Enable/disable IsInAir() check for rain drops? |- |r_RainDebugDuration || 0 || , "cheat", "cl" || Shows rain tracelines for this many seconds (0 disables) |- |r_raindensity || 0 || , "cheat", "cl" || |- |r_RainHack || 0 || , "cheat", "cl" || |- |r_rainlength || 0 || , "cheat", "cl" || |- |r_RainParticleDensity || 1 || , "cl" || Density of Particle Rain 0-1 |- |r_RainProfile || 0 || , "cheat", "cl" || Enable/disable rain profiling. |- |r_RainRadius || 1500 || , "cheat", "cl" || |- |r_RainSideVel || 130 || , "cheat", "cl" || How much sideways velocity rain gets. |- |r_RainSimulate || 1 || , "cheat", "cl" || Enable/disable rain simulation. |- |r_rainspeed || 600 || , "cheat", "cl" || |- |r_RainSplashPercentage || 20 || , "cheat", "cl" || |- |r_rainwidth || 0 || , "cheat", "cl" || |- |r_randomflex || 0 || , "cheat" || |- |r_renderoverlayfragment || 1 || || |- |r_rimlight || 1 || , "cheat" || |- |r_rootlod || 0 || || Root LOD |- |r_ropetranslucent || 1 || , "cl" || |- |r_screenoverlay || cmd || || Draw specified material as an overlay |- |r_sequence_debug || 0 || , "cl" || |- |r_shader_srgb || 0 || || -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |- |r_shadow_debug_spew || 0 || , "cheat", "cl" || |- |r_shadow_deferred || 0 || , "cheat" || Toggle deferred shadow rendering |- |r_shadow_deferred_downsample || 0 || , "cl" || Toggle low-res deferred shadow rendering |- |r_shadow_deferred_simd || 0 || , "cl" || |- |r_shadow_half_update_rate || 0 || , "cl" || Updates shadows at half the framerate |- |r_shadow_lightpos_lerptime || 0 || , "cl" || |- |r_shadow_shortenfactor || 2 || , "cl" || Makes shadows cast from local lights shorter |- |r_shadowangles || cmd || || Set shadow angles |- |r_shadowblobbycutoff || cmd || || some shadow stuff |- |r_shadowcolor || cmd || || Set shadow color |- |r_shadowdir || cmd || || Set shadow direction |- |r_shadowdist || cmd || || Set shadow distance |- |r_shadowfromanyworldlight || 0 || , "cheat", "cl" || |- |r_shadowfromworldlights || 1 || , "cl" || Enable shadowing from world lights |- |r_shadowfromworldlights_debug || 0 || , "cheat", "cl" || |- |r_shadowids || 0 || , "cheat" || |- |r_shadowmaxrendered || 32 || , "cl" || |- |r_shadowrendertotexture || 0 || || |- |r_shadows || 1 || || |- |r_shadows_gamecontrol || -1 || , "cheat" || |- |r_shadows_on_renderables_enable || 0 || , "cl" || Support casting RTT shadows onto other renderables |- |r_shadowwireframe || 0 || , "cheat" || |- |r_showenvcubemap || 0 || , "cheat" || |- |r_ShowViewerArea || 0 || || |- |r_showz_power || 1 || , "cheat" || |- |r_skin || 0 || , "cheat" || |- |r_skybox || 1 || , "cheat", "cl" || Enable the rendering of sky boxes |- |r_slowpathwireframe || 0 || , "cheat" || |- |r_snapportal || -1 || || |- |r_SnowColorBlue || 200 || , "cheat", "cl" || Snow. |- |r_SnowColorGreen || 175 || , "cheat", "cl" || Snow. |- |r_SnowColorRed || 150 || , "cheat", "cl" || Snow. |- |r_SnowDebugBox || 0 || , "cheat", "cl" || Snow Debug Boxes. |- |r_SnowEnable || 1 || , "cheat", "cl" || Snow Enable |- |r_SnowEndAlpha || 255 || , "cheat", "cl" || Snow. |- |r_SnowEndSize || 0 || , "cheat", "cl" || Snow. |- |r_SnowFallSpeed || 1 || , "cheat", "cl" || Snow fall speed scale. |- |r_SnowInsideRadius || 256 || , "cheat", "cl" || Snow. |- |r_SnowOutsideRadius || 1024 || , "cheat", "cl" || Snow. |- |r_SnowParticles || 500 || , "cheat", "cl" || Snow. |- |r_SnowPosScale || 1 || , "cheat", "cl" || Snow. |- |r_SnowRayEnable || 1 || , "cheat", "cl" || Snow. |- |r_SnowRayLength || 8192 || , "cheat", "cl" || Snow. |- |r_SnowRayRadius || 256 || , "cheat", "cl" || Snow. |- |r_SnowSpeedScale || 1 || , "cheat", "cl" || Snow. |- |r_SnowStartAlpha || 25 || , "cheat", "cl" || Snow. |- |r_SnowStartSize || 1 || , "cheat", "cl" || Snow. |- |r_SnowWindScale || 0 || , "cheat", "cl" || Snow. |- |r_SnowZoomOffset || 384 || , "cheat", "cl" || Snow. |- |r_SnowZoomRadius || 512 || , "cheat", "cl" || Snow. |- |r_spray_lifetime || 10 || || Number of rounds player sprays are visible |- |r_sse_s || 1 || , "cl" || sse ins for particle sphere create |- |r_staticlight_streams || 1 || || |- |r_staticprop_lod || -1 || || |- |r_staticpropinfo || 0 || || |- |r_swingflashlight || 1 || , "cheat", "cl" || |- |r_teeth || 1 || || |- |r_threaded_particles || 1 || , "cl" || |- |r_threaded_shadow_clip || 0 || || |- |r_threadeddetailprops || 1 || , "cl" || enable threading of detail prop drawing r_twopasspaint  : 1  :  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this |- |r_unlimitedrefract || 0 || , "cl" || |- |r_unloadlightmaps || 0 || || |- |r_updaterefracttexture || 1 || , "cheat", "cl" || |- |r_vehicleBrakeRate || 1 || , "sv", "cheat" || |- |r_VehicleViewClamp || 1 || , "cheat", "cl" || |- |r_VehicleViewDampen || 1 || , "cheat", "nf", "rep", "cl" || |- |r_visambient || 0 || || Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |- |r_visocclusion || 0 || , "cheat" || Activate/deactivate wireframe rendering of what the occlusion system is doing. |- |r_visualizelighttraces || 0 || , "cheat" || |- |r_visualizelighttracesshowfulltrace || 0 || , "cheat" || |- |r_visualizeproplightcaching || 0 || , "cl" || |- |r_visualizetraces || 0 || , "cheat" || |- |r_WaterDrawReflection || 1 || , "cl" || Enable water reflection |- |r_WaterDrawRefraction || 1 || , "cl" || Enable water refraction |- |r_waterforceexpensive || 0 || , "cl" || |- |r_waterforcereflectentities || 0 || , "cl" || |- |r_worldlightmin || 0.0002 || || |- |r_worldlights || 3 || || number of world lights to use per vertex |- |r_worldlistcache || 1 || , "cl" || |- |radialmenu || cmd || || Opens a radial menu |- |ragdoll_sleepaftertime || 5 || , "cl" || After this many seconds of being basically stationary, the ragdoll will go to sleep. |- |rate || 10000 || , "user" || Max bytes/sec the host can receive data |- |rcon || cmd || || Issue an rcon command. rcon_address  : 0  : , "norecord"  : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |- |rcon_password || 0 || , "norecord" || remote console password. |- |recompute_speed || cmd || || Recomputes clock speed (for debugging purposes). |- |record || cmd || || Record a demo. |- |record_tga_interval || 1 || || How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f |- |reload || cmd || || Reload the most recent saved game (add setpos to jump to current view position on reload). |- |+reload || cmd || || |- |-reload || cmd || || |- |reload_materials || 0 || || |- |remote_bug || cmd || || Starts a bug report with data from the currently connected rcon machine |- |removeid || cmd || || Remove a user ID from the ban list. |- |removeip || cmd || || Remove an IP address from the ban list. |- |report_cliententitysim || 0 || , "cheat", "cl" || List all clientside simulations and time - will report and turn itself off. |- |report_clientthinklist || 0 || , "cheat", "cl" || List all clientside entities thinking and time - will report and turn itself off. |- |report_entities || cmd || || Lists all entities |- |report_simthinklist || cmd || || Lists all simulating/thinking entities |- |report_soundpatch || cmd || || reports sound patch count |- |report_touchlinks || cmd || || Lists all touchlinks |- |res_restrict_access || 0 || || |- |reset_gameconvars || cmd || || Reset a bunch of game convars to default values |- |respawn_entities || cmd || || Respawn all the entities in the map. |- |restart || cmd || || Restart the game on the same level (add setpos to jump to current view position on restart). |- |retry || cmd || || Retry connection to last server. |- |+right || cmd || || |- |-right || cmd || || |- |room_type || 0 || , "demo" || |- |rope_averagelight || 1 || , "cl" || Makes ropes use average of cubemap lighting instead of max intensity. |- |rope_collide || 1 || , "cl" || Collide rope with the world |- |rope_min_pixel_diameter || 2 || , "cheat" || |- |rope_rendersolid || 1 || , "cl" || |- |rope_shake || 0 || , "cl" || |- |rope_smooth || 1 || , "cl" || Do an antialiasing effect on ropes |- |rope_smooth_enlarge || 1 || , "cl" || How much to enlarge ropes in screen space for antialiasing effect |- |rope_smooth_maxalpha || 0 || , "cl" || Alpha for rope antialiasing effect |- |rope_smooth_maxalphawidth || 1 || , "cl" || |- |rope_smooth_minalpha || 0 || , "cl" || Alpha for rope antialiasing effect |- |rope_smooth_minwidth || 0 || , "cl" || When using smoothing, this is the min screenspace width it lets a rope shrink to |- |rope_solid_maxalpha || 1 || , "cl" || |- |rope_solid_maxwidth || 1 || , "cl" || |- |rope_solid_minalpha || 0 || , "cl" || |- |rope_solid_minwidth || 0 || , "cl" || |- |rope_subdiv || 2 || , "cl" || Rope subdivision amount |- |rope_wind_dist || 1000 || , "cl" || Don't use CPU applying small wind gusts to ropes when they're past this distance. |- |rr_debug_qa || 0 || , "sv" || Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |- |rr_debugresponseconcept || 0 || , "cl" || If set, rr_debugresponses will print only responses testing for the specified concept |- |rr_debugresponseconcept_exclude || cmd || || Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments |- |rr_debugresponses || 0 || , "cl" || Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f |- |rr_debugrule || 0 || , "cl" || If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |- |rr_dumpresponses || 0 || , "cl" || Dump all response_rules.txt and rules (requires restart) |- |rr_followup_maxdist || 1800 || , "sv", "cheat" || 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_forceconcept  : cmd  :  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va |- |rr_reloadresponsesystems || cmd || || Reload all response system scripts. |- |rr_remarkable_max_distance || 1200 || , "sv", "cheat" || AIs will not even consider remarkarbles that are more than this many units away. |- |rr_remarkable_world_entities_replay_limit || 1 || , "sv", "cheat" || TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |- |rr_remarkables_enabled || 0 || , "sv", "cheat" || If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |- |rr_thenany_score_slop || 0 || , "sv", "cheat" || When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere

S

|- |save || cmd || || Saves current game. |- |save_async || 1 || || |- |save_asyncdelay || 0 || || For testing, adds this many milliseconds of delay to the save operation. |- |save_console || 0 || || Autosave on the PC behaves like it does on the consoles. |- |save_disable || 0 || || |- |save_finish_async || cmd || || |- |save_history_count || 1 || || Keep this many old copies in history of autosaves and quicksaves. |- |save_huddelayframes || 1 || || Number of frames to defer for drawing the Saving message. |- |save_in_memory || 0 || || Set to 1 to save to memory instead of disk (Xbox 360) |- |save_noxsave || 0 || || |- |save_screenshot || 1 || || 0 = none, 1 = non-autosave, 2 = always |- |save_spew || 0 || || |- |say || cmd || || Display player message |- |say_team || cmd || || Display player message to team |- |sb_quick_list_bit_field || -1 || || |- |sb_showblacklists || 0 || || If set to 1, blacklist rules will be printed to the console as they're applied. |- |scene_async_prefetch_spew || 0 || , "sv" || Display async .ani file loading info. |- |scene_clamplookat || 1 || , "sv" || Clamp head turns to a MAX of 20 degrees per think. |- |scene_clientflex || 1 || , "rep", "cl" || Do client side flex animation. |- |scene_clientplayback || 1 || , "sv" || Play all vcds on the clients. |- |scene_flatturn || 1 || , "sv" || |- |scene_flush || cmd || || Flush all .vcds from the cache and reload from disk. |- |scene_forcecombined || 0 || , "sv" || When playing back, force use of combined .wav files even in english. |- |scene_maxcaptionradius || 1200 || , "sv" || Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |- |scene_playvcd || cmd || || Play the given VCD as an instanced scripted scene. |- |scene_print || 0 || , "rep", "cl" || When playing back a scene, print timing and event info to console. |- |scene_showfaceto || 0 || , "a", "sv" || When playing back, show the directions of faceto events. |- |scene_showlook || 0 || , "a", "sv" || When playing back, show the directions of look events. |- |scene_showmoveto || 0 || , "a", "sv" || When moving, show the end location. |- |scene_showunlock || 0 || , "a", "sv" || Show when a vcd is playing but normal AI is running. |- |scene_vcdautosave || 0 || , "cl" || Create a savegame before VCD playback |- |+score || cmd || || |- |-score || cmd || || |- |scr_centertime || 2 || , "cl" || |- |screenshot || cmd || || Take a screenshot. |- |script || cmd || || Run the text as a script |- |script_client || cmd || || Run the text as a script |- |script_debug || cmd || || Connect the vscript VM to the script debugger |- |script_debug_client || cmd || || Connect the vscript VM to the script debugger |- |script_dump_all || cmd || || Dump the state of the VM to the console |- |script_dump_all_client || cmd || || Dump the state of the VM to the console |- |script_execute || cmd || || Run a vscript file |- |script_execute_client || cmd || || Run a vscript file |- |script_help || cmd || || Output help for script functions, optionally with a search string |- |script_help_client || cmd || || Output help for script functions, optionally with a search string |- |script_reload_code || cmd || || Execute a vscript file, replacing existing functions with the functions in the run script |- |script_reload_entity_code || cmd || || Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |- |script_reload_think || cmd || || Execute an activation script, replacing existing functions with the functions in the run script |- |+secondary || cmd || || |- |-secondary || cmd || || |- |+selectmarine1 || cmd || || |- |-selectmarine1 || cmd || || |- |+selectmarine2 || cmd || || |- |-selectmarine2 || cmd || || |- |+selectmarine3 || cmd || || |- |-selectmarine3 || cmd || || |- |-selectmarine4 || cmd || || |- |+selectmarine4 || cmd || || |- |+selectmarine5 || cmd || || |- |-selectmarine5 || cmd || || |- |+selectmarine6 || cmd || || |- |-selectmarine6 || cmd || || |- |-selectmarine7 || cmd || || |- |+selectmarine7 || cmd || || |- |+selectmarine8 || cmd || || |- |-selectmarine8 || cmd || || |- |sensitivity || 3 || , "a", "cl" || Mouse