frametime

From Valve Developer Community
Revision as of 15:04, 7 January 2024 by Thunder4ik (talk | contribs) (Unicodifying, added orphan, deadend tags)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Wikipedia - Letter.png
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024


gpGlobals->frametime

Time spent on last server or client frame. This is ideal for calculating progress per frame where it is unknown how many frames it should take.

Example

#define ALPHA_FREQUENCY 255 / 1.0f // Alpha should reach 255 in 1 second.

int alpha = 0;

void Think()
{
	alpha += ALPHA_FREQUENCY * gpGlobals->frametime;
}