Half-Life 2: Episode One Bugs

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Console Errors

  • In the menu background. (Matveims 12:46, 1 Jun 2006 (PDT))
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
   - Material       : maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35
   - Surface center : -8989 6072 -16
Warning: using WorldTwoTextureBlend on a non-displacement surface (material:
maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35). Support for this will go away soon.
  • Happens all the time, at least in the first chapter. (Matveims 12:47, 1 Jun 2006 (PDT))
CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  • A BIT LATER THAN AFTER THE OPENING CUTSCENE: When encountering the "pod", after seeing the Advisor. (Matveims 12:58, 1 Jun 2006 (PDT))
Entity func_brush(brush_podclamp_1b) has bad parent move_podrail_2b
  • WHEN GETTING THE GRAVITY GUN UPGRADE: (Matveims 13:14, 1 Jun 2006 (PDT))
CSceneEntity lcs_al_citadel_01_gravcharge_02 unable to find actor named "global_newgame_spawner_physcannon"
  • IN THE NEXT HALL AFTER GETTING AN UPGRADED GRAVITY GUN: When falling into the void: (Matveims 13:14, 1 Jun 2006 (PDT))
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
Changing collision rules within a callback is likely to cause crashes!

Minor bugs

  • When using Steam's "Create Desktop Shortcut" command, the shortcut has a black "Steam" icon, instead of the Hl2px16.gif Half-Life 2 icon. —Matveims 13:14, 1 Jun 2006 (PDT)
  • (It crapped RIGHT after displaying the chapter title): The chapter names should be in all caps if memory serves. Oh, by the way, it crashed STEAM. Entirely. --Alph Tech STUART 12:07, 1 Jun 2006 (PDT)

See Also

Half-Life 2: Episode One Error Reports