sensitivity. |- |server_game_time || cmd || || Gives the game time in seconds (server's curtime) |- |servercfgfile || 0 || , "sv" || setang  : cmd  :  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact  : cmd  :  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |- |setinfo || cmd || || Adds a new user info value |- |setmaster || cmd || || add/remove/enable/disable master servers |- |setmodel || cmd || || Changes's player's model |- |setpause || cmd || || Set the pause state of the server. |- |setpos || cmd || || Move player to specified origin (must have sv_cheats). |- |setpos_exact || cmd || || Move player to an exact specified origin (must have sv_cheats). |- |setpos_player || cmd || || Move specified player to specified origin (must have sv_cheats). |- |sfm_record_hz || 30 || , "cl" || |- |shake || cmd || || Shake the screen. |- |shake_show || 0 || , "cl" || Displays a list of the active screen shakes. |- |shake_stop || cmd || || Stops all active screen shakes. |- |shake_testpunch || cmd || || Test a punch-style screen shake. |- |ShootMe || cmd || || Does DMG_BULLET to marine |- |+showbudget || cmd || || |- |-showbudget || cmd || || |- |showbudget_texture || 0 || , "cheat" || Enable the texture budget panel. |- |-showbudget_texture || cmd || || |- |+showbudget_texture || cmd || || |- |-showbudget_texture_global || cmd || || |- |+showbudget_texture_global || cmd || || |- |showbudget_texture_global_dumpstats || cmd || || Dump all items in +showbudget_texture_global in a text form |- |showbudget_texture_global_sum || 0 || || |- |showcompletemessage || cmd || || Shows the mission complete message again |- |showconsole || cmd || || Show the console. |- |showGameSettings || cmd || || |- |showhitlocation || 0 || , "sv" || showinfo  : cmd  :  : Shows a info panel: <type> <title> <message> [<command>] |- |showpanel || cmd || || Shows a viewport panel <name> |- |showparticlecounts || 0 || , "cl" || Display number of particles drawn per frame |- |-showscores || cmd || || |- |+showscores || cmd || || |- |showtriggers || 0 || , "sv", "cheat" || Shows trigger brushes |- |showtriggers_toggle || cmd || || Toggle show triggers |- |-showvprof || cmd || || |- |+showvprof || cmd || || |- |singlestep || 0 || , "cheat" || Run engine in single step mode ( set next to 1 to advance a frame ) |- |sk_ally_regen_time || 0 || , "sv" || Time taken for an ally to regenerate a point of health. |- |sk_asw_buzzer_health || 30 || , "sv", "cheat" || Health of the buzzer |- |sk_asw_buzzer_melee_dmg || 15 || , "sv", "cheat" || Damage caused by buzzer |- |sk_asw_buzzer_melee_interval || 1 || , "sv", "cheat" || Min time between causing damage to marines |- |sk_asw_buzzer_v2 || 1 || , "sv", "cheat" || |- |sk_asw_drone_damage || 15 || , "sv", "cheat" || Damage per swipe from the Drone |- |sk_asw_shieldbug_damage || 25 || , "sv", "cheat" || Damage per swipe from the shieldbug |- |sk_autoaim_mode || 1 || , "a", "rep", "cl" || |- |sk_bullseye_health || 0 || , "sv" || |- |sk_gunship_burst_dist || 768 || , "sv" || |- |sk_gunship_burst_min || 800 || , "sv" || |- |sk_gunship_burst_size || 15 || , "sv" || |- |sk_gunship_health_increments || 0 || , "sv" || |- |sk_helicopter_burstcount || 12 || , "sv" || How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |- |sk_helicopter_drone_speed || 450 || , "sv" || How fast does the zapper drone move? |- |sk_helicopter_firingcone || 20 || , "sv" || The angle in degrees of the cone in which the shots will be fired |- |sk_helicopter_grenade_puntscale || 1 || , "sv" || When physpunting a chopper's grenade, scale its velocity by this much. |- |sk_helicopter_grenadedamage || 25 || , "sv" || The amount of damage the helicopter grenade deals. |- |sk_helicopter_grenadeforce || 55000 || , "sv" || The physics force that the helicopter grenade exerts. |- |sk_helicopter_grenaderadius || 275 || , "sv" || The damage radius of the helicopter grenade. |- |sk_helicopter_health || 5600 || , "sv" || |- |sk_helicopter_num_bombs1 || 3 || , "sv" || |- |sk_helicopter_num_bombs2 || 5 || , "sv" || |- |sk_helicopter_num_bombs3 || 5 || , "sv" || |- |sk_helicopter_roundsperburst || 5 || , "sv" || How many shots to fire in a single burst |- |sk_max_asw_ag || 0 || , "rep", "cl" || |- |sk_max_asw_asg || 0 || , "rep", "cl" || |- |sk_max_asw_cs || 0 || , "rep", "cl" || |- |sk_max_asw_ext || 0 || , "rep", "cl" || |- |sk_max_asw_f || 0 || , "rep", "cl" || |- |sk_max_asw_flares || 0 || , "rep", "cl" || |- |sk_max_asw_gl || 0 || , "rep", "cl" || |- |sk_max_asw_hg || 0 || , "rep", "cl" || |- |sk_max_asw_medkit || 0 || , "rep", "cl" || |- |sk_max_asw_medsat || 0 || , "rep", "cl" || |- |sk_max_asw_medself || 0 || , "rep", "cl" || |- |sk_max_asw_mines || 0 || , "rep", "cl" || |- |sk_max_asw_ml || 0 || , "rep", "cl" || |- |sk_max_asw_p || 0 || , "rep", "cl" || |- |sk_max_asw_pdw || 0 || , "rep", "cl" || |- |sk_max_asw_r || 0 || , "rep", "cl" || |- |sk_max_asw_r_g || 0 || , "rep", "cl" || |- |sk_max_asw_rg || 0 || , "rep", "cl" || |- |sk_max_asw_sg || 0 || , "rep", "cl" || |- |sk_max_asw_sniper || 0 || , "rep", "cl" || |- |sk_max_asw_stim || 0 || , "rep", "cl" || |- |sk_max_asw_tg || 0 || , "rep", "cl" || |- |sk_max_asw_welder || 0 || , "rep", "cl" || |- |sk_npc_arm || 1 || , "sv" || |- |sk_npc_chest || 1 || , "sv" || |- |sk_npc_dmg_asw_ag || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_asg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_cs || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_ext || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_f || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_flares || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_gl || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_hg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_medkit || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_medsat || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_medself || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_mines || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_ml || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_p || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_pdw || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_r || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_r_g || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_rg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_sg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_sniper || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_stim || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_tg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_welder || 0 || , "rep", "cl" || |- |sk_npc_dmg_helicopter || 6 || , "sv" || Damage helicopter shots deal to everything but the player |- |sk_npc_dmg_helicopter_to_plr || 3 || , "sv" || Damage helicopter shots deal to the player |- |sk_npc_head || 2 || , "sv" || |- |sk_npc_leg || 1 || , "sv" || |- |sk_npc_stomach || 1 || , "sv" || |- |sk_player_arm || 1 || , "sv" || |- |sk_player_chest || 1 || , "sv" || |- |sk_player_head || 2 || , "sv" || |- |sk_player_leg || 1 || , "sv" || |- |sk_player_stomach || 1 || , "sv" || |- |sk_plr_dmg_asw_ag || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_asg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_cs || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_ext || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_f || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_flares || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_medkit || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_medsat || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_medself || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_mines || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_ml || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_p || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_pdw || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_r || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_r_g || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_rg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_sg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_stim || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_tg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_welder || 0 || , "rep", "cl" || |- |skill || 1 || , "a" || Game skill level (1-3). |- |slot0 || cmd || || |- |slot1 || cmd || || |- |slot10 || cmd || || |- |slot2 || cmd || || |- |slot3 || cmd || || |- |slot4 || cmd || || |- |slot5 || cmd || || |- |slot6 || cmd || || |- |slot7 || cmd || || |- |slot8 || cmd || || |- |slot9 || cmd || || |- |smoothstairs || 1 || , "rep", "cl" || Smooth player eye z coordinate when traversing stairs. |- |snapto || cmd || || |- |snd_async_flush || cmd || || Flush all unlocked async audio data |- |snd_async_fullyasync || 1 || || All playback is fully async (sound doesn't play until data arrives). |- |snd_async_minsize || 262144 || || |- |snd_async_showmem || cmd || || Show async memory stats |- |snd_async_showmem_music || cmd || || Show async memory stats for just non-streamed music |- |snd_async_showmem_summary || cmd || || Show brief async memory stats |- |snd_async_spew_blocking || 0 || || Spew message to console any time async sound loading blocks on file i/o. |- |snd_async_stream_fail || 0 || || Spew stream pool failures. |- |snd_async_stream_spew || 0 || || Spew streaming info ( 0=Off, 1=streams, 2=buffers |- |snd_cull_duplicates || 0 || || If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe |- |snd_debug_gaincurve || 0 || || Visualize sound gain fall off |- |snd_debug_gaincurvevol || 1 || || Visualize sound gain fall off |- |snd_defer_trace || 1 || || |- |snd_delay_sound_shift || 0 || || |- |snd_disable_mixer_duck || 0 || || |- |snd_disable_mixer_solo || 0 || || |- |snd_duckerattacktime || 0 || , "a" || |- |snd_duckerreleasetime || 2 || , "a" || |- |snd_duckerthreshold || 0 || , "a" || |- |snd_ducktovolume || 0.55 || , "a" || |- |snd_dump_filepaths || cmd || || |- |snd_dumpclientsounds || cmd || || Dump sounds to console |- |snd_dvar_dist_max || 1320 || || Play full 'far' sound at this distance |- |snd_dvar_dist_min || 240 || || Play full 'near' sound at this distance |- |snd_filter || 0 || , "cheat" || |- |snd_foliage_db_loss || 4 || , "cheat" || foliage dB loss per 1200 units |- |snd_gain || 1 || , "cheat" || |- |snd_gain_max || 1 || , "cheat" || |- |snd_gain_min || 0 || , "cheat" || |- |snd_getmixer || cmd || || Get data related to mix group matching string |- |snd_legacy_surround || 0 || , "a" || |- |snd_list || 0 || || |- |snd_list_mix_groups || cmd || || List all mix groups to dev console. |- |snd_list_mixers || cmd || || List all mixers to dev console. |- |snd_lockpartial || 1 || || |- |snd_max_same_sounds || 4 || || |- |snd_max_same_weapon_sounds || 3 || || |- |snd_mergemethod || 1 || || Sound merge method (0 == sum and clip, 1 == max, 2 == avg). |- |snd_mix_async || 0 || || |- |snd_mix_minframetime || 0 || || |- |snd_mixahead || 0 || , "a" || |- |snd_mixer_master_dsp || 1 || || |- |snd_mixer_master_level || 1 || || |- |snd_moviefix || 1 || || Defer sound recording until next tick when laying off movies. |- |snd_musicvolume || 1 || , "a", "user" || Music volume |- |snd_noextraupdate || 0 || || |- |snd_obscured_gain_dB || -2 || , "cheat" || |- |snd_pitchquality || 1 || , "a" || |- |snd_playsounds || cmd || || Play sounds from the game sounds txt file at a given location |- |snd_pre_gain_dist_falloff || 1 || , "cheat" || |- |snd_prefetch_common || 1 || || Prefetch common sounds from directories specified in scripts/sound_prefetch.txt |- |snd_profile || 0 || , "demo" || |- |snd_rebuildaudiocache || cmd || || rebuild audio cache for current language |- |snd_refdb || 60 || , "cheat" || Reference dB at snd_refdist |- |snd_refdist || 36 || , "cheat" || Reference distance for snd_refdb |- |snd_restart || cmd || || Restart sound system. |- |snd_setmixer || cmd || || Set named Mixgroup of current mixer to mix vol, mute, solo. |- |snd_setmixlayer || cmd || || Set named Mixgroup of named mix layer to mix vol, mute, solo. |- |snd_setmixlayer_amount || cmd || || Set named mix layer mix amount. |- |snd_setsoundparam || cmd || || Set a sound paramater |- |snd_show || 0 || || Show sounds info |- |snd_showclassname || 0 || || |- |snd_showmixer || 0 || || |- |snd_showstart || 0 || , "cheat" || |- |snd_ShowThreadFrameTime || 0 || || |- |snd_soundmixer || 0 || || |- |snd_soundmixer_flush || cmd || || Reload soundmixers.txt file. |- |snd_soundmixer_parse_debug || 0 || || |- |snd_soundmixer_version || 2 || || snd_spatialize_roundrobin  : 0  :  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized |- |snd_store_filepaths || 0 || || |- |snd_surround_speakers || -1 || || |- |snd_updateaudiocache || cmd || || checks _master.cache based on file sizes and rebuilds any change/new entries |- |snd_visualize || 0 || , "cheat" || Show sounds location in world |- |snd_vox_captiontrace || 0 || || Shows sentence name for sentences which are set not to show captions. |- |snd_vox_globaltimeout || 300 || || |- |snd_vox_sectimetout || 300 || || |- |snd_vox_seqtimetout || 300 || || |- |snd_writemanifest || cmd || || If running a game, outputs the precache manifest for the current level |- |sndplaydelay || cmd || || |- |soundfade || cmd || || Fade client volume. |- |soundinfo || cmd || || Describe the current sound device. |- |soundlist || cmd || || List all known sounds. |- |soundpatch_captionlength || 2 || , "rep", "cl" || How long looping soundpatch captions should display for. |- |soundscape_debug || 0 || , "sv", "cheat" || When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |- |soundscape_dumpclient || cmd || || Dumps the client's soundscape data. |- |soundscape_fadetime || 3 || , "cheat", "cl" || Time to crossfade sound effects between soundscapes |- |soundscape_flush || cmd || || Flushes the server & client side soundscapes |- |soundscape_message || 0 || , "cl" || |- |soundscape_radius_debug || 0 || , "cheat", "cl" || Prints current volume of radius sounds |- |speak || cmd || || Play a constructed sentence. |- |spec_autodirector || 1 || , "clientcmd_can_execute", "cl" || Auto-director