Env sprite

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Revision as of 21:43, 10 March 2006 by Synthetic (talk | contribs)
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Entity Description

An entity that controls the drawing of a sprite in the world.

Keyvalues

<float> Rate at which the sprite should animate, if at all.
  • model
<sprite> Material of the sprite to be drawn.
  • scale
<float> Scale multiplier of the sprite.
  • GlowProxySize
<float> Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.

Flags

  • 1 : Start on
  • 2 : Play Once

Inputs

Set the scale.
  • HideSprite
Hide the sprite. Won't be drawn until the 'ShowSprite' input is received.
  • ShowSprite
Show the sprite.
  • ToggleSprite
Toggle the sprite between hidden and shown.

Outputs