Team Fortress 2/Scripting/Script Functions/MP CONCEPT List
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| Name | Value |
|---|---|
MP_CONCEPT_FIREWEAPON
|
0 |
MP_CONCEPT_HURT
|
1 |
MP_CONCEPT_PLAYER_EXPRESSION
|
2 |
MP_CONCEPT_WINDMINIGUN
|
3 |
MP_CONCEPT_FIREMINIGUN
|
4 |
MP_CONCEPT_PLAYER_MEDIC
|
5 |
MP_CONCEPT_DETONATED_OBJECT
|
6 |
MP_CONCEPT_KILLED_PLAYER
|
7 |
MP_CONCEPT_KILLED_OBJECT
|
8 |
MP_CONCEPT_PLAYER_PAIN
|
9 |
MP_CONCEPT_PLAYER_ATTACKER_PAIN
|
10 |
MP_CONCEPT_PLAYER_TAUNT
|
11 |
MP_CONCEPT_PLAYER_HELP
|
12 |
MP_CONCEPT_PLAYER_GO
|
13 |
MP_CONCEPT_PLAYER_MOVEUP
|
14 |
MP_CONCEPT_PLAYER_LEFT
|
15 |
MP_CONCEPT_PLAYER_RIGHT
|
16 |
MP_CONCEPT_PLAYER_YES
|
17 |
MP_CONCEPT_PLAYER_NO
|
18 |
MP_CONCEPT_PLAYER_INCOMING
|
19 |
MP_CONCEPT_PLAYER_CLOAKEDSPY
|
20 |
MP_CONCEPT_PLAYER_SENTRYAHEAD
|
21 |
MP_CONCEPT_PLAYER_TELEPORTERHERE
|
22 |
MP_CONCEPT_PLAYER_DISPENSERHERE
|
23 |
MP_CONCEPT_PLAYER_SENTRYHERE
|
24 |
MP_CONCEPT_PLAYER_ACTIVATECHARGE
|
25 |
MP_CONCEPT_PLAYER_CHARGEREADY
|
26 |
MP_CONCEPT_PLAYER_TAUNTS
|
27 |
MP_CONCEPT_PLAYER_BATTLECRY
|
28 |
MP_CONCEPT_PLAYER_CHEERS
|
29 |
MP_CONCEPT_PLAYER_JEERS
|
30 |
MP_CONCEPT_PLAYER_POSITIVE
|
31 |
MP_CONCEPT_PLAYER_NEGATIVE
|
32 |
MP_CONCEPT_PLAYER_NICESHOT
|
33 |
MP_CONCEPT_PLAYER_GOODJOB
|
34 |
MP_CONCEPT_MEDIC_STARTEDHEALING
|
35 |
MP_CONCEPT_MEDIC_CHARGEREADY
|
36 |
MP_CONCEPT_MEDIC_STOPPEDHEALING
|
37 |
MP_CONCEPT_MEDIC_CHARGEDEPLOYED
|
38 |
MP_CONCEPT_FLAGPICKUP
|
39 |
MP_CONCEPT_FLAGCAPTURED
|
40 |
MP_CONCEPT_ROUND_START
|
41 |
MP_CONCEPT_SUDDENDEATH_START
|
42 |
MP_CONCEPT_ONFIRE
|
43 |
MP_CONCEPT_STALEMATE
|
44 |
MP_CONCEPT_BUILDING_OBJECT
|
45 |
MP_CONCEPT_LOST_OBJECT
|
46 |
MP_CONCEPT_SPY_SAPPER
|
47 |
MP_CONCEPT_TELEPORTED
|
48 |
MP_CONCEPT_LOST_CONTROL_POINT
|
49 |
MP_CONCEPT_CAPTURED_POINT
|
50 |
MP_CONCEPT_CAPTURE_BLOCKED
|
51 |
MP_CONCEPT_HEALTARGET_STARTEDHEALING
|
52 |
MP_CONCEPT_HEALTARGET_CHARGEREADY
|
53 |
MP_CONCEPT_HEALTARGET_STOPPEDHEALING
|
54 |
MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED
|
55 |
MP_CONCEPT_MINIGUN_FIREWEAPON
|
56 |
MP_CONCEPT_DIED
|
57 |
MP_CONCEPT_PLAYER_THANKS
|
58 |
MP_CONCEPT_CART_MOVING_FORWARD
|
59 |
MP_CONCEPT_CART_MOVING_BACKWARD
|
60 |
MP_CONCEPT_CART_STOP
|
61 |