chooses best view modes while spectating |- |spec_freeze_distance_max || 200 || , "cheat", "cl" || Maximum random distance from the target to stop when framing them in observer freeze cam. |- |spec_freeze_distance_min || 96 || , "cheat", "cl" || Minimum random distance from the target to stop when framing them in observer freeze cam. |- |spec_freeze_time || 4 || , "cheat", "rep", "cl" || Time spend frozen in observer freeze cam. |- |spec_freeze_traveltime || 0 || , "cheat", "rep", "cl" || Time taken to zoom in to frame a target in observer freeze cam. |- |spec_mode || cmd || || Set spectator mode |- |spec_next || cmd || || Spectate next player |- |spec_player || cmd || || Spectate player by name |- |spec_pos || cmd || || dump position and angles to the console |- |spec_prev || cmd || || Spectate previous player |- |spec_scoreboard || 0 || , "a", "cl" || |- |spec_track || 0 || , "cl" || Tracks an entity in spec mode |- |+speed || cmd || || |- |-speed || cmd || || |- |spike || cmd || || generates a fake spike |- |ss_enable || 0 || , "cl" || Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |- |ss_map || cmd || || Start playing on specified map with max allowed splitscreen players. |- |ss_splitmode || 0 || , "a", "cl" || Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |- |ss_verticalsplit || 0 || , "cl" || Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |- |ss_voice_hearpartner || 0 || || Route voice between splitscreen players on same system. |- |star_memory || cmd || || Dump memory stats |- |startdemos || cmd || || Play demos in demo sequence. |- |startmovie || cmd || || Start recording movie frames. |- |startupmenu || cmd || || Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer |- |stats || cmd || || Prints server performance variables |- |status || cmd || || Display map and connection status. |- |step_spline || 0 || , "sv" || |- |stop || cmd || || Finish recording demo. |- |stopdemo || cmd || || Stop playing back a demo. |- |stopsound || cmd || || |- |stopsoundscape || cmd || || Stops all soundscape processing and fades current looping sounds |- |stopvideos || cmd || || Stops all videos playing to the screen |- |+strafe || cmd || || |- |-strafe || cmd || || |- |stringtable_alwaysrebuilddictionaries || 0 || || Rebuild dictionary file on every level load |- |stringtable_usedictionaries || 1 || || Use dictionaries for string table networking |- |stringtabledictionary || cmd || || Create dictionary for current strings. |- |stuck || cmd || || Teleports marine to the nearest free node |- |studio_queue_mode || 1 || || |- |stuffcmds || cmd || || Parses and stuffs command line + commands to command buffer. |- |suitvolume || 0 || , "a", "sv" || |- |surfaceprop || cmd || || Reports the surface properties at the cursor |- |sv_allchat || 1 || , "sv", "nf" || Players can receive all other players' text chat, no death restrictions |- |sv_allow_lobby_connect_only || 1 || || If set, players may only join this server from matchmaking lobby, may not connect directly. |- |sv_allow_wait_command || 1 || , "rep" || Allow or disallow the wait command on clients connected to this server. |- |sv_allowdownload || 1 || || Allow clients to download files |- |sv_allowupload || 1 || || Allow clients to upload customizations files |- |sv_alltalk || 0 || , "sv", "nf" || Players can hear all other players, no team restrictions |- |sv_alternateticks || 0 || , "sp" || If set, server only simulates entities on even numbered ticks. |- |sv_always_full_flush || 0 || , "cheat" || |- |sv_autosave || 1 || || Set to 1 to autosave game on level transition. Does not affect autosave triggers. |- |sv_benchmark_autovprofrecord || 0 || , "sv" || If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |- |sv_benchmark_force_start || cmd || || Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |- |sv_benchmark_numticks || 3300 || , "sv" || If > 0, then it only runs the benchmark for this # of ticks. |- |sv_bonus_challenge || 0 || , "sv", "rep" || Set to values other than 0 to select a bonus map challenge type. |- |sv_cacheencodedents || 1 || || If set to 1, does an optimization to prevent extra SendTable_Encode calls. |- |sv_cheats || 0 || , "nf", "rep" || Allow cheats on server |- |sv_clearhinthistory || cmd || || Clear memory of server side hints displayed to the player. |- |sv_client_cmdrate_difference || 20 || , "rep" || cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |- |sv_client_max_interp_ratio || 5 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |- |sv_client_min_interp_ratio || 1 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |- |sv_client_predict || -1 || , "rep" || This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |- |sv_clockcorrection_msecs || 60 || , "sv" || The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |- |sv_consistency || 1 || , "rep" || Whether the server enforces file consistency for critical files |- |sv_contact || 0 || , "nf" || Contact email for server sysop |- |sv_debug_player_use || 0 || , "rep", "cl" || Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |- |sv_debugmanualmode || 0 || || Make sure entities correctly report whether or not their network data has changed. |- |sv_debugtempentities || 0 || || Show temp entity bandwidth usage. |- |sv_deltaprint || 0 || || Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |- |sv_deltatime || 0 || || Enable profiling of CalcDelta calls |- |sv_downloadurl || 0 || , "rep" || Location from which clients can download missing files |- |sv_dumpstringtables || 0 || , "cheat" || |- |sv_enableoldqueries || 0 || || Enable support for old style (HL1) server queries |- |sv_extra_client_connect_time || 15 || || Seconds after client connect during which extra frames are buffered to prevent non-delta'd update |- |sv_filterban || 1 || || Set packet filtering by IP mode |- |sv_findsoundname || cmd || || Find sound names which reference the specified wave files. |- |sv_forcepreload || 0 || , "a" || Force server side preloading. |- |sv_gameinstructor_disable || 0 || , "rep", "cl" || Force all clients to disable their game instructors. |- |sv_gravity || 800 || , "nf", "rep", "cl" || World gravity. |- |sv_hibernate_ms || 20 || || # of milliseconds to sleep per frame while hibernating |- |sv_hibernate_ms_vgui || 20 || || # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend |- |sv_hibernate_postgame_delay || 5 || || # of seconds to wait after final client leaves before hibernating. |- |sv_hibernate_when_empty || 1 || || Puts the server into extremely low CPU usage mode when no clients connected |- |sv_infinite_ammo || 0 || , "sv", "cheat" || Player's active weapon will never run out of ammo |- |sv_lagcompensationforcerestore || 1 || , "sv", "cheat" || Don't test validity of a lag comp restore, just do it. |- |sv_lan || 0 || || Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |- |sv_log_onefile || 0 || , "a" || Log server information to only one file. |- |sv_logbans || 0 || , "a" || Log server bans in the server logs. |- |sv_logblocks || 0 || || If true when log when a query is blocked (can cause very large