Tf logic vip

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Revision as of 12:32, 12 August 2022 by Technochips (talk | contribs) (TF2C entity)
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Template:Tf2c point

Entity description

This entity enables the VIP game mode.

The selected teams will be forced to have exactly one VIP playing the Civilian class. The teams will also not be able to capture any control points except for their VIP.

Keyvalues

Is RED escorting? (red_escort) ([todo internal name (i)]) <boolean>
Is RED team escorting VIP in this map?
Is BLU escorting? (blue_escort) ([todo internal name (i)]) <boolean>
Is BLU team escorting VIP in this map?
Is GRN escorting? (green_escort) ([todo internal name (i)]) <boolean>
Is GRN team escorting VIP in this map?
Is YLW escorting? (yellow_escort) ([todo internal name (i)]) <boolean>
Is YLW team escorting VIP in this map?
Force map reset (force_map_reset) ([todo internal name (i)]) <boolean>
Force the map to reset during the force respawn after the round is over.
Switch teams on map win? (switch_teams) ([todo internal name (i)]) <boolean>
Switch the teams when the game is going to be reset.
Show escort progress? (show_escort_progress) ([todo internal name (i)]) <boolean>
Show the progress of the VIP?
Disable VIP death announcer lines (disable_vip_death_announcer) ([todo internal name (i)]) <boolean>
Disable the voice lines that play when the VIP dies?
Bonus crit time (vip_bonus_time) ([todo internal name (i)]) <integer>
Amount of time the vip's killer gets bonus crits.

Inputs

SetRedProgressPath
Sets the path_track to use for progress calculation.
SetBlueProgressPath
Sets the path_track to use for progress calculation.
SetGreenProgressPath
Sets the path_track to use for progress calculation.
SetYellowProgressPath
Sets the path_track to use for progress calculation.

Outputs

OnRedVIPEscape
Sent when Red VIP reaches escape zone and his team wins.
OnBlueVIPEscape
Sent when Blue VIP reaches escape zone and his team wins.
OnGreenVIPEscape
Sent when Green VIP reaches escape zone and his team wins.
OnYellowVIPEscape
Sent when Yellow VIP reaches escape zone and his team wins.
OnRedVIPDeath
Sent when Red VIP dies.
OnBlueVIPDeath
Sent when Blue VIP dies.
OnGreenVIPDeath
Sent when Green VIP dies.
OnYellowVIPDeath
Sent when Yellow VIP dies.