User talk:CrabbyData

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Sorry but, apart from help pages and talk pages, wikipedia articles are never signed, because it discourages other users from adding to these articles. If someone is interested in knowing what you've done, he can check the page history and also the user contributions list. --Andreasen 04:08, 17 Apr 2006 (PDT)

Ok, sorry I removed the undersignments :) Sorry 'bout that... I just got started in the Wiki-stuff, so I'm just a n00by in this wiki-contributing --CrabbyData 05:49, 17 Apr 2006 (PDT)
Sorry but, apart from help pages and talk pages, wikipedia articles are never signed
Sorry but we're not at Wikipedia ;)
Sorry.. had to say it :p Jupix 10:15, 17 Apr 2006 (PDT)
Haha, no, indeed, but then again, he's got a point that it discourages other people for contributing... And it doesn't look that nice when everyone is gonna add 'Added by blabla' :P I like the way it is now, and let's keep it that way ;) --CrabbyData 10:20, 17 Apr 2006 (PDT)
Yes, I've always agreed that there is no place for sigs in wiki-articles, I was just pointing out to dear Andreasen that a wiki != wikipedia :)
By the way, you should really use preview :) Jupix 10:27, 17 Apr 2006 (PDT)
By the way, you should really use preview :)
Haha, yeah, sorry for that :) Once I think it's good I post it, but then I see something that needs to be adjusted :P Happens all the time ^^ --CrabbyData 10:32, 17 Apr 2006 (PDT)
Don't sweat it, we all make mistakes ;) Jupix 10:39, 17 Apr 2006 (PDT)
Rolleyes.gif --CrabbyData 10:51, 17 Apr 2006 (PDT)

What's wrong with this one? Css.gif Besides, I don't know if it's the jpg format, but your logo looks strange too. --Andreasen 11:01, 18 Apr 2006 (PDT)

Sorry, I couldn't find any little icons to match with the one I was searching for, so I uploaded my own, from the map of steam/steam/games ... I changed the one on my user-page to the one you gave above :-) --CrabbyData 11:04, 18 Apr 2006 (PDT)

Advanced elevators

Are you still working on this or should I take off wip?—ts2do 19:23, 13 May 2006 (PDT)

Sorry, I was very busing making 'werkstukken' (a lot of papers with a lot of text) for school... So I had a very busy time... I'll continue on it right after I've finished my mini-tutorial I had to write for someone (and myself) on Client_Command_by_Trigger_proximity. So, you can expect the first for sure at the end of this week! --CrabbyData 01:44, 14 May 2006 (PDT)

Client command/flashlight tutorial

I just made a bunch of edits to the tutorial you just made. My aim was to trim the "fat" - anything that felt superfluous to the tutorial itself. Lean = mean, etc - concise is almost always easier to read and follow. If you feel I've taken out something vital, by all means feel free to put it back.

In particular, it's common style to only link to another Wiki page once in any Wiki article. I haven't taken out every double link, but I've taken out any duplicates per major section.

Also, this seems to specify the steps required to make it work for a CT team with only one player. Could you please update it so that a reader knows which things need duplicating and which don't, for larger teams? Obviously if you are laying down multiple trigger_proximities, you need to ensure that if they are unused at the start of the round, they are deleted somehow, etc.

Thanks. Good tutorial. --Giles 05:03, 14 May 2006 (PDT)

Thanks Giles! I really appreciate what you did :D Good job! I'm beginning to like the tut myself xD
I also added an extra chapter on how to create multiple triggers and multiple commands... Please, feel free again to 'clean-up' this one again... I'm not the expert on that subject ;) --CrabbyData 06:02, 14 May 2006 (PDT)
I'm fairly sure that the edits TomEdwards made eliminated the need for that point_clientcommand input you added back in your most recent edit. I thought about making those changes myself, but I presumed you'd made it that way round because it was bugged the other way round. Either way, what's there now is pretty incoherent because contains parts of both approaches.
You didn't address a major bug with your suggestions for multiple triggers. If a player doesn't spawn at a particular spawn point because there are too few players in the server, then what you describe would leave a patch on the floor which would turn a player's flashlight on when they ran over it later in the round.
Also, what stops your setup turning the player's flashlight on every time they pass over the spawn point, rather than only once at the start of the round? Does trigger_proximity only fire once? I'm not familiar with how it works because I use trigger_multiple almost all the time.
I would address these things myself, but I don't have CS:S installed at the moment, so wouldn't be able to test them properly. --Giles 09:04, 14 May 2006 (PDT)
Sorry for the late reaction, but I had to go out for dinner at a restaurant with my grandparents... Well, for the solution (I figured it out while eating xD ), read the tutorial again (will be added in a sec) --CrabbyData 13:11, 14 May 2006 (PDT)