log files) |- |sv_logdownloadlist || 0 || || |- |sv_logecho || 1 || , "a" || Echo log information to the console. |- |sv_logfile || 1 || , "a" || Log server information in the log file. |- |sv_logflush || 0 || , "a" || Flush the log file to disk on each write (slow). |- |sv_logsdir || 0 || , "a" || Folder in the game directory where server logs will be stored. |- |sv_massreport || 0 || , "sv" || |- |sv_master_legacy_mode || 0 || || Use (outside-of-Steam) code to communicate with master servers. |- |sv_master_share_game_socket || 1 || || Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm |- |sv_max_queries_sec || 3 || || Maximum queries per second to respond to from a single IP address. |- |sv_max_queries_sec_global || 60 || || Maximum queries per second to respond to from anywhere. |- |sv_max_queries_window || 30 || || Window over which to average queries per second averages. |- |sv_maxclientframes || 128 || || |- |sv_maxcmdrate || 40 || , "rep" || (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |- |sv_maxrate || 0 || , "rep" || Max bandwidth rate allowed on server, 0 == unlimited |- |sv_maxreplay || 0 || || Maximum replay time in seconds |- |sv_maxroutable || 1200 || || Server upper bound on net_maxroutable that a client can use. |- |sv_maxupdaterate || 60 || , "rep" || Maximum updates per second that the server will allow |- |sv_memlimit || 0 || , "cheat" || If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |- |sv_mincmdrate || 0 || , "rep" || This sets the minimum value for cl_cmdrate. 0 == unlimited. |- |sv_minrate || 5000 || , "rep" || Min bandwidth rate allowed on server, 0 == unlimited |- |sv_minupdaterate || 10 || , "rep" || Minimum updates per second that the server will allow |- |sv_multiplayer_maxtempentities || 32 || || |- |sv_multiplayer_sounds || 20 || || |- |sv_new_delta_bits || 1 || || |- |sv_noclipaccelerate || 5 || , "a", "nf", "rep", "cl" || |- |sv_noclipduringpause || 0 || , "cheat", "rep", "cl" || If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |- |sv_noclipspeed || 5 || , "a", "nf", "rep", "cl" || |- |sv_npc_talker_maxdist || 1024 || , "sv" || NPCs over this distance from the player won't attempt to speak. |- |sv_parallel_packentities || 1 || || |- |sv_parallel_sendsnapshot || 1 || || |- |sv_password || 0 || , "nf", "prot", "norecord" || Server password for entry into multiplayer games |- |sv_pausable || 0 || || Is the server pausable. |- |sv_playerperfhistorycount || 20 || , "sv" || Number of samples to maintain in player perf history |- |sv_precacheinfo || cmd || || Show precache info. |- |sv_pure || cmd || || Show user data. |- |sv_pure_kick_clients || 1 || || If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |- |sv_pure_trace || 0 || || If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |- |sv_pvsskipanimation || 1 || , "a", "sv" || Skips SetupBones when npc's are outside the PVS |- |sv_querycache_stats || cmd || || Display status of the query cache (client only) |- |sv_rcon_banpenalty || 0 || || Number of minutes to ban users who fail rcon authentication |- |sv_rcon_log || 1 || || Enable/disable rcon logging. |- |sv_rcon_maxfailures || 10 || || Max number of times a user can fail rcon authentication before being banned |- |sv_rcon_minfailures || 5 || || Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |- |sv_rcon_minfailuretime || 30 || || Number of seconds to track failed rcon authentications |- |sv_regeneration_force_on || 0 || , "sv", "cheat" || Cheat to test regenerative health systems |- |sv_regeneration_wait_time || 1 || , "sv", "rep" || |- |sv_region || -1 || || The region of the world to report this server in. |- |sv_reservation_grace || 5 || || Time in seconds given for a lobby reservation. |- |sv_reservation_timeout || 45 || || Time in seconds before lobby reservation expires. |- |sv_script_think_interval || 0 || , "sv" || |- |sv_search_key || 0 || || When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. |- |sv_search_team_key || 0 || || When initiating team search, set this key to match with known opponents team sv_showhitboxes  : -1  : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |- |sv_showladders || 0 || , "sv" || Show bbox and dismount points for all ladders (must be set before level load.) |- |sv_showlagcompensation || 0 || , "sv", "cheat" || Show lag compensated hitboxes whenever a player is lag compensated. |- |sv_showtags || cmd || || Describe current gametags. |- |sv_shutdown || cmd || || Sets the server to shutdown when all games have completed |- |sv_skyname || 0 || , "a", "rep", "cl" || Current name of the skybox texture |- |sv_sound_discardextraunreliable || 1 || || |- |sv_soundemitter_filecheck || cmd || || Report missing wave files for sounds and game_sounds files. |- |sv_soundemitter_flush || cmd || || Flushes the sounds.txt system (server only) |- |sv_soundemitter_spew || cmd || || Print details about a sound. |- |sv_soundemitter_trace || -1 || , "rep", "cl" || Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve |- |sv_soundscape_printdebuginfo || cmd || || print soundscapes |- |sv_specaccelerate || 5 || , "a", "nf", "rep", "cl" || |- |sv_specnoclip || 1 || , "a", "nf", "rep", "cl" || |- |sv_specspeed || 3 || , "a", "nf", "rep", "cl" || |- |sv_stats || 1 || || Collect CPU usage stats |- |sv_steamgroup || 0 || , "nf" || The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm |- |sv_steamgroup_exclusive || 0 || || If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser |- |sv_stickysprint_default || 0 || , "cl" || |- |sv_strict_notarget || 0 || , "sv" || If set, notarget will cause entities to never think they are in the pvs |- |sv_sync_client_updates || 0 || || (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c |- |sv_tags || 0 || , "nf" || Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |- |sv_test_scripted_sequences || 0 || , "sv" || Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |- |sv_teststepsimulation || 1 || , "sv" || |- |sv_thinktimecheck || 0 || , "sv" || Check for thinktimes all on same timestamp. |- |sv_threaded_init || 0 || , "sv" || |- |sv_timeout || 65 || || After this many seconds without a message from a client, the client is dropped |- |sv_timeout_when_fully_connected || 30 || , "sv" || Once fully connected, player will be kicked if he doesn't send a network message within this interval. |- |sv_turbophysics || 0 || , "rep", "cl" || Turns on turbo physics |- |sv_unlag_alien_projectiles || 1 || , "sv" || If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines. |- |sv_unlockedchapters || 1 || , "a" || Highest unlocked game chapter. |- |sv_vehicle_autoaim_scale || 8 || , "sv" || |- |sv_visiblemaxplayers || -1 || || Overrides the max players reported to prospective clients |- |sv_voicecodec || 0 || || Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |- |sv_voiceenable || 1 || , "a", "nf" || |- |sv_vote_kick_ban_duration || 5 || , "sv" || How long should a kick vote ban someone from the server? (in minutes) |- |sys_minidumpexpandedspew || 0 || || |- |sys_minidumpspewlines || 500 || || Lines of crash dump console spew to keep.

