User:DougWood

From Valve Developer Community
Revision as of 17:37, 6 July 2005 by DougWood (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Creating a view model for Source using XSI

Camera Setup

Lets start by positioning the camera in XSI to give us a similar view as what we will be seeing in the game.

Set a 54 degree F.O.V. perspective camera at origin, using the coordinates shown below, facing along the negative Y axis.

Camera settings.jpg

Rigging

Rigging