Npc spotlight

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Revision as of 15:57, 10 March 2006 by Ts2do (talk | contribs)
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Entity Description

Spotlight that "looks" at enemies

Deprecated

Keyvalues

  • health
<integer>
  • YawRange
<integer>
  • PitchMin
<integer>
  • PitchMax
<integer>
  • IdleSpeed
<integer>
  • AlertSpeed
<integer>
  • spotlightlength
<integer>
  • spotlightwidth
<integer>

Flags

  • 65536 : Start Track On
  • 131072 : Start Light On
  • 262144 : No Dynamic Light
  • 524288 : Never Move

Inputs

  • LightOn
  • LightOff
  • TrackOn
  • TrackOff

Outputs

  • OnAlert
Fires when the spotlight alerted by sound
  • DetectedEnemy <string>
Outputs enemy entity when spotlight finds and starts tracking enemy
  • LostEnemy <string>
Outputs enemy entity when spotlight loses enemy that it's tracking, if enemy still exists
  • SquadDetectedEnemy <string>
Outputs enemy entity when squad finds and starts tracking enemy
  • SquadLostEnemy <string>
Outputs enemy entity when squad loses enemy that it's tracking, if entity still exists
  • LightPosition <string>
Position of the end of the spotlight beam