T

|- |template_debug || 0 || , "sv" || |- |Test_CreateEntity || cmd || || test_dispatcheffect  : cmd  :  : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau |- |Test_EHandle || cmd || || |- |test_entity_blocker || cmd || || Test command that drops an entity blocker out in front of the player. |- |test_freezeframe || cmd || || Test the freeze frame code. |- |Test_InitRandomEntitySpawner || cmd || || |- |Test_Loop || cmd || || Test_Loop <loop name> - loop back to the specified loop start point unconditionally. |- |Test_LoopCount || cmd || || Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. |- |Test_LoopForNumSeconds || cmd || || Test_LoopForNumSeconds <loop name>

U

|- |ui_gameui_debug || 0 || , "cl" || |- |ui_gameui_modal || 1 || , "cl" || If set, the game UI pages will take modal input focus. |- |ui_play_online_browser || 1 || , "cl" || Whether play online displays a browser or plain search dialog. |- |ui_posedebug_fade_in_time || 0 || , "cheat", "norecord", "cl" || Time during which a new pose activity layer is shown in green in +posedebug UI |- |ui_posedebug_fade_out_time || 0 || , "cheat", "norecord", "cl" || Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |- |ui_public_lobby_filter_campaign || 0 || , "a", "cl" || Filter type for campaigns on the public lobby display |- |ui_public_lobby_filter_difficulty2 || 0 || , "a", "cl" || Filter type for difficulty on the public lobby display |- |ui_public_lobby_filter_onslaught || 0 || , "a", "cl" || Filter type for Onslaught mode on the public lobby display |- |ui_public_lobby_filter_status || 0 || , "a", "cl" || Filter type for game status on the public lobby display |- |ui_reloadscheme || cmd || || Reloads the resource files for the active UI window |- |ui_start_dlc_time_corrupt || 300 || , "cl" || |- |ui_start_dlc_time_loaded || 150 || , "cl" || |- |ui_start_dlc_time_pump || 30 || , "cl" || |- |ui_volume_max || 1 || || |- |unbind || cmd || || Unbind a key. |- |unbindall || cmd || || Unbind all keys. |- |unload_all_addons || cmd || || Reloads the search paths for game addons. |- |unpause || cmd || || Unpause the game. |- |update_addon_paths || cmd || || Reloads the search paths for game addons. use  : cmd  :  : Use a particular weapon Arguments: <weapon_name> |- |-use || cmd || || |- |+use || cmd || || |- |user || cmd || || Show user data. |- |users || cmd || || Show user info for players on server.

V

|- |v_centermove || 0 || , "cl" || |- |v_centerspeed || 500 || , "cl" || |- |vcollide_wireframe || 0 || , "cheat", "cl" || Render physics collision models in wireframe |- |vehicle_flushscript || cmd || || Flush and reload all vehicle scripts |- |version || cmd || || Print version info string. |- |vgui_drawfocus || 0 || || Report which panel is under the mouse. |- |vgui_drawkeyfocus || 0 || || Report which panel has keyboard focus. |- |-vgui_drawtree || cmd || || |- |+vgui_drawtree || cmd || || |- |vgui_drawtree || 0 || , "cheat" || Draws the vgui panel hiearchy to the specified depth level. |- |vgui_drawtree_bounds || 0 || || Show panel bounds. |- |vgui_drawtree_clear || cmd || || |- |vgui_drawtree_draw_selected || 0 || || Highlight the selected panel |- |vgui_drawtree_freeze || 0 || || Set to 1 to stop updating the vgui_drawtree view. |- |vgui_drawtree_hidden || 0 || || Draw the hidden panels. |- |vgui_drawtree_panelalpha || 0 || || Show the panel alpha values in the vgui_drawtree view. |- |vgui_drawtree_panelptr || 0 || || Show the panel pointer values in the vgui_drawtree view. |- |vgui_drawtree_popupsonly || 0 || || Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |- |vgui_drawtree_render_order || 0 || || List the vgui_drawtree panels in render order. |- |vgui_drawtree_scheme || 0 || || Show scheme file for each panel |- |vgui_drawtree_visible || 1 || || Draw the visible panels. |- |vgui_dump_panels || cmd || || vgui_dump_panels [visible] |- |vgui_spew_fonts || cmd || || |- |vgui_togglepanel || cmd || || show/hide vgui panel by name. |- |viewanim_addkeyframe || cmd || || |- |viewanim_create || cmd || || viewanim_create |- |viewanim_load || cmd || || load animation from file |- |viewanim_reset || cmd || || reset view angles! |- |viewanim_save || cmd || || Save current animation to file |- |viewanim_test || cmd || || test view animation |- |viewmodel_fov || 54 || , "cheat", "cl" || |- |viewmodel_offset_x || 0 || , "a", "cl" || |- |viewmodel_offset_y || 0 || , "a", "cl" || |- |viewmodel_offset_z || 0 || , "a", "cl" || |- |violence_ablood || 1 || || Draw alien blood |- |violence_agibs || 1 || || Show alien gib entities |- |violence_hblood || 1 || || Draw human blood |- |violence_hgibs || 1 || || Show human gib entities |- |vis_force || 0 || , "sv", "cheat" || |- |vismon_poll_frequency || 0 || , "sv", "cheat" || |- |vismon_trace_limit || 12 || , "sv", "cheat" || |- |vm_debug || 0 || , "cheat", "cl" || |- |vm_draw_always || 0 || , "cl" || |- |voice_all_icons || 0 || , "cl" || Draw all players' voice icons |- |voice_avggain || 0 || || |- |voice_clientdebug || 0 || , "cl" || |- |voice_debugfeedback || 0 || || |- |voice_debugfeedbackfrom || 0 || || |- |voice_enable || 1 || , "a" || Toggle voice transmit and receive. |- |voice_fadeouttime || 0 || || |- |voice_forcemicrecord || 1 || , "a" || |- |voice_head_icon_height || 20 || , "cl" || Voice icons are this many inches over player eye positions |- |voice_head_icon_size || 6 || , "cl" || Size of voice icon over player heads in inches |- |voice_inputfromfile || 0 || || Get voice input from 'voice_input.wav' rather than from the microphone. |- |voice_local_icon || 0 || , "cl" || Draw local player's voice icon |- |voice_loopback || 0 || , "user" || |- |voice_maxgain || 10 || || |- |voice_menu_1 || cmd || || Opens voice menu 1 |- |voice_menu_2 || cmd || || Opens voice menu 2 |- |voice_menu_3 || cmd || || Opens voice menu 3 |- |voice_minimum_gain || 0 || || |- |voice_mixer_boost || 0 || , "a" || |- |voice_mixer_mute || 0 || , "a" || |- |voice_mixer_volume || 1 || , "a" || |- |voice_modenable || 1 || , "a", "clientcmd_can_execute", "cl" || Enable/disable voice in this mod. |- |voice_mute || cmd || || Mute a specific Steam user |- |voice_overdrive || 2 || || |- |voice_overdrivefadetime || 0 || || |- |voice_player_speaking_delay_threshold || 0 || , "sv", "cheat" || |- |voice_profile || 0 || || |- |voice_recordtofile || 0 || || Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |- |voice_reset_mutelist || cmd || || Reset all mute information for all players who were ever muted. |- |voice_scale || 1 || , "a" || |- |voice_serverdebug || 0 || , "sv" || |- |voice_show_mute || cmd || || Show whether current players are muted. |- |voice_showchannels || 0 || || |- |voice_showincoming || 0 || || |- |voice_steal || 2 || || |- |voice_threshold || 2000 || , "a" || |- |voice_thresold_delay || 0 || || |- |voice_unmute || cmd || || Unmute a specific