MP_CONCEPT_ATE_FOOD
|
62 |
MP_CONCEPT_DOUBLE_JUMP
|
63 |
MP_CONCEPT_DODGING
|
64 |
MP_CONCEPT_DODGE_SHOT
|
65 |
MP_CONCEPT_GRAB_BALL
|
66 |
MP_CONCEPT_REGEN_BALL
|
67 |
MP_CONCEPT_DEFLECTED
|
68 |
MP_CONCEPT_BALL_MISSED
|
69 |
MP_CONCEPT_STUNNED
|
70 |
MP_CONCEPT_STUNNED_TARGET
|
71 |
MP_CONCEPT_TIRED
|
72 |
MP_CONCEPT_BAT_BALL
|
73 |
MP_CONCEPT_ACHIEVEMENT_AWARD
|
74 |
MP_CONCEPT_JARATE_HIT
|
75 |
MP_CONCEPT_JARATE_LAUNCH
|
76 |
MP_CONCEPT_HIGHFIVE_SUCCESS
|
77 |
MP_CONCEPT_HIGHFIVE_SUCCESS_FULL
|
78 |
MP_CONCEPT_HIGHFIVE_FAILURE
|
79 |
MP_CONCEPT_HIGHFIVE_FAILURE_FULL
|
80 |
MP_CONCEPT_PLAYER_TAUNT2
|
81 |
MP_CONCEPT_PICKUP_BUILDING
|
82 |
MP_CONCEPT_REDEPLOY_BUILDING
|
83 |
MP_CONCEPT_CARRYING_BUILDING
|
84 |
MP_CONCEPT_DUEL_REQUEST
|
85 |
MP_CONCEPT_DUEL_TARGET_REJECT
|
86 |
MP_CONCEPT_DUEL_REJECTED
|
87 |
MP_CONCEPT_DUEL_TARGET_ACCEPT
|
88 |
MP_CONCEPT_DUEL_ACCEPTED
|
89 |
MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT
|
90 |
MP_CONCEPT_TAUNT_REPLAY
|
91 |
MP_CONCEPT_TAUNT_LAUGH
|
92 |
MP_CONCEPT_TAUNT_HEROIC_POSE
|
93 |
MP_CONCEPT_PARTNER_TAUNT_READY
|
94 |
MP_CONCEPT_HOLDTAUNT
|
95 |
MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON
|
96 |
MP_CONCEPT_ROCKET_DESTOYED
|
97 |
MP_CONCEPT_MVM_BOMB_DROPPED
|
98 |
MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1
|
99 |
MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2
|
100 |
MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3
|
101 |
MP_CONCEPT_MVM_DEFENDER_DIED
|
102 |
MP_CONCEPT_MVM_FIRST_BOMB_PICKUP
|
103 |
MP_CONCEPT_MVM_BOMB_PICKUP
|
104 |
MP_CONCEPT_MVM_SENTRY_BUSTER
|
105 |
MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN
|
106 |
MP_CONCEPT_MVM_SNIPER_CALLOUT
|
107 |
MP_CONCEPT_MVM_LAST_MAN_STANDING
|
108 |
MP_CONCEPT_MVM_ENCOURAGE_MONEY
|
109 |
MP_CONCEPT_MVM_MONEY_PICKUP
|
110 |
MP_CONCEPT_MVM_ENCOURAGE_UPGRADE
|
111 |
MP_CONCEPT_MVM_UPGRADE_COMPLETE
|
112 |
MP_CONCEPT_MVM_GIANT_CALLOUT
|
113 |
MP_CONCEPT_MVM_GIANT_HAS_BOMB
|
114 |
MP_CONCEPT_MVM_GIANT_KILLED
|
115 |
MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE
|
116 |
MP_CONCEPT_MVM_SAPPED_ROBOT
|
117 |
MP_CONCEPT_MVM_CLOSE_CALL
|
118 |
MP_CONCEPT_MVM_TANK_CALLOUT
|
119 |
MP_CONCEPT_MVM_TANK_DEAD
|
120 |
MP_CONCEPT_MVM_TANK_DEPLOYING
