Skinning

From Valve Developer Community
Revision as of 12:19, 28 June 2005 by Jaboo224 (talk | contribs)
Jump to navigation Jump to search

Skinning is applying a texture to a Unwrapped model. This adds color, texture and looks to a model.

Shaders can be applied to the skin or Texture

Current Textures and Skin sizes are:

  • 16 pixels
  • 32 pixels
  • 64 pixels
  • 128 pixels
  • 256 pixels
  • 512 pixels
  • 1024 pixels
  • 2048 pixels

Only those sizes are currently usable in hl2 engine. Examples

  • Example1: 512 by 512
  • Example2: 512 by 1024


Utilities

  • Vtf Tool This tool is used for easy conversion of TGA to VTF or VTF to TGA