Steam user, or `all` to unmute all connected players. |- |voice_vox || 0 || , "a", "cl" || Voice chat uses a vox-style always on |- |voice_writevoices || 0 || || Saves each speaker's voice data into separate .wav files |- |voice_xsend_debug || 0 || || |- |-voicerecord || cmd || || |- |+voicerecord || cmd || || |- |voicerecord_toggle || cmd || || |- |volume || 1 || , "a" || Sound volume |- |vox_reload || cmd || || Reload sentences.txt file |- |voxeltree_box || cmd || || View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |- |voxeltree_playerview || cmd || || View entities in the voxel-tree at the player position. |- |voxeltree_sphere || cmd || || View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |- |voxeltree_view || cmd || || View entities in the voxel-tree. vphys_sleep_timeout  : cmd  :  : set sleep timeout: large values mean stuff won't ever sleep |- |vphysics_threadmode || 1 || || vpk_download  : cmd  :  : Download a VPK file. Usage: vpk_download [url] |- |vprof || cmd || || Toggle VProf profiler |- |vprof_adddebuggroup1 || cmd || || add a new budget group dynamically for debugging |- |vprof_cachemiss || cmd || || Toggle VProf cache miss checking |- |vprof_cachemiss_off || cmd || || Turn off VProf cache miss checking |- |vprof_cachemiss_on || cmd || || Turn on VProf cache miss checking |- |vprof_child || cmd || || |- |vprof_collapse_all || cmd || || Collapse the whole vprof tree |- |vprof_counters || 0 || || |- |vprof_counters_show_minmax || 0 || || |- |vprof_dump_counters || cmd || || Dump vprof counters to the console |- |vprof_dump_groupnames || cmd || || Write the names of all of the vprof groups to the console. |- |vprof_dump_oninterval || 0 || || Interval (in seconds) at which vprof will batch up data and dump it to the console. |- |vprof_dump_spikes || 0 || || Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |- |vprof_dump_spikes_budget_group || 0 || || Budget gtNode to start report from when doing a dump spikes |- |vprof_dump_spikes_hiearchy || 0 || || Set to 1 to get a hierarchy report whith vprof_dump_spikes |- |vprof_dump_spikes_node || 0 || || Node to start report from when doing a dump spikes |- |vprof_dump_spikes_terse || 0 || || Whether to use most terse output |- |vprof_expand_all || cmd || || Expand the whole vprof tree |- |vprof_expand_group || cmd || || Expand a budget group in the vprof tree by name |- |vprof_generate_report || cmd || || Generate a report to the console. |- |vprof_generate_report_AI || cmd || || Generate a report to the console. |- |vprof_generate_report_AI_only || cmd || || Generate a report to the console. |- |vprof_generate_report_budget || cmd || || Generate a report to the console based on budget group. |- |vprof_generate_report_hierarchy || cmd || || Generate a report to the console. |- |vprof_generate_report_hierarchy_per_frame_and_count_only || cmd || || Generate a minimal hiearchical report to the console. |- |vprof_generate_report_map_load || cmd || || Generate a report to the console. |- |vprof_graph || 0 || || Draw the vprof graph. |- |vprof_graphheight || 256 || , "a" || |- |vprof_graphwidth || 512 || , "a" || |- |vprof_nextsibling || cmd || || |- |vprof_off || cmd || || Turn off VProf profiler |- |vprof_on || cmd || || Turn on VProf profiler |- |vprof_parent || cmd || || |- |vprof_playback_average || cmd || || Average the next N frames. |- |vprof_playback_start || cmd || || Start playing back a recorded .vprof file. |- |vprof_playback_step || cmd || || While playing back a .vprof file, step to the next tick. |- |vprof_playback_stepback || cmd || || While playing back a .vprof file, step to the previous tick. |- |vprof_playback_stop || cmd || || Stop playing back a recorded .vprof file. |- |vprof_prevsibling || cmd || || |- |vprof_record_start || cmd || || Start recording vprof data for playback later. |- |vprof_record_stop || cmd || || Stop recording vprof data |- |vprof_remote_start || cmd || || Request a VProf data stream from the remote server (requires authentication) |- |vprof_remote_stop || cmd || || Stop an existing remote VProf data request |- |vprof_reset || cmd || || Reset the stats in VProf profiler |- |vprof_reset_peaks || cmd || || Reset just the peak time in VProf profiler |- |vprof_scope || 0 || || Set a specific scope to start showing vprof tree |- |vprof_scope_entity_gamephys || 0 || , "sv" || |- |vprof_scope_entity_thinks || 0 || , "sv" || |- |vprof_server_spike_threshold || 999 || || |- |vprof_server_thread || 0 || || |- |vprof_think_limit || 0 || , "sv" || |- |vprof_to_csv || cmd || || Convert a recorded .vprof file to .csv. |- |vprof_unaccounted_limit || 0 || , "a" || number of milliseconds that a node must exceed to turn red in the vprof panel |- |vprof_verbose || 1 || , "a" || Set to one to show average and peak times |- |vprof_vtune_group || cmd || || enable vtune for a particular vprof group ('disable' to disable) |- |vprof_warningmsec || 10 || , "a" || Above this many milliseconds render the label red to indicate slow code. |- |vtune || cmd || || Controls VTune's sampling.

W

|- |+walk || cmd || || |- |-walk || cmd || || |- |wc_air_edit_further || cmd || || When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play |- |wc_air_edit_nearer || cmd || || When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |- |wc_air_node_edit || cmd || || When in WC edit mode, toggles laying down or air nodes instead of ground nodes |- |wc_create || cmd || || When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select |- |wc_destroy || cmd || || When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |- |wc_destroy_undo || cmd || || When in WC edit mode restores the last deleted node |- |wc_edit_emitter || cmd || || When in WC edit mode, this lets you modify a generic particle emitter |- |wc_link_edit || cmd || || |- |weapon_showproficiency || 0 || , "sv" || |- |windows_speaker_config || -1 || , "a" || |- |wipe_nav_attributes || cmd || || Clear all nav attributes of selected area. |- |writeid || cmd || || Writes a list of permanently-banned user IDs to banned_user.cfg. |- |writeip || cmd || || Save the ban list to banned_ip.cfg.

X

|- |x360_audio_english || 0 || , "cl" || Keeps track of whether we're forcing english in a localized language. |- |xbox_autothrottle || 1 || , "a", "sv" || |- |xbox_steering_deadzone || 0 || , "sv" || |- |xbox_throttlebias || 100 || , "a", "sv" || |- |xbox_throttlespoof || 200 || , "a", "sv" || |- |xc_crouch_debounce || 0 || , "sv" || |- |xload || cmd || || Load a saved game from a 360 storage device. |- |xlook || cmd || || |- |xmove || cmd || || |- |xsave || cmd || || Saves current game to a 360 storage device.

Z

|- |z_ragdoll_impact_strength || 500 || , "cl" || |- |-zoom || cmd || || |- |+zoom || cmd || || |- |zoom_sensitivity_ratio || 1 || , "cl" || Additional mouse sensitivity scale factor applied when FOV is zoomed in.