|
121 |
MP_CONCEPT_MVM_ATTACK_THE_TANK
|
122 |
MP_CONCEPT_MVM_TAUNT
|
123 |
MP_CONCEPT_MVM_WAVE_START
|
124 |
MP_CONCEPT_MVM_WAVE_WIN
|
125 |
MP_CONCEPT_MVM_WAVE_LOSE
|
126 |
MP_CONCEPT_MVM_DEPLOY_RAGE
|
127 |
MP_CONCEPT_MAGIC_BIGHEAD
|
128 |
MP_CONCEPT_MAGIC_SMALLHEAD
|
129 |
MP_CONCEPT_MAGIC_GRAVITY
|
130 |
MP_CONCEPT_MAGIC_GOOD
|
131 |
MP_CONCEPT_MAGIC_DANCE
|
132 |
MP_CONCEPT_HALLOWEEN_LONGFALL
|
133 |
MP_CONCEPT_TAUNT_GUITAR_RIFF
|
134 |
MP_CONCEPT_PLAYER_CAST_FIREBALL
|
135 |
MP_CONCEPT_PLAYER_CAST_MERASMUS_ZAP
|
136 |
MP_CONCEPT_PLAYER_CAST_SELF_HEAL
|
137 |
MP_CONCEPT_PLAYER_CAST_MIRV
|
138 |
MP_CONCEPT_PLAYER_CAST_BLAST_JUMP
|
139 |
MP_CONCEPT_PLAYER_CAST_STEALTH
|
140 |
MP_CONCEPT_PLAYER_CAST_TELEPORT
|
141 |
MP_CONCEPT_PLAYER_CAST_LIGHTNING_BALL
|
142 |
MP_CONCEPT_PLAYER_CAST_MOVEMENT_BUFF
|
143 |
MP_CONCEPT_PLAYER_CAST_MONOCULOUS
|
144 |
MP_CONCEPT_PLAYER_CAST_METEOR_SWARM
|
145 |
MP_CONCEPT_PLAYER_CAST_SKELETON_HORDE
|
146 |
MP_CONCEPT_PLAYER_CAST_BOMB_HEAD_CURSE
|
147 |
MP_CONCEPT_PLAYER_SPELL_FIREBALL
|
148 |
MP_CONCEPT_PLAYER_SPELL_MERASMUS_ZAP
|
149 |
MP_CONCEPT_PLAYER_SPELL_SELF_HEAL
|
150 |
MP_CONCEPT_PLAYER_SPELL_MIRV
|
151 |
MP_CONCEPT_PLAYER_SPELL_BLAST_JUMP
|
152 |
MP_CONCEPT_PLAYER_SPELL_STEALTH
|
153 |
MP_CONCEPT_PLAYER_SPELL_TELEPORT
|
154 |
MP_CONCEPT_PLAYER_SPELL_LIGHTNING_BALL
|
155 |
MP_CONCEPT_PLAYER_SPELL_MOVEMENT_BUFF
|
156 |
MP_CONCEPT_PLAYER_SPELL_MONOCULOUS
|
157 |
MP_CONCEPT_PLAYER_SPELL_METEOR_SWARM
|
158 |
MP_CONCEPT_PLAYER_SPELL_SKELETON_HORDE
|
159 |
MP_CONCEPT_PLAYER_SPELL_BOMB_HEAD_CURSE
|
160 |
MP_CONCEPT_PLAYER_SPELL_PICKUP_COMMON
|
161 |
MP_CONCEPT_PLAYER_SPELL_PICKUP_RARE
|
162 |
MP_CONCEPT_PLAYER_HELLTOWER_MIDNIGHT
|
163 |
MP_CONCEPT_PLAYER_SKELETON_KING_APPEAR
|
164 |
MP_CONCEPT_MANNHATTAN_GATE_ATK
|
165 |
MP_CONCEPT_MANNHATTAN_GATE_TAKE
|
166 |
MP_CONCEPT_RESURRECTED
|
167 |
MP_CONCEPT_MVM_LOOT_COMMON
|
168 |
MP_CONCEPT_MVM_LOOT_RARE
|
169 |
MP_CONCEPT_MVM_LOOT_ULTRARARE
|
170 |
MP_CONCEPT_MEDIC_HEAL_SHIELD
|
171 |
MP_CONCEPT_TAUNT_EUREKA_EFFECT_TELEPORT
|
172 |
MP_CONCEPT_COMBO_KILLED
|
173 |
MP_CONCEPT_PLAYER_ASK_FOR_BALL
|
174 |
MP_CONCEPT_ROUND_START_COMP
|
175 |
MP_CONCEPT_GAME_OVER_COMP
|
176 |
MP_CONCEPT_MATCH_OVER_COMP
|
177 |