Water lod control
		
		
		
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Entity Description
An entity used to control the LOD (level of detail) behavior of any water in the map. If your map has water, this entity is required.
Keyvalues
- Template:Kv targetname
- cheapwaterstartdistance
- <float> This is the distance from the camera that water will start transitioning to cheap water, in inches.
- cheapwaterenddistance
- <float> This is the distance from the camera that water will finish transitioning to cheap water, in inches.
Inputs
- Template:I targetname
- SetCheapWaterStartDistance <float>
- Set the distance that water starts transitioning to cheap water.
- SetCheapWaterEndDistance <float>
- Set the distance that water finishes transitioning to cheap water.