Talk:$pointsamplemagfilter
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GoldSrc equivalent
Is it worth noting that $pointsamplemagfilter is visually equivalent to setting texture filtering to GL_TEXTUREMODE GL_NEAREST_MIPMAP_LINEAR in GoldSrc, except that $pointsamplemagfilter is per-material? By extension, setting point sampling in the VTF or setting mat_filtertextures to 0 is visually equivalent to GL_TEXTUREMODE GL_NEAREST (it doesn't mipmap).
— SirYodaJedi (talk) 12:38, 30 June 2022 (PDT)